Billy Goat Grub by ChrisFagan 2015-08-29T23:22:00
Hitboxes works fine enough -for me at least-, but I can't hear any sounds, which is weird because apparently there are according to the comments.
Foon → Ludum Dare Explorer → Users → Korso
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Animal Farm | unfinished | ||||||||||||
| 2018 | 42 | Running out of space | Ludum Delivery | compo | 31 | 4.04 | 4.00 | 3.50 | 4.29 | 4.06 | 3.60 | 2.99 | 3.52 | |||
| 2015 | 33 | You are the Monster | Monster House | compo | 268 | 3.39 | 3.13 | 3.41 | 3.15 | 3.48 | 2.52 | 2.34 | 2.67 | 65 |
Korso leaves an average of 37.0 feedback comments each event.
Hitboxes works fine enough -for me at least-, but I can't hear any sounds, which is weird because apparently there are according to the comments.
I'm the first! :D
Good game, very well fitted to the theme. Nice graphics & sound too. I miss two things though: something to recover life when you clear some waves and new abilities/mechanics to kill more soldiers.
Anyway, one of the most polished games I've played in this LD, good work all of you!
I really like the idea, but -in my opinion- needs more interaction in the travel phase. You fit theme perfectly and in an unique way.
Very nice graphics, and the controls are ok for me -maybe a little less gravity and friction would help-. Nice music and mood. One complaint though, I'd add frequent savepoints if the game is so hard.
Roleplay choose your own adventure! Great!
Graphics are awesome, although some tiles reminds me to Zelda Link's awakening, and the sound and controls are good too. The thing is that these games -for me- need a reason to continue exploring. In 3D is somewhat easier because you can draw an interesting place far away. In 2D you need some history, motive, clue, anything. Look proteus, dear esther... Nice work though!
The concept is really great. A bit buggy in collision detection for me, but great game overall!
Good level, I would liked a tutorial, but finally I completed. Nice concept and very related to theme.
Original idea!
With more polishing in level generation and some tweaks to enemies AI, could be much better, but well done! The "compass" is a nice touch!
The only thing that I was to object were the assets, but it's a Jam entry. Good Music, Art and history -with a twist-.
Reminds me Hotline Miami. I think it would be better with double control scheme with keyboard to move and mouse to aim. The "tutorial" was nice, with only the necessary words.
Very neat. I also saw the bug GAFBlizzard says, but quite polished apart from this. Nice music too!
Very good controls, and the music is good too.
Nice sprites. Warriors could be a little slower, and pathfinding could be better, but OK overall. Reminds me Llamatron :D
I cannot play because a missing dll (VCRUNTIME140.dll)
I'll leave the complete walkthrough for tomorrow. Graphics in cutscenes are awesome :D
Like the graphics and the mood is good, but you can won only holding LMB (I think that attack is linked to mouse_down instead of mouse_pressed)
Very cool! And the music is good too! Have you tried to implement a dual control scheme using mouse to aim and keyboard to fly?
Love the omnidirectional weapon, but almost all of them are great!
This is the best game I've played today. Cool mechanics, good use of particles (although the game slows down form me when using multiple tsunami) and very fun.
Very nice! Addictive, polished and with editor. Congratulations! I can't beat 16.133 sec -for now-
Love the graphics -and the music- -and the presentation-. I miss a tutorial or a controls screen. I don't know if I have completed it, but the I kill some guys, They don't come anymore.
LD42 — Running out of space (41)
Cubed In by Wabble 2018-08-21T20:57:44Z ♥ 1
It's a great idea. Reminds me to Polarium (for DS). I'd change the colours (and hopefully the alpha) of the blocks that are generated because sometimes is hard to see what's behind. Otherwise, it is fitted to the theme and the mechanics are solid. Some polish in level design (although it is not bad, specially with only 48h) and you can have a pretty solid game.
Good work!
cargOS by tigerj 2018-08-20T23:26:09Z ♥ 1
Simple and well thought, I like it. I'd prefer a mouse control option, but I suppose that the WASD adds to the overall difficulty. I've think there may be a bug with the snap to grid implementation, but it's enjoyable nonetheless.
Good music & art too!
Cell Is Win by BetaCat 2018-08-20T23:17:34Z ♥ 1
Original and very good implementation. Loved the balls physics. Nice job!
Book Crook! by Ossi 2018-08-20T15:50:44Z ♥ 1
Like the idea, but I think that the mechanics need some work. In my play, I start hovering all the books and selecting them by rarity (color). Some time constraints (or more space constraints) or new mechanics involving swapping books between shelves could enhance the mood (in my opinion).
Liked the little tune :). Good work!
PLS Grandma STAPH by Necromic 2018-08-16T14:11:47Z ♥ 1
Cute little game. Loved the graphics, the ending and some little touches like the grandma shadow before the items update. The mechanics are simple but well thought, too. Good job!
