FoonLudum Dare ExplorerLD36 → Cuclock

Cuclock

By josearias

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Comments

2016-08-30 07:45

Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.

Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.

tselmek 2016-08-30 21:32

The puzzle mechanic is really nice but the platforming physics make the character's jumps hard to control, and it's particularly frustrating when you're running against the clock. Same goes with the collision detection of the hourglasses when you press X, it can take a couple of tries before a success. The graphics are really nice but it was sometimes hard to distinguish the foreground and background elements. Some assets appeared oddly blurred on my end., I suppose it is caused by the window resolution.

roland-m 2016-09-04 00:41

Good puzzle mechanic guys! But the plataform engine ist very good, it has some bugs (get stuck while activating a hourglass) and the collision detection isnt very responsive. A tip guys [Dont resize graphics it doesnt look good.

I bet you will improve in the next LDJam, keep improving!

daanvanyperen 2016-09-04 14:17

Really cute graphics, love the music! Basic game mechanics are very interesting. Feel the game would be better without the time constraint, the controls are hard enough as it is and the puzzle mechanic already provides a lot of meat.

There's some edge blurring going on that takes away a lot from the art. Try disabling all the aliasing options and scale your art to (multiples of) screen pixels.

gfm 2016-09-13 01:51

Cute graphics! The background coming to life as you passed by the gears was a great addition!

I found really interesting how the mechanic allows for simple-looking levels, since the player creates their own maze as they solve the puzzle.
However, the platforming needs some polishing. The jump button won't register if the character is at the edge of a platform. This makes the smaller platforms (and jumping through some gaps) quite hard, at times...

comatomatoes 2016-09-13 03:19

Nice entry! I finished the game! I really enjoyed the main character's expression when he pulls the lever. I definitely ran into the getting stuck bug several times. I think the platforms could be separated from the background more. I found it hard to see them sometimes. I think the controls might feel better if the character falls a bit faster.

quicklyer 2016-09-13 08:44

Wow, the quality of this game certainly feels way up there for an LD game. Imaginative, creative, and unique. Great to look at, great to listen to, fun to play. Music fit so well for this kind of 'time pressure' puzzler.

As a dumb WASD player my only complaint would be the use of the (X) button felt hard/awkward to reach for. Maybe E or R, or a button from the right hand could have been easier to use.

Either way, fantastic work you guys.

celia14 2016-09-15 00:13

Wow, cool! The art and effects make it really polished, and I love the puzzle idea. I did find the time limit a little frustrating, though - I can definitely imagine just the puzzle mechanic being a really fun game with a lot of time to plot out exactly how you'll reach the different hourglasses.

peni6 2016-09-15 21:20

lovely art, and a simple but fun concept. However the decision to make space jump instead of W is a weird one, and made the game frustrating to play.

nlbi21 2016-09-16 00:17

OMG nice game i like it :3 i love the art. Very nice game very fun.

franklins-ghost 2016-09-16 10:45

Loved the art and the characters animations. Very fluid and smooth. Did have issues as others have mentioned with the jumping aspect which was at times frustrating with the tieme running out. Clever game though with the puzzle aspect and not crossing over the paths.