Foon →
Ludum Dare Explorer →
LD32 →
e=i formulae
e=i formulae
By paruthidotexe
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 462 | 3.43 | | |
| Graphics | 482 | 3.36 | | |
| Innovation | 704 | 2.77 | | |
| Fun | 810 | 2.62 | | |
| Mood | 896 | 2.41 | | |
| Overall | 944 | 2.65 | | |
| Coolness | 1634 | 41 | | |
Comments
Aesthetically, This game looks amazing! The menu looks like it was made by an experienced team for a full game. In game the graphics weren't quite as completed but still had the same quality!
Really. You just needed more time for the mechanics I suppose.
zqmony
2015-04-21 05:48
The game looked very nice, but redirecting the missiles can be hard.
The graphical style for the ships is nice and the gameplay idea is good, but it took me a while before I found the boats at the top of the map. Prior to that I thought I was supposed to get the ships to fly into their own missiles. Some additional audio and impact effects would be great!
It's very easy to dodge missiles, but I got frustrated and gave up trying to redirect them. Enemies don't seem to get any stronger if you don't kill them, nor do more spawn, so with no sense of urgency the winning move is to just run forever.
Nice little game, though rather difficult :P I really liked the art style :D
I think you could have made the rotation speed a little bit slower, so we could escape the missiles more safely. Anyway, I like your style, good work!
zimmy87
2015-04-22 07:15
cool concept, doesn't seem there's a whole lot to the game right now
Amazing graphics and menus! :D
The gameplay was a little difficult though, maybe if the main player could be hit a few times before death?
Once I found the ships at the top of the map, I had quite a bit of fun with this one. With some more polish and balance, I think this could be a pretty addictive mobile game.
blobo
2015-04-24 01:17
Pretty nice concept. it took a while to figure out what i was doing though. especially with the "enemy" count is the corner always saying 0.
lumscum
2015-04-24 01:20
The game's art felt and looked very polished! Good job on that!
The art works are very promising, good use of voxel, but I was a little disappointed of the top view.
It cool have be nice with a view like the one of your 4th screenshot. It would have show more the 3D. Did I said that I like "Desert Strike" ? ^^. It could have been a good view angle.
Go on, may the voxel be with you : )
Cool mechanic!
Nice graphical style.
While idea is neat, right now it's enough to fly at max speed around the first ship to be safe an lure enemies.
xanjos
2015-05-02 20:20
Took me a while to realise I was meant to go to where the boats are (I think next time you should have the game start from there so people won't get confused). I liked the gameplay concept though.
At first I was dying very fast, then I figured out that I could move across the blue wall and found the turrets! Never thought a game would be easier with more enemies then with less! :P
Nice job!