33 grams by martincohen 2015-12-15T05:28:00
Really beautiful game! I loved the way the silk moths moved around.
Foon → Ludum Dare Explorer → Users → gkxd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Micros | jam | 325 | 3.52 | 3.41 | 2.48 | 3.90 | 4.39 | 2.87 | 3.59 | 71 |
Really beautiful game! I loved the way the silk moths moved around.
Despite the simple gameplay, it's a really fun game.
Nice job doing a multiplayer networking game for a game jam.
I really enjoyed this game! The graphics are simple but nice. The diagonal look is a cool twist on the classic 8-bit theme. The music fit well, and the gameplay and controls were really fluid.
(Working high score table too!)
Not sure how hard this would be, but something that you could do is space things out so that the sound effects sync up with the rhythm of the music. This is something pretty minor, but as a rhythm game player, this would make the game complete for me.
Nice job!
Unfortunately, I don't have a browser that supports the Unity Web Player. Is a WebGL version available?
At first I thought this was just a normal game of snake. (Did I download the wrong version or something?)
But then I hit the green block and realized how much more there was: a really cool combination of a ton of games from my childhood.
The controls were a bit difficult to get used to, but overall, this was a really fun game.
Graphics were good, but the game is slow. Some additional ways of getting money would be nice. (I expected killing enemies to give money, but it didn't.)
Also, I didn't like waiting for all the text to pop up in the intro screen, and clicking skipped directly to the game. I would've liked clicking to show the next line of text, and then move to the game once all the text is shown.
The graphics are really cute. It does make me think of the old LCD games that I got a long time ago.
There's a bit too much text on the first screen. It's not immediately obvious what the objective of the game is, especially if a player is impatient and skips the wall of text. Highlighting keywords would help a lot.
The controls are really interesting, but I think it could've used a bit more tuning. It's really hard to stop turning once you start.
The art style is nice. I liked the particle effects that shoot out from the ship.
Other than the bug where the screen turned black, I thought the game was really fun.
The game is pretty fun, but it gets repetitive pretty quickly. I think adding more juice to the game would make it seem less repetitive.
I love how the bird and the sushi machine dance with the music. The voice acting adds a lot of humor to the game, especially when the combos get long.
The difficulty ramp is also nice, it makes things interesting really fast.
The silhouette style looks good.
I found the first level a bit confusing. It took a while to realize that I had to aim the ball to the right of the screen... I thought it was just another wall.
Otherwise, I thought it was a really interesting puzzle game.
The visuals and audio are really nice.
I would've liked some in game instructions/tutorial levels, and left/right movement seems a bit sluggish compared to jumping.
I don't see the point of changing your size. Since you want to avoid everything, is there any reason for being larger?
Also, it seems that you're missing the "A" and "D" keys under the "Control Square With" in the instructions screen.
The graphics were simple, but clean, and the music was good.
The camera changing angles was a bit disorienting at first. I would have liked just a single player mode, since having to control both is confusing at times.
Really cool idea, and nice graphics. Sound effects were nice, but it could've really used some background music.
One thing that I'd point out is that since I pretty much always want to launch when I landed, the game would be more fun for me if the launching circle automatically popped up without having to press left+right.
The main character is really cute. The difficulty is a bit high at the beginning; I would've liked to see a less steep difficulty ramp.
Very interesting mechanic! It takes a while to get used to the controls, so a gentler difficulty curve would be nice. (Perhaps start with just two actions per key and introduce death pits after a few levels.)
Music and graphics were really nice, though the character sprite looks a bit off compared to the level.
Really good graphics and music.
Controls (especially turning) were hard to get used to.
The MonoGame version crashes immediately on start for me.
I thought this game was really fun.
The controls were a bit frustrating at times. I think a press left/right to turn and press both to use bellows would be a more intuitive control scheme.
The RNG has also killed me multiple times in the early game by not giving me enough bubbles. (Though whenever I got past the early game, there would be enough bubbles.)
