awestsecurity 2015-04-20 01:27
I couldn't find the blue box or interact with anything. I walked around for awhile, but failed to accomplish anything.
Foon → Ludum Dare Explorer → LD32 → Charged With a Mission
By incobalt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 450 | 3.05 | ||
| Innovation | 691 | 2.90 | ||
| Graphics | 776 | 2.67 | ||
| Overall | 837 | 2.86 | ||
| Theme | 933 | 2.75 | ||
| Fun | 989 | 2.38 | ||
| Coolness | 1769 | 37 |
I couldn't find the blue box or interact with anything. I walked around for awhile, but failed to accomplish anything.
Had a very jazzpunk vibe to it. I was a little unclear as to what exactly it was that I did to the character at the end ... :)
A nice simple game. I played it all the way to the end. I like the visuals!
Feels like an interesting interface, like it was meant for touch controls!
I couldn't even find the blue box, the walk speed and controls felt too slow and frustration made me quit before I could continue.
haha nice twist, and bizarre atmosphere overall i must say. in a good way though. well done! :)
Just like one of the other commenters said, this reminds me of Jazzpunk, Thirty Flights of Loving and Gravity Bone. Not a lot here but it seems pretty well done. I think the FOV might be adjusted a bit though as I had a hard time clicking on objects in front of the character due to the perspective.
Okay, this one left me with a lot to ponder. As I see it, the game is a take on avatars and the agency of the people on the other side of the screen, the player, who puppeteer their avatars as they are being told by the game. In tandem, they work to fulfill a game's "quest" or "mission" but in the end the "freedom" in games is merely an illusion, the players are acting much like the developer's tools, their "free will" is to follow out of their own volition the instructions a piece of software gives them in order for their own needs of self esteem, recognition and sense of place in an unforgiving, cruel world. This game acts as a diorama of this sadomasochistic trope, it's tearing down the Fourth Wall, unmasking the hideous truth that we, the gamers "playing" games, are the very same marionettes as are our avatars.
Either that or I read too much Schopenhauer. But I digress. Now, about the gameplay itself: The graphics are nice (probably due to Unity's photometric shaders), but apart from that blocky and lacking in appeal. Movement feels quite awkward, like the first Doom there's no strafing like I would have expected, the big avatar nailed to the right side of the screen can be a little obstructing at times. As I see it, the game is completely missing the theme's target, but a nice practice for a first quest implementation in Unity.
Took me a while to find the blue box. Fun game loved the ending. Great job :)
Thank you all for playing! I'm glad that some of you are enjoying it and that it's making some of you think. My entry is a bit of a frustration with the theme and an attempt to make the theme my own kind of thing. For people frustrated with the controls, I understand. When testing, I actually used two controls at the same time (there's no check for it, so it doubles the speed of walking). If I'd had time and wasn't struggling with my terrible mission system at the end, I would have spent time refining the controls a bit. Anyway, seriously thanks for people who have played the game, and Phil, you may not be too far off with your assessment, but I assure you the theme was heavily thought about :)
Oddly engaging!
I got really into the story! haha but great job man! 5 stars!
I really appreciated your game's vibe, and you had a clear vision. Love the dramatic camera angle you play the game from.
Woooooah! Did not expect that at the end! Glad I finished it. :D
I think the guy could've used a sprint button or something though.
Interesting game. I got kind of confused at the end, but then I read Phil Strahl's comment, and was like: "Wow, was that what it was about? That is really deep!" Coincidentally, I am currently developing a game with that exact same theme! The game was pretty solid and nice. There was a small collision problem, as I could sometimes walk through objects though. But either than that, good job!
Nice, I dont usually see twists in a small 48h games. :) The game was not too exciting as it is but I like the over the shoulder camera also which is quite uncommon for games and I enjoyed the theme with secret agents as in Gravity Bone or Jazzpunk. Nice job incobalt!
thought i knew exactly where you were going with this, i didn't good job!
Controlling the player is a bit strange, and I'm missing some music or other audio. The game idea is a great.
Simple but very well made for what it is. I included it in part 5 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/esXlcAnzqGA
Thanks! Love that you do this for people :)
Not sure about the theme (I guess you can say main character is a weapon, but it's quite far fetched), but the graphics... until I played the game, I was sure by the screenshots that this are pre-rendered graphics. Good job.