latency 2015-04-20 03:10
Loved the bullet time when diving
Foon → Ludum Dare Explorer → LD32 → Skyblade
By sharpcoder
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Humor | 575 | 2.67 | ||
| Graphics | 684 | 2.84 | ||
| Fun | 696 | 2.89 | ||
| Mood | 714 | 2.73 | ||
| Overall | 794 | 2.90 | ||
| Innovation | 983 | 2.40 | ||
| Theme | 1117 | 1.63 | ||
| Coolness | 1952 | 32 |
Loved the bullet time when diving
Music and Sound!!!!!! :) Pretty fun though.
I have no idea what is going on with the zoom when pressing W. Also, using a sword to kill enemies is not unconventional in the slightest.
The original idea was that the sword destroys the world as you use it, but I couldn't implement it to my liking...
hahaha i found this game pretty awesome and with some fine tuning could probably be made into a project that i would buy on a console. well done mate.
Agree about the sword and its "conventionality" :) That aside I think you have a good gem here if you want to polish it further. The graphics have a unique style I like.
Very cool!!!
Sound would add sooooooo much to this game. It kinda lacks a bit of feel because of it. Slap on some sound, make a post compo version, and you're golden- I had fun playing it.
DAT SLOW MO. Best thing ever. It didn't quite line up but that just made it more awesome! I lept towards this huge group of zombies and I was moving in slow mo and then I came out of the dive and just killed them all really fast! Fun game, though I wouldn't say that the weapon is very unconventional?
This is really confusing but seems like you're onto sth. it may make an amazing experience when polished :)
the slow mo was awkward, and took a bit for me to realize it wasn't broken. its just too much a difference in continuity that it was hard to read as slow mo.