FoonLudum Dare ExplorerLD32 → Toby the Reckless Giant

Toby the Reckless Giant

By amras0000

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CategoryRankScoreCount
Coolness356
Graphics3523.39
Audio4802.83
Theme7153.16
Humor7562.33
Mood7772.66
Innovation7922.74
Fun8832.61
Overall10122.58

Comments

darkmeatgames 2015-04-20 02:37

Really loved the look of the game, but it took me a while to figure out the controls. Once I learned them, it still seemed tough to play. Great music, and as I said, really beautiful.

red_fan-games 2015-04-20 03:10

not bad

croze 2015-04-20 03:19

Couldn't figure out how to pick up the houses or anything, and I was getting stuck very often. I tried using right mouse button and that made me look at mouse, tried every key combo plus left mouse while right next to, infront of, or hovering cursor over a housea nd nothing.

languard 2015-04-20 03:21

Couldn't figure out the controls...
Graphics are serviceable, rather liked the tune playing in the background.

amras0000 2015-04-20 03:55

Added controls to description, hope that helps :T

interface 2015-04-20 04:46

Good job. I liked the music, great mood. Controls aren't too bad once you figure them out. The biggest issue is how you can get stuck when you have enemies in close proximity.

gafblizzard 2015-04-20 05:04

I liked the feeling of the buildings orbiting you before throwing.

kabutakogames 2015-04-20 05:43

I think your illustrations on the giant and the spiders are great, would like to see more!

pachowstudios 2015-04-20 07:48

I couldn't really play it. The enemies just kept pushing me around. Randomly I would be able to pick up buildings but that was it.

stuffedgravy 2015-04-20 16:38

I'm having issues reliably picking things up, but I'll assume that's just my user error :) The pickup mechanic visually looks very neat and the relative inaccuracy of throwing fits the character very well. It's pretty fun/stressful, though that might have been with my difficulty in picking things up haha. Graphics were really good, and the music was spot-on.

Getting stuck in the corner is the worst, there should be a way out of that.

hyoga-3d 2015-04-20 17:12

Strange graphics but the gameplay were nice.

everard999 2015-04-20 17:13

In a weird way i enjoy the graphic!

:D nice entry!

mental-atrophy 2015-04-20 21:34

Haven't managed to really play this yet. Right mouse just brings up a Unity menu for toggling fullscreen instead of throwing houses.

amras0000 2015-04-20 22:18

@Mental Atrophy : I can't seem to reproduce the issue. In the web version a Unity menu does show up, but the houses are thrown as well. Try the standalone downloaded versions instead if it's an issue.

minibobbo 2015-04-21 02:06

I think the ingame instructions were good, but you should emphasize the HOLD more. Once I learned that I could hold the left button to pick up massive amounts of stuff it became much more fun.

Neat art style!

nonentheless 2015-04-22 20:55

Nice try but kinda hard to control :)

taro 2015-04-23 16:42

It took me a while to figure out that holding the left mouse button and focusing on a single object will cause it to orbit around the giant...eventually. This is easier to understand with the trees, because they orbit very quickly, and thus, serve as a better indicator of the control scheme for your game.

Ultimately, I think you need a better tutorial system guiding the player how to play the game. No shame, though: I know it's hard to put that together in such a short amount of time.

Other changes I recommend: make everything react faster! For example, make the giant move faster. Give the player a sense of control by providing them enough speed to feel satisfied with what they're working with. I also using camera shakes, especially if we're talking about an earth shattering giant.

Nice work.

steboots 2015-04-28 23:34

Same, the web version doesn't right click throw for me, sorry.

chabuduo 2015-05-02 09:42

Was pretty enjoyable once i figured out the controls.

fluffy-tigers-in-the-sky 2015-05-03 12:08

It took me really long to figure out the controls and I got stuck between the houses... When I finally learned how to use the controls, it was a bit slow altogether, but nice gameplay. I like that you added music, but why not choose a more flashy sound for the "charging"?

ciderpunk 2015-05-07 11:03

very cool!