FoonLudum Dare ExplorerLD32 → Skyblade

Skyblade

By sharpcoder

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CategoryRankScoreCount
Humor5752.67
Graphics6842.84
Fun6962.89
Mood7142.73
Overall7942.90
Innovation9832.40
Theme11171.63
Coolness195232

Comments

latency 2015-04-20 03:10

Loved the bullet time when diving

leo_p_mahon 2015-04-20 03:12

Music and Sound!!!!!! :) Pretty fun though.

languard 2015-04-20 03:15

I have no idea what is going on with the zoom when pressing W. Also, using a sword to kill enemies is not unconventional in the slightest.

sharpcoder 2015-04-20 03:18

The original idea was that the sword destroys the world as you use it, but I couldn't implement it to my liking...

davidcmcdonald 2015-04-20 05:13

hahaha i found this game pretty awesome and with some fine tuning could probably be made into a project that i would buy on a console. well done mate.

tanjent 2015-04-20 15:36

Agree about the sword and its "conventionality" :) That aside I think you have a good gem here if you want to polish it further. The graphics have a unique style I like.

mrjordan 2015-04-21 17:02

Very cool!!!

mekuri 2015-04-21 19:43

Sound would add sooooooo much to this game. It kinda lacks a bit of feel because of it. Slap on some sound, make a post compo version, and you're golden- I had fun playing it.

sydan 2015-04-21 22:29

DAT SLOW MO. Best thing ever. It didn't quite line up but that just made it more awesome! I lept towards this huge group of zombies and I was moving in slow mo and then I came out of the dive and just killed them all really fast! Fun game, though I wouldn't say that the weapon is very unconventional?

nonentheless 2015-04-23 19:43

This is really confusing but seems like you're onto sth. it may make an amazing experience when polished :)

mrshoestore 2015-05-02 15:10

the slow mo was awkward, and took a bit for me to realize it wasn't broken. its just too much a difference in continuity that it was hard to read as slow mo.