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Korso

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201843Sacrifices must be madeAnimal Farmunfinished
201842Running out of spaceLudum Deliverycompo314.044.003.504.294.063.602.993.52
201533You are the MonsterMonster Housecompo2683.393.133.413.153.482.522.342.6765

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Korso

Korso leaves an average of 37.0 feedback comments each event.

LD42 — Running out of space (41)

Cubed In by Wabble 2018-08-21T20:57:44Z ♥ 1

It's a great idea. Reminds me to Polarium (for DS). I'd change the colours (and hopefully the alpha) of the blocks that are generated because sometimes is hard to see what's behind. Otherwise, it is fitted to the theme and the mechanics are solid. Some polish in level design (although it is not bad, specially with only 48h) and you can have a pretty solid game.

Good work!

cargOS by tigerj 2018-08-20T23:26:09Z ♥ 1

Simple and well thought, I like it. I'd prefer a mouse control option, but I suppose that the WASD adds to the overall difficulty. I've think there may be a bug with the snap to grid implementation, but it's enjoyable nonetheless.

Good music & art too!

Cell Is Win by BetaCat 2018-08-20T23:17:34Z ♥ 1

Original and very good implementation. Loved the balls physics. Nice job!

Book Crook! by Ossi 2018-08-20T15:50:44Z ♥ 1

Like the idea, but I think that the mechanics need some work. In my play, I start hovering all the books and selecting them by rarity (color). Some time constraints (or more space constraints) or new mechanics involving swapping books between shelves could enhance the mood (in my opinion).

Liked the little tune :). Good work!

PLS Grandma STAPH by Necromic 2018-08-16T14:11:47Z ♥ 1

Cute little game. Loved the graphics, the ending and some little touches like the grandma shadow before the items update. The mechanics are simple but well thought, too. Good job!

TINY TOWNS by BearishMushroom 2018-08-16T00:23:08Z ♥ 0

Wow. Fantastic entry, and very good execution. Clever puzzles, simple rules, and fits the theme well. As a very minor nitpick, a shadow showing the area of effect of garbage station and electric plant would be nice, and some sort of highlight for the item currently selected.

Best game I've seen so far in this LD. Very good job!

Swords & Forks by IggyZuk 2018-08-15T23:48:51Z ♥ 0

Liked the concept, the graphics and the simple interface (although I don't now if it's possible to deselect one item on the right). I encourage you to finish it, cause the foundation seems pretty solid.

Box Me Up by RustyCrow 2018-08-15T23:34:28Z ♥ 1

Liked the concept and the controls. I missed some UI, specially the height you reached when you lose. Good job!

Spider tank by Blight Radiance 2018-08-15T23:24:45Z ♥ 1

Interesting take on the theme. I was expecting some sort of Into the Breach, given the initial images. I think you could have limited the size of the board while playing more with the different mechanics, although it was in the bigger scenarios when I fully realized the complete range of the jump, that seemed random to me at first.

Level design could be polished, but I like your approach on the theme.

Slime Lines by Luis Giron 2018-08-15T23:13:07Z ♥ 1

Nice little puzzle, and a good fit for the theme. The board growing is a good mechanic to increase difficulty, although more colours make a little too difficult for me. As a little complaint, I'd limit the animations for the slimes and maybe the palette used, since you have to watch them continuously during the game.

Good job overall!

Noninterferance by Dumivid 2018-08-15T22:46:35Z ♥ 1

I was not expecting it. Very original take on the theme.

My actual record (clicking S in rhythm while spawning B, you evil xD) Captura.PNG

Space Cleaner by Rewzu 2018-08-15T22:31:40Z ♥ 1

Loved the graphics, very cohesive. Simple but solid entry nonetheless. Well done!

3x3 a tale about friendship by oskarOlausson 2018-08-15T22:21:41Z ♥ 1

One of the most original games I've encountered in this jam. I managed to clear 251 blocks. Nice concept and music too. Some critisicm, if I may. A tutorial showing the mechanics for each piece would be very helpful, as at the beggining you start by choosing the pieces without any clues of how the differents powers may affect the game. Also, the theme fitting seems a little "forced" to me, as the objective is to battle the glitches.

Overall, nice entry, good job and kudos for the originality!

Reductor (LD42 Comp Entry) by ConorOD 2018-08-15T22:06:52Z ♥ 1

Solid game with nice controls and feeling. The different powerups add variety and killing some enemies is really satisfying. I'd have reduced the screen shake though.

Nice job!