TINY TOWNS by BearishMushroom 2018-08-16T00:23:08Z ♥ 0
Wow. Fantastic entry, and very good execution. Clever puzzles, simple rules, and fits the theme well. As a very minor nitpick, a shadow showing the area of effect of garbage station and electric plant would be nice, and some sort of highlight for the item currently selected.
Best game I've seen so far in this LD. Very good job!
Swords & Forks by IggyZuk 2018-08-15T23:48:51Z ♥ 0
Liked the concept, the graphics and the simple interface (although I don't now if it's possible to deselect one item on the right). I encourage you to finish it, cause the foundation seems pretty solid.
Box Me Up by RustyCrow 2018-08-15T23:34:28Z ♥ 1
Liked the concept and the controls. I missed some UI, specially the height you reached when you lose. Good job!
Spider tank by Blight Radiance 2018-08-15T23:24:45Z ♥ 1
Interesting take on the theme. I was expecting some sort of Into the Breach, given the initial images. I think you could have limited the size of the board while playing more with the different mechanics, although it was in the bigger scenarios when I fully realized the complete range of the jump, that seemed random to me at first.
Level design could be polished, but I like your approach on the theme.
Slime Lines by Luis Giron 2018-08-15T23:13:07Z ♥ 1
Nice little puzzle, and a good fit for the theme. The board growing is a good mechanic to increase difficulty, although more colours make a little too difficult for me. As a little complaint, I'd limit the animations for the slimes and maybe the palette used, since you have to watch them continuously during the game.
Good job overall!
Noninterferance by Dumivid 2018-08-15T22:46:35Z ♥ 1
I was not expecting it. Very original take on the theme.
My actual record (clicking S in rhythm while spawning B, you evil xD) Captura.PNG
Space Cleaner by Rewzu 2018-08-15T22:31:40Z ♥ 1
Loved the graphics, very cohesive. Simple but solid entry nonetheless. Well done!
3x3 a tale about friendship by oskarOlausson 2018-08-15T22:21:41Z ♥ 1
One of the most original games I've encountered in this jam. I managed to clear 251 blocks. Nice concept and music too. Some critisicm, if I may. A tutorial showing the mechanics for each piece would be very helpful, as at the beggining you start by choosing the pieces without any clues of how the differents powers may affect the game. Also, the theme fitting seems a little "forced" to me, as the objective is to battle the glitches.
Overall, nice entry, good job and kudos for the originality!
Reductor (LD42 Comp Entry) by ConorOD 2018-08-15T22:06:52Z ♥ 1
Solid game with nice controls and feeling. The different powerups add variety and killing some enemies is really satisfying. I'd have reduced the screen shake though.
Nice job!
Crystalmancer by Crowno 2018-08-14T23:46:19Z ♥ 1
Link's Awakening meets Binding of Isaac with a tweak that fits the theme well and very polished. Thats a solid 5 for me. One of my favorites. Although you had me with the pallete change ^^
Very good job!
Tetroids by CodeChomper 2018-08-14T20:48:18Z ♥ 0
Liked the idea. Definitely chanllenging with the need of aiming while maintaining the ship in the air. Maybe it's me, but I found the difficulty curve a bit too high. A bit after the begginning I was barely able to keep up. Maybe a free aim with the mouse while flying with WASD would soften the difficulty. Good work nonetheless. And the online highscore is definitely a good detail!
No Escape by JSD 2018-08-14T20:34:26Z ♥ 1
Good work in the cohesive graphics and the animations! I like the idea and fits well on the theme. As a minor complaint, I think that with some work on the camera when aiming at the sides and maybe enabling transparency when the aim is over Goat Guy the gameplay can be enhanced. Otherwise, a solid entry. Congratulations!
The Backpacker by digitaldude555 2018-08-14T20:18:32Z ♥ 1
Quite an original idea. Need some polish on execution though, but I think you are a pretty solid base for a great game. Some predictable order in how the items in the inventory are used would be useful. The conveyor for the item could be less "flashy", and I think that maybe would be better placed at the bottom for the fluidity of the gameplay. Maybe if the velocity was a bit slower you would have more time to look at what is happening at the top, and then you could add different weapons for different enemies, etc.
Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work!
Don´t Hit The Ducks! by Joloujed 2018-08-14T20:01:11Z ♥ 0
I liked the graphics, music and the idea. It fits well the theme. Not a big fan of the random aim. I think it will be much better if the shot were on target and the aim were moved after that.
Sidestep by Talia 2018-08-14T18:58:51Z ♥ 1
Nice little game. Matches the theme quite well but it becomes boring after a while due to no new mechanics.
As an idea, you could implement a color change in the triangle with spacebar, so the ship so that it is not affected by circles of the same color.
Nice job nonetheless!
Not Enough Space by urbanhelsing 2018-08-14T18:47:26Z ♥ 2
Love it. Simple to understand and very well executed. Nice physics, and addictive too.
Good job!
