Unreached City by dx0ne 2013-04-29T18:11:00
There's a nice start here, but as you said it's not finished. More a tech demo than a game.
Foon → Ludum Dare Explorer → Users → Languard
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Rune Forge | compo | |||||||||||
| 2015 | 32 | An Unconventional Weapon | Guardian Against Shadows | compo | 680 | 3.04 | 2.96 | 2.85 | 3.38 | 2.73 | 3.27 | 3.11 | 3.37 | 50 | |
| 2013 | 26 | Minimalism | Lazy Afternoon Adventures | compo | 1284 | 2.24 | 2.19 | 2.63 | 3.06 | 1.81 | 1.80 | 24 |
There's a nice start here, but as you said it's not finished. More a tech demo than a game.
Not really feeling the theme, other than 'mimimal' instructions :p
While it fits well with the theme, it otherwise feels like an average puzzle type game.
2 stars for theme. It is minimal, I'll give you that.
Not a fan of the ultra precise platforming needed, but the concept is good.
Severe downgrade on my fun score for the horribly patronizing first part of the tutorial. A single instruction screen could have covered all the controls and then let me start playing the game.
Really struggled on the innovation grade. On the one hand sending out an experimental ghost certainly isn't conventional, but on the other the ghost doesn't actually do much.
Also, and this is a bit of a nit-pick, but I would not classify this as a bullet-curtain game. Just because you can die very suddenly isn't the primary factor in those, the primary factor is pattern memorization and intensely precise control, which I really do not feel in this game.
Graphics and audio are solid and serve their purpose.
Great concept but as others have said, unplayable due to machine speed.
A bubble wand fits the theme quite well. The graphics are serviceable and fit the game, and the same with the audio.
Very loose feeling controls. Was starting to get eyestrain from the chaotic background as well. I'm also not really seeing the theme at all. I mean I suppose the tea could be the 'weapon', but that's really stretching it.
Loved the theme and general idea behind the game. However, the controls felt like I was skating around on ice, and it was very hard to actually hit the metal pandas. It also became hard to find them once I was down to the last two.
I have no idea what is going on with the zoom when pressing W. Also, using a sword to kill enemies is not unconventional in the slightest.
Solid entry, though I personally don't feel the theme much at all. Punching zombies might be a tiny bit unconventional, but nothing that surprises me in a game at all.
I strongly suspect you didn't account for different machine speeds. It runs so fast on my computer than I don't have any chance to move before I get killed. Since I effectively can't play the game, I'm not going to score it.
Overall solid but simple typing game.
The only way I've found to kill enemies is to attack from a ledge. Otherwise they kill you too fast.
Couldn't figure out the controls...
Graphics are serviceable, rather liked the tune playing in the background.
Very simple, but a solid experience. The cactus was a little disappointing though, too small.
Cute and charming, however I'm having trouble getting the feel of 'An Unconventional Weapon'. I can kinda see it in how you 'control' the human, but it feels weak.
Also, there's not any good way to get a feel for how you're doing.
Solid puzzle platform experience, I enjoyed it
Can only fire bubbles one way, and have to reload the page after dying. The instructions never show for me.
Eh? No way to reply to a comment?
@SuperPokeunicorn: Opting out of humor would be a derp on my part. I was debating on whether or not to opt out on humor and mood, and forgot to recheck the boxes.