Crystalmancer by Crowno 2018-08-14T23:46:19Z ♥ 1

Link's Awakening meets Binding of Isaac with a tweak that fits the theme well and very polished. Thats a solid 5 for me. One of my favorites. Although you had me with the pallete change ^^

Very good job!

Tetroids by CodeChomper 2018-08-14T20:48:18Z ♥ 0

Liked the idea. Definitely chanllenging with the need of aiming while maintaining the ship in the air. Maybe it's me, but I found the difficulty curve a bit too high. A bit after the begginning I was barely able to keep up. Maybe a free aim with the mouse while flying with WASD would soften the difficulty. Good work nonetheless. And the online highscore is definitely a good detail!

No Escape by JSD 2018-08-14T20:34:26Z ♥ 1

Good work in the cohesive graphics and the animations! I like the idea and fits well on the theme. As a minor complaint, I think that with some work on the camera when aiming at the sides and maybe enabling transparency when the aim is over Goat Guy the gameplay can be enhanced. Otherwise, a solid entry. Congratulations!

The Backpacker by digitaldude555 2018-08-14T20:18:32Z ♥ 1

Quite an original idea. Need some polish on execution though, but I think you are a pretty solid base for a great game. Some predictable order in how the items in the inventory are used would be useful. The conveyor for the item could be less "flashy", and I think that maybe would be better placed at the bottom for the fluidity of the gameplay. Maybe if the velocity was a bit slower you would have more time to look at what is happening at the top, and then you could add different weapons for different enemies, etc.

Overall, I liked the concept very much, and I think I'd enyoy an enhanced version of this game. Good work!

Don´t Hit The Ducks! by Joloujed 2018-08-14T20:01:11Z ♥ 0

I liked the graphics, music and the idea. It fits well the theme. Not a big fan of the random aim. I think it will be much better if the shot were on target and the aim were moved after that.

Sidestep by Talia 2018-08-14T18:58:51Z ♥ 1

Nice little game. Matches the theme quite well but it becomes boring after a while due to no new mechanics.

As an idea, you could implement a color change in the triangle with spacebar, so the ship so that it is not affected by circles of the same color.

Nice job nonetheless!

Not Enough Space by urbanhelsing 2018-08-14T18:47:26Z ♥ 2

Love it. Simple to understand and very well executed. Nice physics, and addictive too.

Good job!

MinoFall by Ashment 2018-08-14T18:21:29Z ♥ 1

Very polished game. I am not very convinced of the main mechanic, not being able to determine the movement of the pieces. Sometimes I caught myself shooting repeteadly to the piece trying to get it to a corner. Other than that, good entry, fit to the theme and with very polished art, music and movements.

Well done!

Cat Lady Simulator by samh 2018-08-14T00:37:38Z ♥ 2

Lovely little game. In the last level some cats caused a jam in one of the refrigerators xD. Good work!

Binary Garbage Separation by Nehvis 2018-08-13T17:13:30Z ♥ 0

Nice design. I've enjoyed the game, although an alternative remap for keyboard users would be nice.

SINGULARITY by Syrapt0r 2018-08-13T16:22:12Z ♥ 2

Very solid. The movement feels nice, and the mechanic of collecting cargo and visit planets is really cool. Love the music and the overall design. Good job!

Spaceabon by Agecaf 2018-08-13T15:36:50Z ♥ 1

This is the best game I've tried so far in this LD. Good graphics and music, too. The concept is pretty solid and the design and the game in general feels polished. Good work!

Get off my shelf! by OnePlusOne 2018-08-13T13:57:57Z ♥ 2

Great game overall. Feels polished and the controls are intuitive. It is definitely noticeable the time you spent time polishing it on day 2. Loved the physics.

Continuum by Hakro 2018-08-13T13:36:13Z ♥ 0

Good entry. Feels complete and fills the theme. The music and the different faces of Teddy are a nice detail. If you want to continue the developing, a preview of the next arrows would be useful to get a faster pace, and a progressive difficulty with the black hole pressure would be nice too.

Good job!

.S by torcado 2018-08-13T13:22:51Z ♥ 2

Great idea and design. My only complaints are in line with @pace first suggestion. Gob job nonetheless!

Falling Ecosystem by sprvrn 2018-08-13T13:11:49Z ♥ 0

Love the style. I only miss some mechanic to restore the first tiles, thus enabling an endless mode. Great use of PICO8 pallete.

