Foon →
Ludum Dare Explorer →
LD42 →
Quatris - LD42 - Running out of Space
Quatris - LD42 - Running out of Space
By kiotikid
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 595 | 2.95 | 22 | |
| Fun | 476 | 3.02 | 22 | |
| Innovation | 321 | 3.25 | 22 | |
| Theme | 429 | 3.40 | 22 | |
| Graphics | 675 | 2.12 | 22 | |
| Audio | | 1.82 | 19 | |
| Humor | | 1.53 | 15 | |
| Mood | 594 | 2.02 | 20 | |
Comments
I feel like I'm not smart enough for this game. I like that you put a spin (heh) on a classic puzzle game. If you feel like spending some post-LD time on it, I think some animations and maybe a brief tutorial would go a long way to making it feel less intimidating.
kiotikid
2018-08-12 22:40
@reboundgames I would agree! I was hoping to have a menu screen and a little tutorial screen for the jam but just ran into some bugs that I had a hell of a time fixing. Animations were an after thought for me, but I would also agree. We'll see if I dig it back out. The nice thing is, I teach intro programming. So now I can at least show the kids an example of something I did on my own in 48 hours and maybe encourage them as well!
Cool game! The grid feels a bit big to fill up, but it's still fun to play.
korso
2018-08-13 01:25
Original and well executed. I personally found it too difficult though, because the lack of hints of where the piece will fall in the other grids.
I think that some shadow pieces in all the four grids indicating where the piece would fall if you rotate the grid would be very useful (similar to Tetris DS). Some animations on rotations probably would help too.
Good job nonetheless!
kiotikid
2018-08-13 02:30
@teo-miklethun Thank for the feedback. I struggled with the grid size a little. I wanted it big enough to give space but small enough to be difficult. I didn't try too many combos since I was too busy squashing bugs but might give it more tweaking later down the road.
kiotikid
2018-08-13 02:32
@korso Thanks for the feedback. I didn't have much time for animations. A shadow would be an interesting idea and I never thought of that! Animations were something I didn't plan to put in for the compo. I didn't have the time to determine a good way to handle it. My thought was a simple picture to just give the illusion of movement but ran out of time.
Bit hard to get into, and the playfeild is big. I really liked the concept, very creative.
kiotikid
2018-08-13 12:01
@omnipotentindie Thanks for the feedback. I just went with the idea without even knowing if it would play well! I would agree its hard to actually play and the field may be a bit big.
noxalus
2018-08-13 19:54
Tetris is THE game that matches this theme perfectly, and it's a clever idea to let the player turns the "board" :thumbsup:
kiotikid
2018-08-14 17:18
@noxalus thanks for the kind words. I spent a little time trying to figure out different ideas but the Tetris theme seemed to be the best. It's the original running out of space!
tetra
2018-08-14 22:33
I liked the room rotating, I've not seen it in a tetris clone before. My gripes were that I found it quite easy, the pieces didn't seem to speed up. Controls were solid, not at all frustrating which can happen a lot in these games.
gameplay at 12:00: https://www.twitch.tv/videos/297325479
kiotikid
2018-08-15 00:03
@tetra Thanks for the kind words! I had not seen the idea of rotating the room either and thought "why not give it a go". I did program in speeding up. It happens after every 5 lines and reaches max speed at 50. It just doesn't seem very fast at the start. I also think the grid was a little large. I had originally thought of adding a menu with a difficulty selection to have it faster at the start but unfortunately, time just ran out and I was running into a major bug I couldn't solve.
bog13
2018-08-24 21:56
If you never rotate the grid it becomes a regular tetris :p It should have been great if a game mechanic forces you to spin. Nice game tho.
i am sure there are some people who would like this - but my brain is just not equipped to do it - big points on innovation and theme usage
Your game is very nice to play. The general impact is positive. As a professional game dev I would suggest... just kidding haha Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm. Graphics - very nice. Controls are also working very well. Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
Cool implementation. A pretty novel idea, really like the creativity on that. I didn't find any mechanics that caused me to want to spin, which meant that despite the cool twist the game felt more like regular tetris on a wuper wide platform.
@kiotikid This game was really fun. As a huge Tetris fan, of course I like it. The concept is interesting, though in a way it just kind of seems like you're playing 4 Tetris games at once. I suppose the 4 sides do start to interact as it gets more crowded though. Nice entry, I played it for awhile!
I always struggle with tetris, but I like the slight twist you added!
kiotikid
2018-09-24 00:42
@bog13 @paulhocker @eric-kulbiej @candlesan @autumnotopia Thanks for all the kind words. I hadn't stopped in in a few weeks due to school starting back up. I'm glad everyone enjoyed and I'll try and get to your games as well!