Those rays of light that get occluded by background objects look so good.
The game was pretty fun too.
Wow, those water animations! (And the rest of the graphics too.)
I loved the humor in the game and the personality that you gave the characters.
If there's one thing that I didn't like about the game, it's that turning away from an obstacle once you hit it doesn't feel very smooth.
But overall, this is a really impressive game!
The music and graphics are nice, and the game itself is a pretty interesting puzzle game. Including a level editor is also really nice.
I think the instructions at the beginning are too long. It would have been nice to have a series of simple tutorial levels that introduced each of the mechanics, rather than a wall of text to read through. (You have a level editor, so this shouldn't have been too hard to do.)
This was really something different from other two button games. I really liked how I controlled both the squirrel and the panda, and the controls were actually intuitive!
I didn't enjoy the gameplay itself (acorns were hard to see and it was hard to collect things), but rolling down hills and jumping is fun enough even without the current objectives.
The music was a bit dramatic; I think a more lighthearted tune would fit the rest of the game better.
Overall, this is a really nice game.
This is an interesting concept, but I don't think it was executed very well.
I think it would've been better to have the gameplay use 2 buttons only, while making the UI more intuitive to use. The UI right now is annoying to use.
In addition, I think there is a bug with the mute button in game, where the mute button triggers when you increase the tempo. I was unaware of this, so during my first time playing, I was confused about why there was no music in game.
In the actual game, I couldn't figure out the beat of the music fast enough to actually play the game as a rhythm game. I would've liked music that had a stronger rhythm to it.
Very smooth game, but looking at the stripes strains my eyes.
Interesting game. The progression was a bit slow, so early on the game was really repetitive.
I did like seeing the different summons.
This is an nice puzzle game.
I encountered a bug where the grow sound keeps looping if you die when you're growing.
Music is nice, and I like the kid's coloring book style.
The negative/decreasing score was a bit frustrating; a "time bonus" would be an alternative way of deducting points from the player while keeping the score positive.
Really nice game!
I liked the animations of the little things that attacked the generator. The walking sound effect was also really nice.
The end of the game was a bit anticlimactic though; I was hoping for a bit more when the mushroom reached the top of the screen, but it's still good for a game jam.
I wasn't a big fan of the menu graphics, and I didn't know what to press to select an option in the start menu.
The game itself was really fun, although the controls felt a bit too slippery for me.
Graphics and sound were nice. Without reading the description, it's a bit hard to understand what to do. (Since one of the themes was "growing," I thought I was supposed to water the trees.)
The rotating planet was frustrating to control.
The combo system is interesting.
I didn't like the fact that I have to scroll to the end of the help pages every time I encountered a new mechanic. I think that showing the combo as soon as you obtain each mechanic would make the gameplay more fluid.
When I was playing, I accidentally hit the pause button which was disorienting. I couldn't figure out when larger waves would shoot out either.
Other than that, the game was fun.
The graphics are nice, but the fog makes it hard to see what's coming. It's pretty difficult to control where you're going too.
Really fun game. I can see this being a thing on mobile.
The graphics could use a bit more work. (Anti-aliasing would help the jagged edges.)
I was confused by the red spiky thing. Is it a power up, or am I supposed to avoid it?
The music was good and gameplay felt smooth.
I didn't know what things I had to avoid, and what things I had to pick up.
The UI was also partially off screen (using 1024x768 windows mode).
It took me a while to figure out what the controls were. (I tried arrow keys but that didn't work.)
The RNG sometimes puts me in impossible situations, which is a bit frustrating.
The invisible enemies are a bit difficult to get used to.
Also, it seems that there are safe spots in the corners of the screen where you can get high scores without doing anything.
This is a really fun game with good music.
I love the idea of "encouraging" your developers to create a game; it adds a lot of humor. (If only making games worked like that in the real world.)
Game looked really appealing, but I didn't like the music as much.
Dodging things is fun.