Space Junk Jettison by Mark Smith 2018-08-13T03:49:37Z ♥ 1

Nice graphics and aesthetics. They remind me of Faster Than Light. The movement until you get the boost upgrade could be polished a little.

Nice job!

Bag of Devouring by Tenoch 2018-08-13T03:32:54Z ♥ 0

Loved the mood. I miss some more mechanics besides organizing the bag (I don't know if I can do any more than organize the items until the bag is full). The graphics and the animations are the best I've seen today.

GRAVITY by Stellary 2018-08-13T03:05:28Z ♥ 0

Cool concept. I miss some hints of the trajectory, at least its beggining. Personally I'd not reduce the "space" after a collision: the difficulty already ramps with more planets in orbit.

Good job nevertheless.

Arrows by JimmyC 2018-08-13T02:37:23Z ♥ 1

Love it. Simple, quick to learn and good aesthetics. I've tried to "construct" a hut by calculating the trajectory of the arrows to protect me, but while some new arrows cross the old ones, others are blocked. I don't know if it is intended.

SpaceRun by Stoan 2018-08-13T02:23:43Z ♥ 0

Pretty good visuals. A bit too simple, though.

42 Pillars of Stone by Furtive Pygmy 2018-08-13T02:15:30Z ♥ 1

Simple concept, but solid enough. I've liked if there were some mechanic to get rid of the corpses, or to use them as a weapon. Good job.

Blockage by ThePelranthean 2018-08-13T01:44:03Z ♥ 1

Very cool concept. Clear rules and easily undestandable. You may use less cubes in the level design, though. In the image, I would need to collect the 36 cubes once, only to discover that I had to discard it one by one and collect some other color to construct a staircase, discard the spare ones again and collect all the red cubes. I think you can think in a similar puzzle design but using 10 or so cubes in total, improving the playability.

Captura.PNG

Overall, I enjoyed it. Good job!

The Okinawan Samourai by Voxel Forest 2018-08-13T01:30:33Z ♥ 1

Maybe it's me, but I can't attack with middle button :(

Quatris - LD42 - Running out of Space by KiotiKid 2018-08-13T01:25:32Z ♥ 1

Original and well executed. I personally found it too difficult though, because the lack of hints of where the piece will fall in the other grids.

I think that some shadow pieces in all the four grids indicating where the piece would fall if you rotate the grid would be very useful (similar to Tetris DS). Some animations on rotations probably would help too.

Good job nonetheless!

Sirkulphage by MrBehemoth 2018-08-13T01:11:45Z ♥ 1

Love it. It's not a new very innovative, but it is pretty polished, with nice controls and a relaxing atmosphere. When you progress into the game, the difficulty curve grows a little too much. Good job.

PD: If audio is indeed third party, you may remove it for the Compo version.

Rick Dervish - Space Cadet by coldfire83 2018-08-13T00:40:01Z ♥ 1

Pretty good game. I liked the music and the twist of reducing the space, although I feel that some minor changes would soft the difficulty curve. Good job!

LD33 — You are the Monster (33)

Billy Goat Grub by ChrisFagan 2015-08-29T23:22:00

Hitboxes works fine enough -for me at least-, but I can't hear any sounds, which is weird because apparently there are according to the comments.

Player Rush by Hot Box Games 2015-08-29T23:12:00

I'm the first! :D

Good game, very well fitted to the theme. Nice graphics & sound too. I miss two things though: something to recover life when you clear some waves and new abilities/mechanics to kill more soldiers.

Anyway, one of the most polished games I've played in this LD, good work all of you!

Passengers by nerial 2015-08-28T18:17:00

I really like the idea, but -in my opinion- needs more interaction in the travel phase. You fit theme perfectly and in an unique way.

Sewer Monster City by bitslap_ 2015-08-25T00:58:00

Very nice graphics, and the controls are ok for me -maybe a little less gravity and friction would help-. Nice music and mood. One complaint though, I'd add frequent savepoints if the game is so hard.

namcaP by Jacob123 2015-08-25T00:48:00

I like your idea, but AI is not good and you can beat the game simply placing two monsters surrounding a powerup pill, so Pacman cannot reach it without dying. (could be corrected if Pacman eats another powerup pill, and them hunts the monsters).

Host by Ferret 2015-08-25T00:02:00

Love this game! Good mechanics and good implementation! I only have first level slightly easier, to get the mechanics correctly -or a tutorial-

Tenebris Morte by FerraWare 2015-08-24T23:41:00

Roleplay choose your own adventure! Great!

