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Cryotube

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponDRILL KNIGHTcompo2433.533.463.563.523.893.192.723.1671

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Cryotube

LD32 — An Unconventional Weapon

Trigonoweapon by myachin 2015-04-24T03:23:00

Gorgeous graphics and simple solid mechanics, could potentially be a great mobile game :)

I think spamming X is a bit overpowered, and there is no penalty for not collecting energy (you can just let it accumulate, which benefits you)

Duck Attack by ehtd 2015-04-24T04:34:00

Enjoyable duck animations! Those giants really take a long time to go down, though.

Alexis' Mission by Conflei 2015-04-24T04:06:00

Screw aiming is a bit screwy, haha. Intuitively I expected the screws to fly in the direction of the crosshair, but it felt like they were going everywhere. Great job simulating a space battle environment in 48 hours!

soundquake by anokta 2015-04-21T01:30:00

Pretty amazing once I realized that you had to speak in order to be able to do anything - I only wish that the 'weapons' you spawned were more visible.

Overall interesting concept, would like to see it grow into a full-fledged combat system!

Their Own Worst Enemies by ObscenelyTrue 2015-04-20T20:17:00

Impressed that you could develop it for NES, especially in assembly! The tileset/background is well done, but the player/enemy sprites could stand to be less simplistic.

Bat out of Hell by ianh 2015-04-21T01:25:00

I like how you managed to get a dungeon crawer feel going on, and that there isn't much if any hand-holding happening. It's fun to discover things on your own, I think there's a lot of potential to be had!

Throw Junk at Aliens by jwin 2015-04-24T03:07:00

Really amazing for 48 hours, utilizing physics and picking up almost any object to chuck at aliens felt satisfying! I think the game would be amazing with a bit more polish (no objects falling out of the world, faster-paced gameplay)

Brain is your weapon by JacksGamesSucks 2015-04-20T20:21:00

Cool concept for a typing game! Difficulty might be a bit high for people with slower typing speeds.

Haven't a Clue by Hectate 2015-04-20T05:24:00

Really interesting concept, lets you sit down and do some detective work. Only improvement could be smaller font? so you don't have to scroll and graphics to go with the text and add polish.

TeleMage by ProjectX593 2015-04-20T05:00:00

Interesting concept! The environment is a bit easy to use to your advantage though.

Head Sword Ninja by junt74 2015-04-20T04:38:00

Pretty hilarious concept, would be amazing if there were actual combat involved!

PHARBA by Awpteamoose 2015-04-20T20:10:00

Interesting concept, not sure why each player has 3 colors to splat with but the end result looks like modern art :D

Would be nice if you could actually emulate paint physics, but it is a 2D game.

Ghost 39 by nurabsal 2015-04-20T02:40:00

Pretty fun, feels a lot like running a gauntlet :)
I really like the color scheme and the overall aesthetic you've achieved ties together well!

FEATHERROCK by FuzzyWuzzie 2015-04-20T04:55:00

The magic meter is a bit punishing, and divebomb mechanic feels a bit unnecessary (read: hard to use)

Other than that, great visuals and animations, as well as sound effects!

I'm Only a Ninja! by herniewise 2015-04-20T05:15:00

Top notch graphics! Really crisp look and feel to animations as well. I guess the combat could be quicker-paced, but the intro was really well-done.

Graviton by Namide 2015-04-20T04:47:00

Charming graphics and puzzles, can get a bit tedious from being crushed due to the finicky controls though.

Swing Slash Slice by Jakub Koziol 2015-04-21T17:41:00

Looks like the start of a great minimalistic art style, along with the base for a good game with solid mechanics!

I like how there is some basic AI that makes them try to rotate around the player.

Hug Arena by Benjamin 2015-04-21T01:41:00

Amazing game, great graphics, audio and the gameplay mechanics themselves are interesting as well! Great job

Weapon Regulator by drludos 2015-04-20T16:16:00

Nice original concept, great visuals and audio as well!

Coin Cannon by Lancelot Gao 2015-04-22T02:26:00

Pretty punishing difficulty, especially as the targets start getting smaller/faster and the number of hits goes up significantly. Could use a warning earlier on that you're not allowed to miss a single shot - kind of jarring when that first happened.

Super Dash by FireSlash 2015-04-20T02:42:00

I like the concept you've done, and the ending bars remind me a lot of the performance bars from Spacechem

That blaring beep whenever you fail really bugs me tho

Block pushy zoom-zoom! by BearishMushroom 2015-04-24T13:31:00

Nice, simple mechanics! I really like the visual feedback you get from pushing the block and destroying enemies!

Mouse Roller by DMajor 2015-04-21T01:33:00

The visuals are nice, I guess it would've been a real game if the mice were on the floor and your job was to knock food off the counter :/

nice try!

Rock Paper Scissors ATTACK! by ruthiepee 2015-04-20T05:06:00

Cute animations! Hitboxes on the enemies are a bit big, could use a bit more feedback when hitting something instead of just disappearing.

Hippie Run by winmac32 2015-04-20T05:04:00

Nice audio, wish it spawned more enemies to run over though.

