FoonLudum Dare ExplorerLD42 → Space Cleaner

Space Cleaner

By rewzu

View on ldjam.com

CategoryRankScoreCount
Overall523.9431
Fun2003.5331
Innovation1633.5631
Theme714.1731
Graphics144.3231
Audio703.6931
Humor1373.1226
Mood893.5929

Comments

eric-kulbiej 2018-08-13 19:16

Nice game, enjoyed it very much. The graphical aspect is really convincing. Keep it up!

dmtroy 2018-08-14 11:13

I like the sound and graphics but am not quite sold on the gameplay, there's quite a bit of downtime when the airlock closes and there doesn't seem to be much to do while we wait for it to reopen

whoisninja 2018-08-14 11:17

This game is cool! Kinda hard for a casual gamer but I love the graphics and sfx! Can't believe this is a compo. You must be a master!

mrsylar59 2018-08-14 11:19

Nice entry, loved the robot design which made me think about wall-e. The controls felt a bit hard to get used to at first but I still quickly managed to get the hang of it. Nice job.

rewzu 2018-08-14 11:26

@dmtroy That pause is intended. During that time you can organise trash cubes to transfer them faster when the airlock will open. (It really helps if you have only a little of free space left. :D)

vodzik 2018-08-14 11:27

The game is very polished for a compo project. Great job! :)

rewzu 2018-08-14 11:29

@mrsylar59 Well I have to say it was a bit inspired by the Wall-e :D

rumor 2018-08-14 14:28

Impressive amount of detail in the graphics, even the lights and vents look amazing. The controls feel a little sluggish, mainly because it's too easy to move too little (just turn in place) or too much (overshoot my target). Still, great execution, consistent theme, and a ton of polish - really well done!

gregor 2018-08-15 22:20

Awesome game, looks very nice and the gameplay is smart

robo-chiz 2018-08-15 22:22

A really solid entry. Fit the theme perfectly, and had a fun little gameplay loop. Graphics were simple but effective. Well Done!

bradleypollard 2018-08-15 22:28

Game looks fantastic, and I love the gameplay. The little robot is really cute and I like the one hiding at the top.

I would have enjoyed playing it a lot more with one simple tweak to the controls - just commit to tank controls. When I first pressed A and it just rotated my robot without moving sideways my instant reaction is to press W to move forward again, however this just turned me back again. Once I got my head around that I still kept overshooting my targets because I was tapping A to turn and then holding it after to move - it basically seemed impossible to only move one square!

But, that said, for a Compo game this is really impressive and I enjoyed my time with it.

korso 2018-08-15 22:31

Loved the graphics, very cohesive. Simple but solid entry nonetheless. Well done!

truc-e 2018-08-15 22:34

Very polished! looks very good and nice intro cutscene! It was hard to tell where the player was at first.

acuriosity 2018-08-15 22:36

Congrats on such a complete game, so much of it seems smooth and polished, sound , graphics, functional menus. I'm a wee bit jelly! not total jelly monster levels, but a wee bit for sure..

I did find the controls frustrating though. In the beginning, more often than not, I was overshooting the desired target block, so I would have to re-align and lose time, or play off the miss step... i did adapt to the controls after a bit, still occasional miss steps though, which in a timed puzzle made prolonged play sessions taxing...

deprecat 2018-08-15 22:39

Really nicely executed! I agree with @bradleypollard I feel like the controls could have benefited from being a little more structured. Since you've established that you're playing as a robot, I think the game would feel really good with a more precise movement system. Even grid-based movement would feel good and fit with the robotic feel of the character.

I also enjoy that you have multiple ways of getting yourself killed, so it allows me to make a series of possible mistakes to get a game over. Overall, very nice work!

luca1152 2018-08-15 22:41

Beautiful game! It really suits the theme! The music, I feel, is very fitted for this game. I have a very, very small thing that I would have liked in the game, and that it some audio feedback when you pick up and drop the trash cubes. Otherwise, a very cool game :).

paulie-b 2018-08-15 22:41

Awesome game! The menu is well thought up and individual volume controls are a nice touch. Impressive graphics, especially for a compo project. My critiques would be to have an option for a mouse click to be grab instead of space. Also shorten the time that the airlock takes. Nice Job!

mza 2018-08-15 22:57

Really fun take on the theme and the game was really fun too. At times i wanted the truck to move faster in comparison to the junk boxes falling. Plus when the pile is high enough and the truck is north of that pile of junk, it hard to tell where it is. Maybe at that point, make the blocks translucent.

These are just suggestion for what is already a solid entry. Good job!

rewzu 2018-08-17 21:01

@bradleypollard Well... what you described was the first way the robot was controlled. However I changed it because I thought it will be easier the way it is now. (Because you always know that if you press an key you go in certain direction and you don't have to worry about your rotation.) I also thought about implementing both types of steering and to let the player choose but there was not enough time to make sure it works without issues. So I uploaded it as is. :/

@deprecat The robot actually has grid-based movement. It is precise but for some people can be hard to get used to. Sorry about that. :/

@luca1152 Yeah more audio feedback was planned. :/ Thanks for the suggestion though. :D

@paulie-b Controls are customizable in Windows version. Also you can use the time when the airlock is closed to organise the cubes. :D

@mza Thanks for the suggestion! :D

Thank you everyone for the feedback! :D

yolp900 2018-08-20 21:46

Really good work, love the graphics and the sounds :smiley: Really great and fun game!

loyance 2018-08-31 17:43

Huh this reminded me so much of that scene in Wall-e, that's probably why I enjoyed it so much. The graphics are top notch, but maybe having a little less flashing lights would help. I like the little details on the scene so it doesn't look blank. A very solid entry!