Separated by rxi 2015-08-24T20:44:00

Graphics are awesome, although some tiles reminds me to Zelda Link's awakening, and the sound and controls are good too. The thing is that these games -for me- need a reason to continue exploring. In 3D is somewhat easier because you can draw an interesting place far away. In 2D you need some history, motive, clue, anything. Look proteus, dear esther... Nice work though!

Conscience of a Crythrope by pighead10 2015-08-24T20:14:00

The concept is really great. A bit buggy in collision detection for me, but great game overall!

Lure.Lair.Lunch by daveh 2015-08-24T17:37:00

Good level, I would liked a tutorial, but finally I completed. Nice concept and very related to theme.

Monstrada by Dohxis 2015-08-24T17:25:00

Page not found

Squatch by patvanmackelberg 2015-08-24T17:18:00

Original idea!

Maze Monster by texus 2015-08-24T17:11:00

With more polishing in level generation and some tweaks to enemies AI, could be much better, but well done! The "compass" is a nice touch!

Elegy of the Night by Reisen 2015-08-24T17:04:00

The only thing that I was to object were the assets, but it's a Jam entry. Good Music, Art and history -with a twist-.

Plothole by RedPanda 2015-08-24T16:03:00

Very nice graphics. I hope you continue developing it.

TrippyL by Lovro Kalinovčić 2015-08-24T15:59:00

Reminds me Hotline Miami. I think it would be better with double control scheme with keyboard to move and mouse to aim. The "tutorial" was nice, with only the necessary words.

Drain by aeveis 2015-08-24T05:44:00

Best LD33 game I've played so far! Congratulations!
Nice art, music and mood. My only problem is that I can't pass Level 16, and the yellow birds are all full, so I don't know if it's a bug or the final level.

Monsters Reversed by kcaze 2015-08-24T05:21:00

Very neat. I also saw the bug GAFBlizzard says, but quite polished apart from this. Nice music too!

Megaworm by micdoodle8 2015-08-24T04:49:00

Very good controls, and the music is good too.

Vermy The Vomiting Zombie by Gray Sullivan 2015-08-24T04:40:00

Nice sprites. Warriors could be a little slower, and pathfinding could be better, but OK overall. Reminds me Llamatron :D

Meow! by tiffi 2015-08-24T04:34:00

Cool backgrounds and effects! And the indications are a nice touch. When I reached the final? The level restarted.

Mangiato by Acerio 2015-08-24T04:24:00

Reminds me to VVVVVV more than SMB, frequent checkpoints and aestetics. Good game, but can be much better with more polishing in control & camera. I've seen just before completion that it's only a prototype, so keep going!

A Duel with the Devil by Resonious 2015-08-24T04:10:00

I cannot play because a missing dll (VCRUNTIME140.dll)

Oranges In Love With My Fly by ViliX64 2015-08-24T03:48:00

I'll leave the complete walkthrough for tomorrow. Graphics in cutscenes are awesome :D

Bridge Dweller by Somfunambulist 2015-08-24T03:26:00

Like the graphics and the mood is good, but you can won only holding LMB (I think that attack is linked to mouse_down instead of mouse_pressed)

Abduction by SudoDave 2015-08-24T03:05:00

Cool game, maybe too challenging; those stupid humans are as fast as me :P. The decoys are pretty useful.

Dragon Tale: Acquisition by vivavolt 2015-08-24T02:56:00

Very cool! And the music is good too! Have you tried to implement a dual control scheme using mouse to aim and keyboard to fly?

Drama in Space by Teekeks 2015-08-24T02:51:00

Love the omnidirectional weapon, but almost all of them are great!

Disastris by TerraCottaFrog 2015-08-24T02:43:00

This is the best game I've played today. Cool mechanics, good use of particles (although the game slows down form me when using multiple tsunami) and very fun.

Bearzilla by iman1000000 2015-08-24T02:36:00

Very nice! Addictive, polished and with editor. Congratulations! I can't beat 16.133 sec -for now-

Devour by Mattress 2015-08-24T02:31:00

I don't know if it's just me, but I can't eat anyone :(

How cookies ruined my life. by Suese 2015-08-24T02:26:00

Love the graphics -and the music- -and the presentation-. I miss a tutorial or a controls screen. I don't know if I have completed it, but the I kill some guys, They don't come anymore.

Dat Blob by MCPGNZ 2015-08-24T02:20:00

Nice little game! :D.

Good work on the "monster-busters". Have some problems with collisions, but it's playable anyway. I like those sprites, with a couple more animation frames on the humans must look fanstastic.