Feed The Birds by Gunzil 2015-04-22T02:17:00

Took me a while to figure out how to actually throw the bread, could use a tutorial.

Sock Ninja by monkeedude1212 2015-04-20T02:25:00

Pretty fun, impressed you made three levels in the alloted time.

WORD OF POWER by iceburg7 2015-04-20T04:36:00

I like the art style you went for, and the vibe that the game gives is mysterious and interesting.

That being said, the mechanic of randomly shifting words into slots until you get a result isn't very engaging, I got frustrated sooner than later.

Vocal Power by JohnGalt 2015-04-20T03:42:00

I think the theme could use some work - it's a creative interpretation but the end result doesn't feel that fun to play.
I think the audio could be improved, most of the game feels like being subjected to ear worm from all the WABOO WABBOOO that goes on whenever you speak.

Roll Initiative by Lynx 2015-04-20T04:20:00

Amazingly well done graphics and music, and gameplay concept is interesting as well. Some thinking involved with picking which dice to roll in order to improve your chances, but with a bit of mechanics fine-tuning could become an excellent game.

Hit The Roach, Jack! by rodobodolfo 2015-04-22T02:15:00

Could use a checkpoint system, it is pretty damn frustrating and feels like you are sometimes being screwed over by the map generation. That aside, the projectile feels great to use (melting roaches!)

Charged With a Mission by incobalt 2015-04-21T01:36:00

Feels like an interesting interface, like it was meant for touch controls!

I couldn't even find the blue box, the walk speed and controls felt too slow and frustration made me quit before I could continue.

Floppy Man by Selzier 2015-04-24T02:54:00

Interesting level design, but I wish the checkpoint system was a bit more visible. Otherwise, pretty hilarious gameplay and I enjoyed smashing through glass walls a lot

Cube Invaders 32 by cachila4408 2015-04-20T20:28:00

Had a bit of difficulty getting web controls to work. Relaxing to play, though nothing is really Tetris about it aside from dropping down blocks. Game could stand to be more fast-paced.

Eterlink by aiaf 2015-04-21T17:45:00

Feels like a graphing application :p
Not too clear on how to clear the game

Hug Cult by EwChap 2015-04-20T05:11:00

Really love the sound bytes, really makes this game unique. interesting hug mechanic but could use a bit more explaining.

Powerful Hands by thegdr 2015-04-20T03:49:00

Looks interesting, wish I had a dev kit :O

Bubble Ninja by Fenaer 2015-04-20T13:30:00

Would be great if there was a way to reset the game state!

A Toolbox of One by BlakeB 2015-04-22T01:54:00

Interesting premise, I enjoyed the dialogue! Felt a little inconsequential with the mining lasers as it was impossible to lose by spraying it everywhere.

Scoria by MrTroy 2015-04-24T04:18:00

I really like the spinning low-poly models, looks great! I think the game could stand to be a bit faster paced (smaller stage, maybe?) As of right now it takes too long to even get to each other and start fighting.

Drunk Asteroid by decodersmith 2015-04-24T04:12:00

Fun game, could use a bit of balancing in regards to a broken asteroid being stronger than a full asteroid somehow. The small ship AI seems to be sort of broken - they have a high tendency to not shoot at all.

Latvian Milk by Dreyan 2015-04-22T01:49:00

Weapons felt very polished and fun to play with! I'm impressed with the variety of weapons available in the game, and each weapon feels great to use as well (with the exception of the pistol, that thing sucks ass)

Super Magiball Extreme Deluxe by jordyadan 2015-04-20T04:13:00

I really liked the graphic style you used to make the menus!
A few glitches all around, such as enemies walking through walls. It'd feel better if the game was a bit faster paced (Faster ball, more damage, faster enemies)

Shady Business by cnoel 2015-04-24T02:37:00

Nice and simple mechanics, feels like a crossover between space invaders and brick breaker. Would be a lot more challenging if you could actually lose :p

The Mighty Night of the Spooky Evil by HeskHwis 2015-04-24T02:40:00

I like what you have going here, could potentially become a great story engine if you ever decide to create a text-based adventure!

PeaceKils by LorenaIpsum 2015-04-24T03:03:00

Could really use a tutorial, or any text really explaining how to play - the role of the player wasn't clear at the beginning. Audio and enemy spawn points could use some work. Impressive that you managed to implement some pathfinding into the game!

roadtrip by PlasmaErnst 2015-04-24T02:58:00

I like the mechanic where you have the ability to switch weapons! The key placement is a bit awkward though. Good job with learning some programming, now make more games!

Guardian Against Shadows by Languard 2015-04-20T03:20:00

It doesn't seem like the webGL inputs are working, might want to look into it

Hedge by Martins 2015-04-20T03:56:00

Had a bit of trouble understanding what was going on initially, but overall a really nice concept!
I didn't get to find out what was at the end though..

Boneventure by Ellian 2015-04-20T05:20:00

Really nice graphics and mechanics - I like how you lose your ribs and items upon being hit and need to pick them back up. Reminds me a lot of nuclear throne!

Out of Bullets by haveric 2015-04-24T04:01:00

Fun game! Can get pretty hectic when there's not much room left to move with so many bullets flying around.