They Call Us Monsters by TakeNapEveryday 2015-08-25T01:01:00
Nice art and responsive controls. Content was lacking and there was some slow down when walking back from the fire.
Foon → Ludum Dare Explorer → Users → kcaze
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | Monsters Reversed | compo | 288 | 3.35 | 3.61 | 3.83 | 2.27 | 3.43 | 3.14 | 40 |
Nice art and responsive controls. Content was lacking and there was some slow down when walking back from the fire.
Wow, this had a really chilling atmosphere with the graphics, the fetus at the beginning, and the music. It was pretty fun controlling the ragdoll monster and I definitely got better at it over time. I wish there was some sort of plot during the actual gameplay though, because the gameplay itself is not super exciting.
The physics and graphics are really nicely done but it's not really a game. The text was well written and really set up the atmosphere.
This is a really amazing game! The core mechanic is simple but really fun! It has a sort of similar addictive quality as tower defense games, except you have to micromanage your attacks.
The graphics look good. I think the blocky style works pretty well and it probably meant less work for you :P
The music is also nice and definitely got me more into the game.
Thing that bugged me were how collisions were handled oddly and the fact that it's hard to position the heads over the soldiers correctly. Also, there wasn't enough visual feedback for when I killed a soldier. Finally, I thought it was clever to position the score and health bar on the canyon wall, but unfortunately the hydra easily ends up covering it.
Yeah, unfortunately it's a bit buggy when you try to shoot a ball as a new row is added :\
I couldn't fix this in time before the 6pm deadline today, but I do plan to continue working on this and polish it!
For those interested in the technical side of things, this was written completely in Javascript and the engine I ended up writing from scratch during the Ludum Dare is here: https://github.com/kcaze/Monsters-Reversed/blob/master/js/engine.js
The technical details of the bug is also quite interesting, because it essentially boils down to a race condition, which technically cannot happen since Javascript is single-threaded, but you can have bugs that are similar to race conditions in nature.
Okay, all the bugs should be fixed now!
Interesting idea (definitely like the premise of Papers Please), but it didn't feel like there was very much depth? My choices to execute people didn't really have any impact except for a percentage on the ending screen.
This is probably the most fun game I've played so far among the entries! The mechanic is easy to understand and the gameplay / movement is really fluid! I ended up figuring out a mostly dominant strategy which is to find planets that have all the turrets on one side and then land on the opposite side so that the missiles don't hit me. I was able to get up to 11 planets killed as a result. The orbiting satellites increased the difficulty slightly but not by too much.
Suggestion: Maybe have more types of planets? One thing that might be cool would be to have something like binary stars where two planets orbit each other and so turrets would shoot at you from the other planet you're not sucking energy from.
Anyways, amazing entry!
I liked it! The kill enemies by shooting them with laser beams was pretty funny and it makes for a pretty cool game mechanic too. Also, that description :P
The graphics are really nice and the monster has an interesting design. It kind of makes me feel bad to eat the frog's children though :\
The gameplay also wasn't engaging enough for me to make it past the third level (the one with bouncy flowers).
The graphics aren't bad, but it's not very fun. There's not really enough feedback on whether I'm doing the right thing or not, or what the objective of the game even is.
The Mac OS X version works, at least on Yosemite :)
I liked the graphics. The game felt like it had a lot of polish to it! I got trapped for a bit and didn't really know what my objective was though. Maybe adding a score of some sort would have helped?
I didn't actually find this to be very humorous and the dialogue got kind of boring. But I think this is a very interesting way of telling a story in a game, by actually having events happen in real time; this provided a significant more amount of interactivity than your average visual novel for example.
My score: 111.
Not sure if I'm a good monster or me so bad :P
This was obviously Warioware inspired but the graphics, sounds, and overall presentation was really well done. The monster is really cute and the minigames are good minigames. Well done!
This was a really good game. The mechanic works well and I like how you themed it so it's about birds bullying each other. My favorite room was room 16 since it definitely shows off the potential for this as a puzzle game.
The ending screen was interesting too; I was wondering whether or not my choices would affect anything :P
Anyways, amazingly polished game with neat gameplay. You should definitely continue work on this and make it into a full fledged puzzle game :D