zeejfps 2015-04-20 02:14
I cant seem to get the text to show up :(
Foon → Ludum Dare Explorer → LD32 → FEATHERROCK
By fuzzywuzzie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 66 | ||
| Graphics | 186 | 3.75 | ||
| Innovation | 261 | 3.54 | ||
| Humor | 290 | 3.24 | ||
| Theme | 347 | 3.59 | ||
| Mood | 392 | 3.12 | ||
| Overall | 411 | 3.32 | ||
| Audio | 506 | 2.78 | ||
| Fun | 760 | 2.81 |
I cant seem to get the text to show up :(
Interesting idea and I like the visual style and music. I found it very difficult, since the magic reduces so quickly. I might just not understand what I'm supposed to do.
Genius. One thing though is that I found the divebombing mechanic to be a bit wonky. Once I figured it out it was simple, but before that it was pretty confusing. Otherwise, amazing game!
Great visual style (especially the intro) and interesting core mechanic, but I think the magic meter is a bit harsh. Even though you can restart instantly I think it would be more fun if you could play around in every level without a time limit.
Yea it's a cool idea, but kinda hard to play. The dive bombing didn't really work, or maybe it was me?
@zeejpfs Click during the cinematic to advance it.
@Move127, @koredozo thanks, I think I agree. I didn't get much playtesting in so never really validated the magic timer. If I carry the game forward I will probably scrap it.
@EncryptedCow wow, genius? Thanks! :)
@Fanttum you can only divebomb downwards, so you always have to be *above* your target. Also, things only break if you're moving fast enough, so you have to be a bit of a distance above the item you're trying to break before you divebomb.
Thanks for the comments guys!
Had some good graphcis, but lack of tutorial really didn't help too much. I did like the dive bomb feature however.
An interesting concept. Sadly I found the text at the start didn't work so I didn't full understand what was going on. The controls a little tricky, especially the dive bombing. Certainly unique and interesting though!
Great game! Intro was amazing, concept is very creative, artwork is solid. The dive-bomb was confusing at first, as others have said, but once i understood you have to pull back like a sling-shot, it worked well. Really like this game.
Awesome. Reminds me of an old snitch game that I played. Some harry potter game on the gameboy. Really nice. At first i was confused because i though I had to pickup the gems in the walls. But great game :)
This was amazing! The controls felt like a feather rock. Very tight and satisfying. The time slow on launching the rock was really well done. The levels where very easy and I wasn't able to spend gold on anything, but I can see this becoming a very interesting mechanic ina very flushed out game. Keep at it!
A bit difficult to get the dive bomb mechanics, but a well implemented game besides that. I envy those who can make a game that plays well AND has an intro story :).
The magic meter is a bit punishing, and divebomb mechanic feels a bit unnecessary (read: hard to use)
Other than that, great visuals and animations, as well as sound effects!
Concept doesn't really make sense but that doesn't stop it from being a good. I had some trouble understanding how the divebomb worked at first, but in the end i really enjoyed it. I'd like to see an upward equivalent of it though. Feather uppercut?
It was a bit difficult to figure out. It's nice though. Good job!
I love how the physics are just kind of clunky. Exactly like if you taped wings to a rock!
The intro also had me laughing out loud. Brilliant.
The text doesn't show up, so I have no clue what I am doing. xD
Man this thing handles *exactly* like you would expect a rock with tiny feather wings to handle. I'm not sure if I'm supposed to smash those people but I did anyway haha!
Sadly doesn't load in Firefox with a "NotSupportedError: Operation is not Supported" in howler.js on Line 22. It ran fine in Chrome, though Space didn't seem to work as adviced, but you can complete the game without presseing space. Very nice art style and very interesting controls!
A really great game - athough I assumed the coloured dots were pickups? If so they aren't working. Magic Meter is too harsh and punishes players for experimenting.
Really enjoyed the divebomb slow-mo though - and visually the game was excellent!
Finished it! Controls a bit awkward for me, had to spam w a lot to stay afloat. Has quite some force behind the aiming too! Original idea and visuals decent enough!
I needed some time to understand how to play, but then after that it was fun to play!
Not sure if diving is working. Nice graphics.
The opening and background story is fantastic. I made it through the fin. With some more time for level design and balancing things, you could make this a lot of times nicer!
This also reminded me to try Luxe. Gj
Solid entry! Sometime it dives to random places and I couldn't understand why it is doing that.
So cool. Divebombing with the feather rock feels soooo good xD Cool idea for the given theme. I don't know why you were worried about the graphics, they are very good. SFX are great too. Very solid entry all around :D
Good luck!
The game froze. i had no idea what to do, and the intro had an unreadable font. other than that, it was a pretty creative idea.
nice concept but hard to play..
I enjoyed the divebombing mechanic. Flapping was a little tricky for me though.
I also downloaded your source to help me learn Luxe, so thanks for that!