The Star War by eerongal 2015-12-14T04:48:00
Original Comment do not steal.
also agar.io was just a rip off of the iphone app osmos, but it's not as good. I really enjoyed the construction paper art and the story was so dynamic and good
Foon → Ludum Dare Explorer → Users → ORECROS
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Tile Snake | compo | 140 | 3.68 | 3.65 | 3.80 | 3.39 | 3.00 | 3.13 | 2.00 | 2.77 | 57 | |
| 2015 | 34 | Two Button Controls / Growing | Vacuum Fish | compo | 377 | 3.36 | 3.24 | 2.89 | 3.54 | 2.36 | 2.92 | 69 |
Original Comment do not steal.
also agar.io was just a rip off of the iphone app osmos, but it's not as good. I really enjoyed the construction paper art and the story was so dynamic and good
Could do with a way to tell which direction clara is facing.
the controls were alot to get around
I opened up internet explorer (because chrome is apparently not supported) and was bombarded with questions about setting it as my default browser, changing my default search engine to bing, and when i finally (after many decades) loaded up this game, it said i needed to download a plugin and I can't be bothered. waiting for the download now
I played until my frames dropped to less than one and then... this game is just so good.
Movement gets a little strange if you try and make a U-turn
is nice as it is that your cars collide, the game might run smoother if adjacent parts of the train didn't collide
reminds me of conway's game of life. A cool concept. I feel like some of the levels are physically impossible to win on, but maybe I'm crazy
Pretty cool concept!
from the little blurb i wasn't exactly sure what I was supposed to do? So i just flew around and hit stuff. Flying around was really nice and responsive, though. the field of view coulda been improved if it was a bit bigger.
not very creative in terms of the wario-ware type package, but hey it uses 2 buttons. It's a funny game and Now I know how tall mount Everest is. The CPU is just a bit TOO smart at the quiz game. or maybe I'm just a bit dumb, and of course, variety. but then, you only had 48 hours
the non-standard attacks are kind of interesting. the way you have to time the jumps to hit correctly
The art is great. The minimalist design, while pretty tired, is much less tired than the retro pixel art feel of most of the games on here. The particles sometimes behave strangely, and the direction you travel after landing on a new planet seems a little counter intuitive. Try basing it off of your velocity when you touch the planet. and instead of anchoring the ball to the last planet you touched, you should be able to escape and get sent flying if you go fast enough. maybe add ramps. that'd be kind of cool. anyway, good going and keep it up.
Magic flying block rave. love it. don't see the theme... at all. anywhere. the music is awesome. YOU GOT THE MARIO VARIABLE JUMP THING SOMEHOW. which is really awesome. props for that. the perk system was cool. some of the trails for the bullets seemed a tad wonky. especially the vertical ones when the screen is tilted. the screen tilt thing seemed kinda strange and randomly thrown in. all and all i liked your entry. good job
Your source code wasn't sent correctly. gotta zip the whole folder and send it
gorgeous art. The game is pretty fun, I got 130 on my first. some more variety in card types for post-compo would be cool, like x2 or something
ITS AN EAT OR BE EATEN WORLD.
seriously this is literally just flowey running around eating people.Yeah, it's fun. for a little bit. Yeah, it follows the theme. coulda tried a LITTLE harder to have consistency with your style. MS paint flower and pixel art people.
The graphics aren't good, of course, but it's a tile based game, what would be the point if they were? The game itself is good, in theory. The abilities charge too fast for me to micromanage better than the computer. the only way I won is by switching the first block to a sword and rushing the computer before they created their first unit.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Released
for object obj_gamestart:
Push :: Execution Error - Variable Get 100000.active(100008, -2147483648)
at gml_Object_obj_gamestart_Mouse_57
############################################################################################
I just died, then I tried to right click. not sure if you could recreate but here you go
Let me first just say, you taught me game maker and you're the reason I took part in this contest, and thank you so much for doing it. You're awesome. right onto the game
The look and game feel are both pretty good. I feel happy just playing it. At first...
