Hello again! I've spent some hours this week updating this little game. I think it is much better now thanks to your feedback. New version has some nasty bugs fixed, including all grid bugs (I hope), better level progression, new animations, an extra piece as @gaoyuan-chen suggested, toggles for music and sfx, as @ilseroth suggested, better level progression (thanks @tom7 and others for pointing out) and some niceties here and there. I also implemented the possibility to switch a selected piece to another in the conveyor, but I did not like how it affected to the overall gameplay so I decided to left out.
Also, besides of the classic endless mode, I’ve included a secret 100 Trucks mode. It can be activated by clicking in the truck sprite in the main menu. The challenge is to send 100 trucks without losing. You can even try a perfect game if you send 100 perfect trucks (completely filled) :sunglasses:
@pennycook there was in fact some level progression, although not very polished, as you saw. I ran out of time and could play enough to polish it. Thank you for playing it!
@tattomoosa the imposibility of return the selected piece to the conveyor is indeed intended. I implemented the option to switch it with another piece in the conveyor, but it causes more harm than good (you end almost not using it, so I decided to eliminate the possibility, although you could try to re-enable in debug mode D+A keys during the game, in post-compo version).
@dumivid I'll figure out for the next jam, I promise :sweat_smile: In the meantime, I've added the possibility to switch on/off music and effects in the post compo version. If you like challenges, you could try the new 100-truck mode in post compo version. I think that you'll like it.
@sergem Thank you for the feedback. Indeed, one of the main issues of the game was definitely the difficulty ramp. I've worked this last week to adjust it better (more difficult at the beggining, more progressive curve, 10 difficulty levels with the last one being possible if you are concentrated)
@frittatenbank Thank you for your feedback! Regarding your question, when you drop a piece it is not possible to move it further. When levels progress, you don't have time to do it, so I decided to do this way. I think in this game as a puzzle game where you can make some mistakes due to the time constraints, and where you need to think twice before putting each piece. Regarding the graphics, the use of a consistent palette for all the graphics and the awesome Piskel do wonders here :D
@flaterectomy It is indeed, but you are right. It is not obvious at all. I've posted a new version where I've tried to make this fact much more noticeable by using some animations with each level change, and by using less levels but more progressive between them. Thank you for your feedback.
@neowhoru @jin9310 Glad you liked it!