wesley-laferriere 2015-04-21 01:01
I like this game. The art style has a subtle, yet elegant pseudo-2D feel. Gameplay-wise, a tutorial couldn't hurt.
Foon → Ludum Dare Explorer → LD32 → Bat out of Hell
By ianh
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Mood | 237 | 3.46 | ||
| Fun | 326 | 3.30 | ||
| Overall | 362 | 3.40 | ||
| Graphics | 546 | 3.23 | ||
| Innovation | 628 | 2.93 | ||
| Theme | 1013 | 2.14 |
I like this game. The art style has a subtle, yet elegant pseudo-2D feel. Gameplay-wise, a tutorial couldn't hurt.
interesting mechanics and art style, wish there was more of it. also, probably a debug thing but it'd awesome if changing level by right-clicking would affect the gameplay as well! :)
Very much liked the graphic style, felt retro, and the attack animation was on point. In agreement, I would have liked a little more direction, I'm all for the "figure it out dealio," but I personally feel better with a tangible goal or direction.
I like how you managed to get a dungeon crawer feel going on, and that there isn't much if any hand-holding happening. It's fun to discover things on your own, I think there's a lot of potential to be had!
Oops, thanks for pointing that out, anokta. I removed the right-click debug action so it doesn't confuse people.
Hack and slash roguelite? This is my kind of game.
I was pleasantly surprised to discover a new type of weapon on floor 5, up until then I wasn't sure if I was just looking for a bigger sword. I made quick work of the boss with the charm I found, although I'm not sure if there were an alternative weapons I could find.
Animations were simple but attacking felt great, loved the subtle particle effects.
The only mechanics suggestion that I think would really help would be showing some indication of what your mouse is over by highlighting the target. Some of the click hitboxes felt a little finicky.
Great work!
I like that there's no tutorial. Or, well, I would like to know that you click to attack, but I liked that you have to figure out that the jellies are health potions.
Hell I like the whole game. It's a bit tricky to fight the big bat by just spam clicking, I don't know if there's a better way but it got the job done eventually. I guess I don't know -why- you went with clicking-does-everything, but I appreciate the consistency.
I really liked the art style and the concept, but I find the combat a bit tricky. Overall good game
I like the art style but the combat system was a little difficult sometimes, enemies aspd was crazy too.
Not really seeing an unconventional weapon but I like the idea overall.
Wow, this game has multiple weapons, monsters, heal potions and a lot of rooms. It even has a mini map. Cool adventure game, thank you for making this.
Of the 70+ LD32 games I've played, this is the one I put the most time into. Lots of fun for such a simple game!
I love the concept - great retro graphics (felt like I was playing an atari 2600.) Good job!
I really liked the game also! I love this over simplified graphs! Sometimes it was a bit hard to enter some doors, but nice job anyways!
Nicely put together. I liked the progression, although I felt like it was suddenly super-easy once I'd gotten one of the later weapons.
Good game. Nice and interesting retro art style :D
Gameplay is really simple yet satisfying. I like that game.
~testing~
Please stop making games.