Then, you run into an enemy, have no idea how strong it is, then can't escape from it after the second you get within range. It's a bit of a drag. In addition, you have to hold left click basically all the time. Using a mouse is kind of cheating for the "two buttons" thing, but hey, what works works, and "growing" fits in nicely. I'm about to look through your source, just to see how you did some stuff.
nice and feelgood
The song was catchy. The controls were a tad slippery, and i found flinging cows with the laser to be more fun than just putting them into the tractor beam. If the game was, for instance, about using the tractor beam to knock houses down by throwing cows at them, that would be more fun
This reminds me alot of my dwarf fortress days. No idea what that thing does, oh, it kills me. there goes 4 hours of gameplay. just condensed really small.
I do hope you re-release with a better control scheme after the competition
such a cute game!
Horizontal collision gets a bit wonky.
The overall design is super awesome and innovative.
The strong urge to pick up everything that's inherent to gameplay... just completely destroyed in front of me. Awesome.
I'm gonna poke around in your code for a bit if you don't mind
oh, there it is.
if(keyboard_check(vk_left) && !place_meeting(x-hSpeed,y,o_walls))
{
x-=hSpeed;
}
ok right so it checks you wall collisions,
but o_vmoving isn't parented to o_walls, so there's nothing to stop you from moving straight through a wall
Really got me going. I know it's good when i've played long enough to be frustrated but keep going
That's clearly a reskinned minecraft sword. you can't use derivative works for the compo. do another 24 hours and submit for the jam
The fact that the enemies don't hurt yo directly makes for some pretty interesting gameplay. removing infection is way more expensive than it should be. add more machines, I feel like if you automated alot of things this game would be interesting. Virus extractors to keep the damage down, radars to show where enemies are. that'd be pretty cool
using game maker, when you compile it, you should change form windows installer to standalone .exe. looks better.
The controls being for mobile this game was frustrating to play on a computer. also it's a bit finnicky as to when you get hit and when it's too low to hit you
I considered that, but then i would have a button for going UP, and then what would be the point of the gravity?
great job with this. looks nice and polished
really enjoy the design. using knockback to get around is one of my favorite mechanics for any game.
alright onto technical stuff
There's a balance between too slippery and too heavy for friction, the player slows down a bit too fast. accelerating from holding left click long enough should let you zoom around (to an extent)
also thanks for annotating your code it makes me happy on the inside
when compiling with game maker you can set it to do a standalone .exe instead of the installer by changing the save as type
The door is literally the chest from legend of zelda link to the past. Not sure what other textures you stole, so I can't compliment them. Leaps of faith, in general, aren't solid game design. would be cool to have more walls and less air. powerups of some kind, idk
the "growing" spikes seems like a bit of a cop-out. tied themes SUCK dude I hope this never happens again. There should be an animation for the duck so you can tell when you're about to get back up again but otherwise this is a cool game
The low framerate hurts my eyes
awesome idea. I'd play this with friends, tourney style if I had some over right now. Seems simple and fun
There was a real lack of variety in terms of the actual projectiles, and the texture for them made it really hard to concentrate. also the sound was pretty jarring. visually, it looked cool though.
Was really cute.
Could do with a flash effect on the bosses when you hit them
also, what's the point of my health bar having 8 ticks if it goes down 3 or 4 every time i get hit? It'd be nice to not feel like im made of glass.
The mario-style jumping is cool, but I do sometimes end up going higher than i intend
My biggest concert here is clarity. It's hard to tell which player is you, it's hard to tell which turrets are whose.
The AI is pretty smart, I wish it prevented you from placing turrets inside of spawns.
What would be REALLY cool would be, instead of having to walk back and forth, you controlled a tank that shapeshifted into a turret when you pressed space, and then you'd respawn as another tank. score would be by the amount of turrets/ tanks that were destroyed.
what kind of dystopian universe do i live in where someone will play video games on windows xp when windows 10 upgrade is free..
ANYWAY i thought it followed the theme very well and it's a really neat idea for a puzzle game. wish you got farther with it. thanks for playing
go into game maker with the source and hit compile, switch from installer to standalone .exe and the voters will thank you
Super polished and nice looking, my one issue is that while the game is isometric, the solution isn't so I got really confused as to how its oriented and couldn't get past like 3
Wasn't obvious if you could kill enemies without being hit by them, so it was a grind to get through without dying rather than a challenge. some variation in floor tiles to help you see where you are going would have been great, and considering modern computers have the processing power to render more, a larger view distance would have been nice. art and sound fits well, good atmosphere.
