The Death of Mister Johnson by davidbox 2015-05-01T14:53:00
Smoking kills?
Good music and atmosphere. I would have appreciate some interactivity, even for a non-game ^^
Foon → Ludum Dare Explorer → Users → TeamSpatch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | EndoWars | jam | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Mow-A-Mole | jam | 346 | 3.41 | 3.15 | 3.24 | 3.70 | 3.80 | 3.64 | 3.50 | 3.23 | 65 |
Smoking kills?
Good music and atmosphere. I would have appreciate some interactivity, even for a non-game ^^
A bit buggy. I fell trough the ground : ).
But a lot of Booms, indeed ^^
Nice end, but did I really had to click on things all the way through there?
And arrived at the brain part, first I didn't figure that I could turn around it.
You can destroy buildings, that rocks : ).
Simple but nice graphics.
No second chance ^^
In fact the enemy is unconventionnal. The weapon seems more conventionnal.
I felt so powerfull with this sooooo unconventional weapon! ^^
The sound design really does the job to underline the shots.
Simple yet efficent graphics.
Good entry
Fist are not so unconventional than that, I think.
Quite good controls, but difficulty increases too slowly: I get a bit bored way before to be really threatened.
Solid game, nice old school graphics with pretty light effect on the background.
Lot of different screens, quite long.
Very complete, good entry, bravo.
Quite nice concept, very unusual : ). First I had some problem to pick up clothes: this area is a bit small. But I finally succeed.
The cop is tough.
Go go go, clothe them all!
@DKoding: indeed, I've just fixed it. Thank you !
Good retro style graphics. Good concept, but the physic sometimes behave strangely, what prevents to play too long, sorry.
Nice first entry indeed, go on : )
Very nice entry!
Good gameplay, controls and IA.
I which I could try with friends ^^
Smashing aliens with a granny scooter! Yeah, nice idea : )
But the controls are not so easy. A bit too sensitive to me.
Nice alien death with green cubed explosion ^^.
And voxel rules!!
Good use of the rendering/fx tools. The universe is visually intriguing.
But the gameplay is not finished yet: no challenge, no goal.
And your "weapon" is a bit dubious, even if it matches to the character.
I could just try the Demo.jar (that seems to be the concept), but the GravityGram.jar hangs on my computer when I first see the character. It freezes.
I would have pleased to try your game.
The art works are very promising, good use of voxel, but I was a little disappointed of the top view.
It cool have be nice with a view like the one of your 4th screenshot. It would have show more the 3D. Did I said that I like "Desert Strike" ? ^^. It could have been a good view angle.
Go on, may the voxel be with you : )
Good level generation. But first I didn't figure how to see my enemy and what it looks like (and kill me).
Then I had the idea to look back ^^, and try to kill him (what I failed). Is it possible to kill the enemy ?
And I shouldn't have tried: I died way more than when I ran away and explore the dungeon : ).
Is it possible to grab the ammos that I shoot ?
Maybe fix the mortality of the enemy (and respawn of course^^) and it would increase the interest.
Nice entry, very well balanced. We have to fight against the enemies AND ourself ^^.
Graphics simple, retro and efficent.
Good : )
The game is quite rough. the Web player version didn't worked for me (but the windows one did). With a 16/9th ration, the text at the top of the screen is a bit cut, so first I lacked of infos.
Then I could play better in 4/3. It's a pity that finaly I watched to much the arrow at the bottom left, instead of my character. The information that the arrow display should have be visible on the character, whereas it sounds like an indirect control.
Big job for the art works, the modeling and rig, and cool idea for the falling guys concept, but it's complete yet^^