paradxil 2015-12-14 05:35
Pretty fun. It did seem a little bit slow to me though, and took me a while to figure out. After I did, it was a pretty cool idea.
Foon → Ludum Dare Explorer → LD34 → BaseExt
By lugalias
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Fun | 191 | 3.58 | ||
| Graphics | 194 | 3.71 | ||
| Overall | 244 | 3.55 | ||
| Innovation | 352 | 3.37 | ||
| Mood | 444 | 3.00 | ||
| Audio | 535 | 2.53 | ||
| Theme | 562 | 3.63 | ||
| Humor | 655 | 1.91 |
Pretty fun. It did seem a little bit slow to me though, and took me a while to figure out. After I did, it was a pretty cool idea.
Nice to play, nice to look at. Kudos.
Cool. My only gripe is that starting out feels a bit too slow, I think the game would benefit from having the HQ unit also generate some money to help you kickstart your base.
Thanks for the feedback! I sadly didn't have time to work on balance before the submission time ended, but I did spend a few hours afterwards working on tweaking the gameplay and adding new features in. I wish I could go in and balance it out, but I feel that that would go against the rules.
Nice looking game, but there is a glitch were you can buy things even thought you can't afford them :I
I really like the styling of this game and the base building aspect. The UI was a little rough as some of the tooltips didn't show all the time. Sweet game!
Graphics were good, but the game is slow. Some additional ways of getting money would be nice. (I expected killing enemies to give money, but it didn't.)
Also, I didn't like waiting for all the text to pop up in the intro screen, and clicking skipped directly to the game. I would've liked clicking to show the next line of text, and then move to the game once all the text is shown.
Interesting system. Simple control. I enjoy it a lot. Really want to see more contents in this game.
Wow this is really good for that short time!
I screwed myself my first few games figuring it out, for example by not building the money-generator. But I enjoyed the feeling of having to figure it out, and once I got on a roll I was having a good time.
The compo version, I had some problem with the bullets, they seemed to just kind of disappear sometimes when I thought they should kill the enemy.
I liked it enough that I ran the post-comp build, which was a big improvement. I see now that the enemies sometimes take more than one hit, and that was probably why the bullets "disappeared" in the first game.
Very nice art style and I appreciated experimenting.
My final game I thought okay now I'm gonna win this, I have a nice base established. But there is a nice design tradeoff, if you expand you need more guns but then each click costs you more. So my fatal mistake was thinking I had a good amount of ammo stockpiled and building too many guns without the supporting ammo factories.
Also the art was nicely done.
The concept is fine, but it's a bit unpolished. For example, the enemies take variable amounts of hits to kill but there's no way to tell how much. There are also some serious bugs like tooltips not showing or being able to get into negative values for money.
Thanks for all the feedback! :) It's great to hear where I went wrong and what I can improve for post-post compo release!
The negative money was originally a bug, but I think I'll keep it since it's a trade-off between going into the red or being able to build more units. It adds a bit of risk reward whether you should buy that expensive money generator or buy some cheaper things first.
I'll try fixing the bug with the tool tips, or just remove them completely. I couldn't find the source of the bug before release, so I just left it in since it was a bit of help at the beginning of the game.
Again, thanks for the feedback! It's much appreciated!
Wow this is cool. Its difficult but it has a great feeling. Nice job. +1 for idea
Added HTML5 build. Lags a bit, but it should run on any system now!
Neat game, but there's a lot of waiting. More enemy types and more purchases would be cool. The game also benefit a lot from wave based gameplay, which would give you base building time in between waves and possibly increase the difficulty a bit faster. What I played was enjoyable though, would love to see more in the future.
Wow, for five hours this is very nice!
Kind of frustrating that:
- I can't use hotkeys to quickly select what to build (although that goes against the theme so ignore that),
- I HAVE to build a lot of turrets even though I can't produce enough ammo to fill it all, making it hard to shoot around. I guess you could consider that a kind of balancing, but it feels like a lack of control on my part
- when I aim at something it's often not the nearest turret that shoots first, which given the slow bullets is very irritating
Other than that, very engaging game :)
Pretty awesome idea!
Nice concept! And very well made!
The game is a little too slow imo, but good job though ^^
A nice little game. I like the simplistic graphic style (creating bullet-hell for the aliens is visually satisfying) and colour scheme, and I like how you did the background.
My main problem is that once you're past the hurdle of the beginning, surviving becomes very easy: you can easily pump out money and ammo at a greater rate than you're consuming them. It did feel like the difficulty started perking up again once my base got very large, so perhaps the game gets very challenging once you approach the edges of the map.
But I nitpick; this is very impressive for a game made in 5 hours.
Very Innovative concept for Tower Defense! With a bit more polish I would spend hours playing this!
Very nice and hard game ... :D Its fun !xD
Fun game. Took me a while to get a good portion of the board but then I stopped since it have no idea if there's an ending to this game, or how to stop the growth of the monsters.
Also this game would be much better by not having a choice of six items, but just having the choice of all of them in the first place. now im just building tens of turrets until it changed to something different.
And it's a bit strange to have that 4th item only showing up after filling up half of the starting area, that really should have shown up way earlier.
Nice game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/iU4q-3Z4nkI
Pretty cool concept, nice work!