MinoFall by Ashment 2018-08-14T18:21:29Z ♥ 1
Very polished game. I am not very convinced of the main mechanic, not being able to determine the movement of the pieces. Sometimes I caught myself shooting repeteadly to the piece trying to get it to a corner. Other than that, good entry, fit to the theme and with very polished art, music and movements.
Well done!
Cat Lady Simulator by samh 2018-08-14T00:37:38Z ♥ 2
Lovely little game. In the last level some cats caused a jam in one of the refrigerators xD. Good work!
Binary Garbage Separation by Nehvis 2018-08-13T17:13:30Z ♥ 0
Nice design. I've enjoyed the game, although an alternative remap for keyboard users would be nice.
SINGULARITY by Syrapt0r 2018-08-13T16:22:12Z ♥ 2
Very solid. The movement feels nice, and the mechanic of collecting cargo and visit planets is really cool. Love the music and the overall design. Good job!
Spaceabon by Agecaf 2018-08-13T15:36:50Z ♥ 1
This is the best game I've tried so far in this LD. Good graphics and music, too. The concept is pretty solid and the design and the game in general feels polished. Good work!
Get off my shelf! by OnePlusOne 2018-08-13T13:57:57Z ♥ 2
Great game overall. Feels polished and the controls are intuitive. It is definitely noticeable the time you spent time polishing it on day 2. Loved the physics.
Continuum by Hakro 2018-08-13T13:36:13Z ♥ 0
Good entry. Feels complete and fills the theme. The music and the different faces of Teddy are a nice detail. If you want to continue the developing, a preview of the next arrows would be useful to get a faster pace, and a progressive difficulty with the black hole pressure would be nice too.
Good job!
.S by torcado 2018-08-13T13:22:51Z ♥ 2
Great idea and design. My only complaints are in line with @pace first suggestion. Gob job nonetheless!
Falling Ecosystem by sprvrn 2018-08-13T13:11:49Z ♥ 0
Love the style. I only miss some mechanic to restore the first tiles, thus enabling an endless mode. Great use of PICO8 pallete.
Space Junk Jettison by Mark Smith 2018-08-13T03:49:37Z ♥ 1
Nice graphics and aesthetics. They remind me of Faster Than Light. The movement until you get the boost upgrade could be polished a little.
Nice job!
Bag of Devouring by Tenoch 2018-08-13T03:32:54Z ♥ 0
Loved the mood. I miss some more mechanics besides organizing the bag (I don't know if I can do any more than organize the items until the bag is full). The graphics and the animations are the best I've seen today.
GRAVITY by Stellary 2018-08-13T03:05:28Z ♥ 0
Cool concept. I miss some hints of the trajectory, at least its beggining. Personally I'd not reduce the "space" after a collision: the difficulty already ramps with more planets in orbit.
Good job nevertheless.
Arrows by JimmyC 2018-08-13T02:37:23Z ♥ 1
Love it. Simple, quick to learn and good aesthetics. I've tried to "construct" a hut by calculating the trajectory of the arrows to protect me, but while some new arrows cross the old ones, others are blocked. I don't know if it is intended.
SpaceRun by Stoan 2018-08-13T02:23:43Z ♥ 0
Pretty good visuals. A bit too simple, though.
42 Pillars of Stone by Furtive Pygmy 2018-08-13T02:15:30Z ♥ 1
Simple concept, but solid enough. I've liked if there were some mechanic to get rid of the corpses, or to use them as a weapon. Good job.
Blockage by ThePelranthean 2018-08-13T01:44:03Z ♥ 1
Very cool concept. Clear rules and easily undestandable. You may use less cubes in the level design, though. In the image, I would need to collect the 36 cubes once, only to discover that I had to discard it one by one and collect some other color to construct a staircase, discard the spare ones again and collect all the red cubes. I think you can think in a similar puzzle design but using 10 or so cubes in total, improving the playability.
Captura.PNG
Overall, I enjoyed it. Good job!
The Okinawan Samourai by Voxel Forest 2018-08-13T01:30:33Z ♥ 1
Maybe it's me, but I can't attack with middle button :(
Quatris - LD42 - Running out of Space by KiotiKid 2018-08-13T01:25:32Z ♥ 1
Original and well executed. I personally found it too difficult though, because the lack of hints of where the piece will fall in the other grids.
I think that some shadow pieces in all the four grids indicating where the piece would fall if you rotate the grid would be very useful (similar to Tetris DS). Some animations on rotations probably would help too.
Good job nonetheless!
Sirkulphage by MrBehemoth 2018-08-13T01:11:45Z ♥ 1
Love it. It's not a new very innovative, but it is pretty polished, with nice controls and a relaxing atmosphere. When you progress into the game, the difficulty curve grows a little too much. Good job.
PD: If audio is indeed third party, you may remove it for the Compo version.
Rick Dervish - Space Cadet by coldfire83 2018-08-13T00:40:01Z ♥ 1
Pretty good game. I liked the music and the twist of reducing the space, although I feel that some minor changes would soft the difficulty curve. Good job!