fluidvolt 2015-04-20 08:04
This game is haaard! For me anyway. I like the idea, it's an interesting mechanic to set up all of the trajectories before they all let go simultaneously. And I love the cheesy MIDI electric guitar music!
Foon → Ludum Dare Explorer → LD32 → Dungeon Balls
By teesquared
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 64 | ||
| Innovation | 592 | 3.05 | ||
| Audio | 635 | 2.49 | ||
| Fun | 738 | 2.84 | ||
| Humor | 740 | 2.37 | ||
| Overall | 859 | 2.84 | ||
| Mood | 987 | 2.21 | ||
| Theme | 1017 | 2.50 | ||
| Graphics | 1045 | 2.00 |
This game is haaard! For me anyway. I like the idea, it's an interesting mechanic to set up all of the trajectories before they all let go simultaneously. And I love the cheesy MIDI electric guitar music!
Nice game. A little too hard; feels like you need to play it a couple of times and memorize the levels before you can beat it, since the time accumulates. The music is great.
The idea is actually pretty good but the time limit and fail state make it too frustrating to play, really. Nice effort and I think the core gameplay could be a lot of fun, but what is the time limit and the "back to the start" actually adding to the game?
@ManicMiner Great feedback. With no timer, you play thru once and are done. The idea behind the timer was that once you know a level strategy you pass thru it quickly. The max playtime is 20 + 5*10 = 70 seconds so it plays quick and does feel rewarding when you finish. And you should feel a little uneasy too (terrifying dungeon...). But yeah I totally see the frustration element. :(
really cool mechanic. Great job on the level design and crafting puzzles :)
Really cool idea, but I find it WAY to hard. It might be that I am just terrible at timing and predicting trajectory, but I feel like it starts off at a difficulty that should be at least 5 levels in. Cool music and art, though, if a little simplistic (but its LD, so everything is simplistic!)
Very fun game, pretty challenging though. That's never a bad thing as long as it feels fair. Maybe allow the player to get some time back when they hit a monster? That way they at least get "something" and are not tooooo frustrated.
I couldn't get past level 5, but great job!
Unfairly difficult! Despite having a great mechanic, the absurd time limit and difficulty of each puzzles makes it hard to appreciate the game.
I got stuck on level 2... oops. I liked the idea a lot, if you could scale the difficulty to be a little gentler, I would've played this game much longer, overall, nice start!
The mood was very unorthodox and outworldly, which was refreshing. It wasn't really funny, but I don't think it was trying to be. The audio was catchy, but a bit too repetitive. Maybe bring it down a key? The graphics were okay, but I feel like they were place holders. I think it fit the theme of the jam very well, as the balls were unconventional. I had fun, it was pretty innovative and held my attention. Good work.
Hard game, really funny instructions.
Very interesting puzzle game. I agree with the other feedback about the difficulty. You should mention the timer in the instructions as I didn't even know there was one until I got Game Over and I was still planning the path of the balls. Overall it was a decent game with some rough edges.
Very challenging game, the time restriction is a bit tough sometimes. Interesting mechanics, I didn't know I could defeat monsters with my balls ;)
Oh, this is pretty cool! Nice mechanics. I played more than 20 times the level 6 before to realise how to beat it hahaha. It is very enjoyable. I like this kind of game.