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circular triangulation
circular triangulation
By julianmh
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Theme | 233 | 4.00 | | |
| Mood | 298 | 3.25 | | |
| Graphics | 315 | 3.41 | | |
| Innovation | 357 | 3.36 | | |
| Overall | 363 | 3.38 | | |
| Audio | 378 | 2.86 | | |
| Fun | 392 | 3.27 | | |
| Coolness | 1648 | 42 | | |
Comments
rogod
2015-12-14 00:24
Nice idea, but frustrating to play.
There doesn't seem to be much dictating which planet I get pulled towards when I jump.
And jumping over the red dots when I get larger is just impossible because you don't move fast enough.
Also the simplistic art style gets old quick.
I'd have wanted to see some background or other entities moving around the place.
yumaikas
2015-12-14 00:38
Nice game. Level 3 was a bit of a difficulty spike.
The art is great. The minimalist design, while pretty tired, is much less tired than the retro pixel art feel of most of the games on here. The particles sometimes behave strangely, and the direction you travel after landing on a new planet seems a little counter intuitive. Try basing it off of your velocity when you touch the planet. and instead of anchoring the ball to the last planet you touched, you should be able to escape and get sent flying if you go fast enough. maybe add ramps. that'd be kind of cool. anyway, good going and keep it up.
maixior
2015-12-14 13:51
NICE!
gkxd
2015-12-14 18:03
The MonoGame version crashes immediately on start for me.
Starting the linux version crashes with the message "Sdl.dll not found (which is strange, because it's right there in the folder).
Hard to play, but a lot of fun! Sadly I got bored quickly since the restart level button (shift?) didn't seem to work, and restarting every time was bothersome. The graphics really suited the gameplay and gave of a really nice mood together. Very good game and nice design!
nice game dude.
Beatiful. Nice sound. I liked it when I started to go around several circles. A place where your grows ball - striking. Very nice effect of a trace of frost after passing the ball. It would be nicer to play if the ball would have rolled slowly.
This one's super cute and fun. The levels are well designed, it feels more like a good puzzle than anthing else. Sometimes the physics/collisions were a bit wonky, but nothing that can't be expected from a 48 hour game. Bonus points for using both themes.
I should add, jumping only when clicking instead of when the mouse button is down could help this game a lot.
julianmh
2015-12-14 21:54
Hey thank you all for all the nice and constructive feedback so far! If I continue to develop this game I will definitely add some better jumping physics. :)
The art style is mostly thanks to adobe color cc which helped me to select the color schemes for the 4 stages in the game.
@gkxd try installing OpenAL, I have included an installer with the MonoGame version of the game.
@chriiis88 Thanks to Mono, you can have all the fun of missing Windows DLLs on Linux. :D Sorry, I can't help you, I do not have a linux machine around.
Pretty nice concept, unfortunately it was a bit too fast paced in level 3 which was frustrating. It was also easy to glitch the game in level 2 if you moved inbetween planets. The art style was simple but clean.
nice game!
Fun game! It kinda sucks getting stuck, though.
Very cool game and a unique game concept.
Particle effect are also nice!
Can't run either windows version. (Windows 10)
camlang
2015-12-27 20:48
Nice simple game. Like sfx and minimalism of this game. Very good entry! Well done!
catmoo
2016-01-03 12:46
Enjoyed the game :)
Simple looking, fun to play! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/r75qiAihqqk