parias001 2015-12-15 07:01
I am really impressed by this. It's so awesome!
Foon → Ludum Dare Explorer → LD34 → Hyperdemocracy
By dreyan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 77 | ||
| Humor | 31 | 4.07 | ||
| Audio | 33 | 4.14 | ||
| Mood | 55 | 4.07 | ||
| Innovation | 86 | 3.84 | ||
| Overall | 95 | 3.87 | ||
| Fun | 207 | 3.56 | ||
| Theme | 389 | 3.80 | ||
| Graphics | 412 | 3.64 |
I am really impressed by this. It's so awesome!
Although the game didn't have much variation in features, the only feature available sure was detailed. I loved just watching the chat and enjoying the music until I lost connection.
Enjoyable little game. Reminds me of Papers, Please! Quite short, but more than passable for a game jam and, if longer, I probably would have been bored (without more exploration pieces). A nice experience as is. Growing theme seems a bit off, as it changes more than it grows. Still good.
worryingly realistic chat simulator! interesting and amusing game, great writing, nice job!
Fantastic game! The pixel art was really good and the story was awesome! :D
Awesome game ! :D
I assume the theme of the game is "Two buttons control", and to me this game is really close to that theme :D
I love the contrast between the cold city and the funny chat. A really well made game.
Chat room chatter is so good. Really neat way to convey a story. I liked the world that was created here.
Awesome Job!
It was a very fun start on a game that feels like it wants to become something much bigger. Nice work. It would have been nice if the interaction with the voting machine was mapped to buttons close to the keyboard controls so one didn't need to use the mouse. If the chat didn't clear on voting would have felt more "natural" too, but maybe insert a status into the chat "* You voted YES on prop 1420" or something. I would love to see this voting economy-dystopia continued into a full adventure/exploration game.
Honestly Local Minimum I agree with all those points, there are definitely a lot of things that could have helped the player digest the narrative
Great concept, the chat made me laugh out loud several times. It's also just as long as it should be. Nice job.
Really cute and super clever! Great job!
lol this was pretty unique... I liked the concept and art though. Quite a nice game :)
Congrats to wrtitters and musicians. Great work with the feels!
A very innovative and clever game, I like it. The music is very enjoyable as well. Well done!
I really appreciate this game. The chat text is genial! Also liked the music and art.
I was not able to actually play. I just got a black screen with broken lines and occasionally some broken images. (Windows 64-bit if that helps)
Dood idea, liked it
Amazing game. Congratz :D
Short but sweet, good writing and sound design. Also liked the graphics. I understand it's a jam game but I would have liked a bit more actual interaction to make it feel like anything I did actually mattered. As a story it's wonderful and I definitely got interested in the universe.
Nice idea!! It would be cool you could go outside the city or something. Great job though.
This was so immersive -- the most of any game I've played in ludum. It felt like there really were other players on the other side of that chat. Hell, I wish there were I'd play forever (COULD YOU PLEASE MAKE THAT HAPPEN NEXT?!). Excellent job!
Incredible.. Amazing work guys.
Great work.
Running the .exe also doesn't work for me. The first time I saw what looked like an atlas of images, and then broken lines radiating from the center. I could hear the music though. I'm on window 8 x64.
short but sweet, I'm amazed how many lines of dialog you fit in, and they were pretty funny as well!
great job :)
It's an interesting dystopian setting for interactive fiction, but at the moment it's not very interactive.
The only interaction, the voting, has no effect. This is to drive in the point that a single vote alone has no power, I presume, but I inferred that from the chat messages alone so what's the point?
The one motion where a single vote does get a reaction from the chat is also scripted to always have that one vote no matter what I choose, why take a way the only vestige of agency?
That's one thing I really dislike about this kind of interactive fiction writing. It's all a smoke-screen easily revealed by replaying with opposite choices. Reading this as a novel or a visual novel would have given me the same content in a more compelling form, i.e. not as a slow chat drip feed.
Some suggestions:
- Make those few close-call motions matter. Don't force the outcome.
- The moving around bit is completely unnecessary and could be replaced by an image of a room where clicking the computer would start voting, clicking the window would look outside, etc.
- Come up with more ways to interact with the chat and people outside the chat, after all that would totally happen in this kind of world. Branching dialogue trees, hazy pattern matching, relationship simulations... There are a lot of tools to include meaningful interactivity.
Awesome! I really liked the personalities of the different persons.
Very interesting!! I really liked it :D
The chat really makes this, even the "typing speed" is accurate, i just sat there reading it vote after vote, so good. I love how you created such a captivating setting and characters with such a simple interface. Super impressed!
One thing i might add: i didn't think to check if the environment changed after each motion was passed until the first day was done, and think i might have missed some content because of it. Maybe that could be fixed if you returned to the room after each vote, or each passed motion at least? It would break flow a bit, but it might be worth it.
Also, none of my neighbours have a computer; how are they performing their CIVIC DUTY?!