This... is really awesome. alot of indie game designers could learn alot from this 48 hour project.
I think you went a little overboard on the screen shaking, a little too much and it happens on too many different events. if it shook only when you fired your gun that would be like golden. the little sparkle the health packs do to the 20XX and cool planet on startup... this is REALLY AWESOME im freaking out man.
Really awesome work, wish the screen was zoomed out so i could see more of the track
I lost control ran into a wall and never saw another vehicle again
The different forms are very similar in function. would be cool if they behaved differently. would also be cool if the AI didn't keep disappearing from firing too many shots
Controlling the car feals RRRREAAAALLLY good. There's not enough punishment for hitting the walls IMO and as a result the levels are designed with hitting the walls in mind.
Awesome proof of concept, wish you got farther with it.
very polished and awesome! super fun
Superb graphics. The shapeshifting effect makes my head hurt a bit, but makes the platforming more engaging? I feel like a different shader that accomplishes the same thing without being hard on the eyes would be really cool
also yes that was loss
@F4KETHIS i have the mac compiler purchased but i don't have a mac to compile it on hah
@ougrouk thanks!
@swellbastion thanks!
if you are 1 block long, there's no tail behind you to block yourself. spit blocks until you are 1 long then grab it
@Allov Thanks!
I did know about that second glitch but wow... oh boy is that first one game breaking... thanks for the heads up man!
also... it's the... lost level
@Charzendat https://youtu.be/8FpigqfcvlM?t=3m53s
it's not. I fixed it for the post-mortem
@rnlf thanks for the critique! I'll keep that in mind. It was kind of difficult because I wanted to introduce new mechanics constantly, so I'd make less complicated levels with those in mind. I guess in the future I could just make longer levels, but that increases the iteration time, basically, the longer puzzles are frustrating. To combat this i tried using optional pieces so that you could still complete the difficult tasks with fast iteration time while still having longer levels.
despite all this I surrendered to the whims of simple gimmick levels to fluff the level count, which really messed with the difficulty curve. When I make a post-mortem version I hope to address that
Also with the downloading file... I'm surprised that never came up. thanks for catching that
thanks alot man! I'll be sure to include all of that in post mortem! I may use something else for the backgrounds though.
Super awesome and polished. wish you had 2 buttons to cycle through shape, I feel like yellow is a weird color for the starting locations. a duller color like an off-gray would have been much better suited IMO. Everything just feels really good and the puzzles are interesting. you introduced new concepts at a fairly regular rate
When you compile in game maker be sure to change it from the .msi installer to the .exe standalone executable. nobody wants to install a bunch of games for the ludum dare it's too much work
Not exactly an original idea, but the way it's executed is really cool. super fun to play and the levels are interesting.
You managed to actually make the different forms feel different. which is really good compared to what others have done. last level is a bit TOO difficult.
I did this with my vocal teacher in high school.. it was really fun.
With games where dodging is an important aspect, tight controls over your character are important. I feel like a higher jump height but stronger gravity would be a nice tradeoff.
Nice game, doesn't fit the theme
Really cool concept. I saw that circle and legit freaked out though. wish it was developed more, could be a really cool iphone app.
Really innovative. A bit of a clarity issue with the alien, wasn't sure which spaces he was occupying at first. also I wish the music didnt reset every time you started a new room. Looked really nice. well done
super cool proof of concept.
if you included something like, footsteps when you walk, a thud when you bump into a wall, maybe a sinister crackling noise as you go closer to enemies, it'd be super neat.
also it's not clear what the arms do
woulda been cool if the holes were different sizes
Wish you were zoomed out a bit.
It's nice that you can control your air velocity easier in human form and harder in ball form and that you can change in the air. It is kind of annoying when you slide off of an edge and fall into a pit, a ducking mechanic that slows you to a stop VERY quickly would be super nice.
The fact that you used solid colors only didn't detract at all from how good the art is... it's very clear which makes sense for the game.