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Graze
Graze
By merigrim
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 57 | | |
| Innovation | 295 | 3.48 | | |
| Overall | 344 | 3.40 | | |
| Fun | 371 | 3.28 | | |
| Audio | 393 | 3.00 | | |
| Graphics | 546 | 3.06 | | |
| Mood | 701 | 2.74 | | |
| Theme | 891 | 2.84 | | |
| Humor | 906 | 1.89 | | |
Comments
doitle
2015-04-20 02:21
This is a pretty unique concept and very hard. I'm not sure if there was a mechanic I was missing but it was near impossible to line up a shot on the enemies without getting shot yourself. I did manage it twice so it is possible, just difficult. Otherwise it seems pretty polished, graphics look good and it's very responsive. Well done.
redding
2015-04-20 02:23
The game is very hard, and I like it. I just wish it had some sort of checkpoint system.
firecamp
2015-04-20 02:23
The game is nice overall. Like the idea !
In the execution, like you gain a lot at once when close to some bullets, and you can gain power being behind walls. the sound of bullets is a bit loud i think. Otherwise cool idea, but so hard !
The ideia is great. because the enemies are standing at the same place, you can find a point on the pilasters and stay the whole game just stopped killing them. This leaves the less challenging game.
Controls felt good, fun to play. Good level progression. Liked the audio/music as well. Didn't seem to have anything to do with the theme this time around? Would have liked to see the controls mentioned inside the game/on the start screen.
ludipe
2015-04-20 02:43
I think I made it to round 5.
I thought the main mechanic was pretty clever and interesting. Usually in bullet hells you try to stay as far as possible from the bullets, however, here you're rewarded for being near them, that's pretty neat! :D
Sadly it's easy to use the columns to trick the enemies, but I'm sure it can be fixed easily.
Good work!^^
shyupuff
2015-04-20 02:49
Wow this is really hard. I like the music and the charging mechanic. And that roll is great. Nice job!
kahztein
2015-04-20 02:52
It is a great game, it's original, music is catchy, and I was able to replay it a few times, good job!
leon75
2015-04-20 02:55
Very fun game, I love bullet hell games. Only issue is that the shooting audio gets really loud over time, should probably lower it.
neonlare
2015-04-20 03:07
Nice feel to the game, it's very hard to dodge and does get pretty hectic, if the hitbox of the character was smaller like other Danmaku inspired games it'd be a lot easier to graze bullets for energy. Digging this on all fronts, good job!
Interesting mechanic. I wasn't quite sure what was going on at first but that was just because I didn't read the instructions :) I only made it to the second level - it is quite challenging. Graphics and audio are nice! Good work!
Veyr nice idea. It a very nice game, but the execution is a bit flawed. After a while the audio became anoying. But I am a fan of these kinds of games. And its pretty good :)
latency
2015-04-20 03:24
Game was pretty hard, but once I figured out how to charge your weapon (and the name became super obvious afterwards) it was pretty fun
sydan
2015-04-20 03:36
This was good fun :) it reminds me of times when games were much harder, not sure if that's good or bad. I did find that I could break the game by standing behind a pyramid near a corner and soaking up energy.
The concept of recharging when you are near enemy projectiles is extremely compelling! Well done. In my opinion it is undermined slightly by the ability to shoot through walls. High points for fun and innovation!
fanttum
2015-04-20 04:15
I didn't really get it at first, but then my mind was blown, haha. Great way to challenge the player. I thought it looked good too.
From looking at the comments I worked out the key to playing but it was too difficult to be engaging for me.
eriku
2015-04-20 05:11
Slick title! Agree with the others, it is quite hard and a checkpoint system would be nice. But otherwise it's a really nice little shooter. The roll really comes in handy.
kedume
2015-04-20 09:41
Original weapon.
Interesting twist, reminds me a bit of Bangai-O where the closer you are to enemy bullets, the more missiles you fire. Simple enough to play.
newt_
2015-04-20 22:31
Very nice work! It was a little too hard for me, but everything seems very polished!
Nice job!
johnnwfs
2015-04-21 00:46
I liked this one - it is crazy hard and I do think the bullets were relatively too loud vs. the music. Wasn't annoyed by the music but then I gave up after not getting past level 3 in 5 tries :-D Good overall job. If anything moving the pylons between levels might have been a good changeup.
Interesting concept, I don't think I have seen this one earlier. Graphics and sounds are simple, but looks neat together. The game looks pretty polished.
And I liked the game's hardcore difficulty :D
I got 5,000,000 points and beat every level twice! Am I the high-scoring player?
I really enjoyed this game, but probably not in the way you intended. Here is some somewhat thoughtful feedback:
http://arrogantgamer.tumblr.com/post/117027640379/graze-will-never-be-the-queen-of-arena-fighters-a
merigrim
2015-04-22 00:25
Thanks for the feedback everyone :)
I have fixed the gamebreaking exploit and adjusted the volume of bullets in later stages.
roryd
2015-04-22 03:53
Cool idea. Game was too hard for me though. Need to start off with a more forgiving level so players can get a chance to learn the game mechanic.
Great concept.
horsed
2015-04-22 12:51
Man, that's a hard game for me! I like it. It misses some more effects though.
ludonaut
2015-04-22 16:52
Cool idea, very hard game. You should try to juice it up a bit. :)
Very fun game with an interesting mechanic, was a fun challenge.
Interesting concept. I like it. All works well. I think that this project can be improved by adding some features, but it's good enough. Well done ++
I really like this because it focuses on one aspect of bullet hell shoot-em-ups that I personally struggle with... dodging. i suck at dodging, so i like seeing games where that is your main tool.