Foon → Ludum Dare Explorer → Users → sally_anne
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | How to Train Your Human | compo | 548 | 3.18 | 2.77 | 2.69 | 2.97 | 2.55 | 3.32 | 3.26 | 75 |
It was pretty short due to the deadline, I liked the door puzzle. Could be an interesting longer game.
I really liked the alien interpretation of everything, especially the torture options.
It was quite easy to game the AI and get them to come from only one direction at a time as they all seemed to get stuck pretty easily.
It would have been nice if I could choose the direction to shoot and almost made it feel more like a puzzle as I had to decide which direction to move to make it easiest to shoot the dogs.
Your image of the cat looks really similar to something I drew for my twine game (the bad ending)!
I got a few bugs in the game. Some of the passages didn't have any links in them (dressing room and something in the tavern) and when the robot appears there was a bad if statement about crew.
I also got quite a lot of bugs when trying to fight the king, couldn't really complete any further.
I liked this. It would be nice if you could select which kana you want to practice during a level as well or go back to earlier ones.
It was good that it reminds you if you miss some.
I really like this. It made me laugh a lot and I went through it quite a few times for different combinations. The wording was great.
I have made all the images smaller so that it fits better in the screen, @ironleonem.
@rg_rem I am super impressed with 125 love! Have updated the stats page, I was too burned out to actually count up the value last night.
The objects you get seem to come pretty randomly, which I like. I played it a few times and didn't get three items very often, I think it would have been cool to have to choose more between items. Otherwise was fun.
It broke for me when I had to hold off Carolers very near the beginning it just said I was victorious without me having to do anything.
Looks really good. The concept is interesting but the levels seem a bit large.
I got this error when trying to run it.
An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
uncaught exception: abort() at jsStackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19000
stackTrace@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:19183
abort@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:74060
LNm@http://www.aftermoon.net/LD32/Final/Release/LD32.js:101:77267
tXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:545866
pXb@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:544617
K3b@http://www.aftermoon.net/LD32/Final/Release/LD32.js:89:735362
.func@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:26593
callRuntimeCallbacks@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21373
ensureInitRuntime@http://www.aftermoon.net/LD32/Final/Release/LD32.js:1:21873
doRun@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73006
run/<@http://www.aftermoon.net/LD32/Final/Release/LD32.js:110:73362
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.