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Survive
Survive
By peejaygee
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 53 | | |
| Audio | 635 | 2.19 | | |
| Humor | 669 | 1.83 | | |
| Theme | 708 | 3.41 | | |
| Innovation | 832 | 2.48 | | |
| Graphics | 832 | 2.29 | | |
| Mood | 856 | 1.85 | | |
| Fun | 922 | 2.21 | | |
| Overall | 953 | 2.29 | | |
Comments
Nice simple game. I like how it forces you to keep moving. It seems like the game just keeps going unless you get hit on purpose or forget to keep moving. I wish the wrench shot in a consistent direction, as it seemed to shoot in a random direction every time.
I have no idea what I was doing. It seems like a shooter that's got way too much randomness (shoot direction, "enemy" appearance) and too little player interaction. Just move and shoot. Or am I missing something?
It's probably really difficult to hit the targets, because everything a player can do is timing..
I find it very hard to hit stuff.
ohmmus
2015-12-15 20:55
Nice and simple game! Great work finishing!
Feedback:
- I'm not sure why I would have to stop in the game. The sprockets don't fire often enough for me to need to stop to avoid any.
- Bolt/bullet speed takes the wrench's movement into account. If you removed your speed from the bullet, and made it move a little faster, the consistency in bullet speed would allow you to time your shots to hit the sprockets. Right now it's just a little too unpredictable for that and it ruins some of the fun for me.
- After a while I found things to be a bit repetitive. Maybe even just another visual of a sprocket would have kept things interesting. Or maybe a power up of some kind that you have to shoot to pick up? Bouncy bullets, or rapid fire. there are a lot of options you can try =)
Overall though, the game is playable and complete. Well done!
Maybe I'm missing something? The movement drains like crazy once I budge just a little bit. Kind of too hard because of the randomness.
Confusing and hard.
wooltech
2015-12-20 00:41
I like the idea of having to keep moving - a bit like Speed with a spanner instead of a bus!
Interesting approach "two button controls." Feels like the speed/enemy rate could be increased a bit because it was pretty easy to stay moving.