Kasai no Scyne by TheJackiMonster 2015-12-15T21:18:00
Good job for not alot of time. Controls felt good.
Foon → Ludum Dare Explorer → Users → ThreeLivesGames
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Lost Kas | jam | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Destination: Gravity | jam | 109 | 3.84 | 3.59 | 3.89 | 3.95 | 4.08 | 4.05 | 3.83 | 73 |
Good job for not alot of time. Controls felt good.
Hey! Nice game! I enjoyed it a bunch! I think maybe if you gave the player quick acceleration on pressing the button rather than the press twice thing would've helped the feel little. All in all really cool!
Great job! It was super cute!
So cute.
Okay game, a little short, but the idea makes me laugh.
Fun game but I didn't really enjoy the music, but that's just my taste.
Awesome game. Super nice art and an interesting take on the theme.
A little clunky, but it was pretty fun! Good concept.
Super fun! The characters were all super cute! Great job!
Fun game! It kinda sucks getting stuck, though.
Fun, hard and good graphics.
An interesting idea! I think you would have benefited from using two keyboard buttons to like... pump the bombs.
Very pretty game, but controls could use some work.
Really cute and super clever! Great job!
Really cool idea, well executed for the time you had.
Good concept! It would definitely benefit from the ability to move around, maybe by pressing both buttons at once?
Interesting little game. You managed to tackle both themes with only one button! Great job.
Fun game wish it was longer.
Funny game, wasn't really my type of game but still was fun.
Funny concept.
Very fun game. Audio would be nice, but still a great first game.
For game jams I would try and use a smaller lib. Could increase the speed.
Awesome entry. I couldn't get very far as the difficulty was pretty up there, but it was fun to play never the less. Really nice graphics too.
Funny and fun. Nice drawing of Trump.
A few glitches and could use a little more art, but a really fun time passer.
Hey! Abyssal Zone was super fun! I love your limited color palette and the mechanics were cool and in keeping with the theme. The only problem I ran into was that the reset function wouldn't work, so I couldn't get too far without having to restart. Great work, though! Beautiful art!
Funny and good controls.
It's a good idea but not really fully fledged.
Getting a game done on your first LD is pretty amazing.
The graphics were really nice, simple and clean. It was pretty fun, but not being able to ram other players felt very frustrating to me. That combined with the fact that the ai never messed up, at least in the time I played, it didn't really feel like you were racing anyone but yourself. It was also slightly annoying that the camera didn't focus more on you when you were in the lead, but the controls were very smooth allowing you to react even if there wasn't much space to see.
As others have mentioned there are a couple glitches. These might have been the reason I couldn't have beat the game as my power disappeared, or maybe I couldn't figure it out. Love the name.
Hot damn dude! I love the lighting effects, art, and mechanics! I hope you work on this some more, and if you do, let me know!
Was really fun, the sounds effects were nice. Played for half an hour and still couldn't beat the level but i've always been bad at puzzles. Could definitely see myself playing for a while.
Nice! I really enjoyed the bow physics! I wish the chicks flew away a bit more slowly so you could have a little duck hunt vibe.
It's so fast, dawg! Like fast bullet hells are cool, but I feel like this game needed a bit more care in it's pacing. Like, maybe making sure the enemies spawn farther away from you, making different enemies have different movement patterns (like perhaps the meat guys could hop like fleas), and slowing it down a bit would kind of increase the agency of the player while maintaining a high level of challenge.
Really good job! The aesthetic was nice and the puzzles were challenging. It would have been nice to start the player over in the previous room if you died, rather than going all the way back to the beginning, and I felt the writing was a little sloppy. The puzzles really kept me engaged, though, and I loved the twist at the end!
This game got my imagination going for sure, but it's just too unclear to the player what is actually going on. I think I might have to experiment a little more...
Thanks for checking out our game! Your game is really nice! I got to level ten, which I imagine HAD to be the final level. Your difficulty curve was absolutely sublime. So many times during the game I thought to myself "this has to be the last stage," but it managed to get harder, but manageably so! My only complaint is the the arrow puzzle (the one at the very top right) is either pretty finicky, or I didn't understand how to use it, because I had to result to ignoring it the whole time. All in all, great job!
Music and art were great! The frame rate was really dragging on my computer for some reason. Anyone else having this problem?
Really fun, a simple concept executed well. The ui is really impressive for a jam game. I think the tutorial could be a little clearer as I was confused about disconnecting calls at first, and maybe the game could be a little more lenient at first. I really enjoyed the music and sound effects, and the report cards were pretty funny. I also couldn't fine the web version of the game, but I might just be missing something simple.
I really liked the atmosphere of the game, however after getting through the gate I was stuck for at least 10 minutes. It was hard to see if I was interacting with my clicks and some audio feedback would've been nice. The controls were also a little strange, but as a whole still very impressive for only 10 hours.
@urielgamedev Thank you! Crypt of the Necrodancer was definitely one of our influences! As well as Kubo and the Two Strings, Zelda, and this:
https://www.youtube.com/watch?v=kmqOV4JkRcs
@scriptorum hey thanks for trying not a 100% sure I linked everything correctly on the mac version. Could you tell me what version of Mac OS X you're running?
@fundamental.phantom thanks for checking all that man. Really cool info. Ya a lot of the music stuff is currently busted. We just ended up running out of time.
Nice. Good art, the music was really good, and the mechanics were solid. Agree that the jump could have had a little more car put into it. I'd love to see more!
Also nice dialogue sfx!
I felt like there could have been easier to see the health of things without having to click on them, and I wasn't really sure what scouting did. A timer would have been really helpful as well, but the core of the game was pretty fun.