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yumaikas

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201738A Small WorldOmega Llama in: Bullet Surfingjam
201637One roomFateful Cavernjam4763.293.432.573.902.953.102.472.9048
201534Two Button Controls / GrowingOmega Llama!compo7922.832.652.733.262.452.542.862.6161

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by yumaikas

LD34 — Two Button Controls / Growing

Snowball Rolling Simulator by Connors 2015-12-14T03:53:00

It does hit the theme. If only it had a British narrator reading something like Narnia...

Growth by Cherno 2015-12-14T04:04:00

This game takes a lesson out of the pages of Super Hexagon: Have a superb soundtrack. Make trying to guide an out of control plant fun.

Asteroid Panic by Finestep 2015-12-14T03:31:00

Wasn't able to multiplayer, but seems good.

CMDR LR by timtipgames 2015-12-14T07:57:00

Good game, L-R arrow keys would be nice to have.

Beardgrow by esayitch 2015-12-14T06:37:00

Such beard, so testosterone.

Cavern Climber by fashionbatman 2015-12-14T06:06:00

Controls are a bit.... Hard to get used to.

A Genetic Mess by sprawl 2015-12-19T19:23:00

Liked the music, but it was hard to figure out how the monsters were supposed to work.

Petal Hill by fishbrain 2015-12-14T06:50:00

Really good song and sounds.

Expando-ship by FireSlash 2015-12-14T03:19:00

Music was not as bad as advertised.

Simultaneism by Bogden 2015-12-14T06:23:00

Definitely try this game. #nospoilers

grow by shaulor 2015-12-14T04:46:00

On a laptop screen, that font is *really* hard to read. Also, build a money maker first, otherwise you're stuck.

The game has some potential.

Nationbuilder by killthealias 2015-12-14T07:28:00

There's not much here other than a decent song and large grid of cells to click into. On the positive side, it's not painfully hard.

circular triangulation by JulianMH 2015-12-14T00:38:00

Nice game. Level 3 was a bit of a difficulty spike.

Subcell by Chris Delta 2015-12-14T04:35:00

I am getting a "Number of vertex components must be a multiple of two" error.

Bellows by TaylorAnderson 2015-12-15T01:44:00

It's funny how the music for this game sets it in a very steampunk place, even though the art is rather abstract. Good Job, TaylorAnderson.

PlayHard by JohnGalt 2015-12-14T05:42:00

Sleepyness. It seems that fiction reflects reality with this one.

Yarnful Days by amras0000 2015-12-14T06:14:00

Very peaceful game, pretty to look at.

FLOW by Romixal 2015-12-14T05:48:00

Definitely run the Windows version of this, the web is almost unplayable

I wasn't sure what the point was, can this game be understood?

Pop by mcmahoniel 2015-12-14T06:29:00

Not being able to restart kinda makes it hard to replay.

Tri-Fission by Reisen 2015-12-14T06:57:00

Interesting mechanic, a bullet hell is still a bullet hell hard. Some music would have wrapped it up very nicely.

Grow! by fede0d 2015-12-14T07:20:00

This game didn't scale well to a high DPI OnePlusOne screen, and the sound was a bit one note, but good game in other aspects.

Opcode-Powered Shuttle (working title) by Guard13007 2015-12-14T07:11:00

Needs some work. It's hard to tell where you're going to go, or how you go there.
OP codes are an interesting idea though.

Avoid and Un-Avoid by Andrew 2015-12-14T03:38:00

Not bad, would have been better with a some kind of music.

Mine Rail Shooter by Ybalrid 2015-12-14T06:45:00

Protip: You can turn around, give that a shot.

Nebular Worm by jcwelgemoed 2015-12-14T08:41:00

Best 360 degree snake controls I've seen so far this LD. Great game, biggest way to make it better would be a soundtrack.

Lights by gironC 2015-12-14T03:48:00

Good sound and graphics. The game spikes really highly in difficulty though, so it's hard to see much of it.

Bridge Balance by blohod 2015-12-14T04:11:00

A timer for the next log would really round this off. Fun regardless

Asteroid League by mlepage 2015-12-14T07:41:00

The twitchy controls are a bit to get used to. If you expand this game later (and I would, it would be lots of fun with a little polish), definitely make better collision sounds.

8/10 would recommend.

PlantBoy by siObyte 2015-12-14T05:51:00

This is definitely worth taking a little look, if only to see what it 48 hours of work on a GB game looks like.

SKYBOUND by trueboolean 2015-12-14T06:02:00

One of the best sounding games so far.

Omega Llama! by yumaikas 2015-12-14T04:26:00

@Deimitri0xFF

The Löve runtime is now bundled in the .zip

Omega Llama! by yumaikas 2015-12-14T05:00:00

Sorry about the packaging problems. I've tested it and it is working on windows now.

Omega Llama! by yumaikas 2015-12-14T06:21:00

It lets you jump between planets.

Omega Llama! by yumaikas 2015-12-14T08:25:00

@timtipgames

I was thinking of making more progression based on the rope, but I didn't have time to write code to switch the camera, among other things. I may revisit this in a future LD, or soonish.

Omega Llama! by yumaikas 2015-12-15T01:18:00

rxi:

It should all be fixed now. The game is winnable, but it's currently 35 waves long. I'm beginning to realize that without making that specific, most people don't even try for it.

Gravity Shifter by Soka 2015-12-15T01:27:00

Good soundtrack, but the level design is *very* hard to navigate, which makes it hard to get into it.

Man, that song is nice.

Journey for the light by rosden shadow 2015-12-14T05:34:00

Could use a soundtrack, other than that, very fun. Hard to complete though.

Journey for the light by rosden shadow 2015-12-14T05:37:00

Could use a soundtrack, other than that, very fun. Hard to complete though.

Player needs more dakka. http://tvtropes.org/pmwiki/pmwiki.php/Main/MoreDakka

LD37 — One room

Automatous Room Builders by Zee 2017-01-02T11:09:00

It was a little hard to figure out at first, and it seems rather fiddly, since the puzzles are based on a grid, but the movement is on an analog sort of thing. Interesting idea, seems like something that'd be a good fit for mobile phones.

Spot the Different by Paul Sinnett 2017-01-02T16:43:00

I would add something that lets you know when you've found all the differences. Other than that, not bad.

Exit The Room Update 1.1 by Artsicle 2016-12-13T05:48:00

This game was missing...something to keep the player engaged. Most idle games have a little animation, or pour out snark, or something.

Strexter by Ryusui 2016-12-13T04:20:00

The game is really nifty and has a neat continuous game progression, and it's been juiced pretty well. My only complaint was that it wasn't quite clear that the orange stuff just slowed you down.

Galactic Arena by Stalker_23b 2016-12-18T21:14:00

Pretty fun, couldn't get past the green alien snakes. Controls felt fluid, other than the "skating on ice" feeling.

Tangent by rxi 2016-12-19T23:50:00

Great game overall. It's very well polished and fun to work with.

Elevator Samba by euske 2017-01-02T10:05:00

This game was quite fun, though a little tricky to figure out. I'd make your down-jump a bit stronger, but most everything else was quite enjoyable.

Entropy by Cosine 2017-01-02T09:48:00

The shooting in this is a bit wonky/hard to use. It's backwards of what it should be in terms of windup/charge. The animation on the player movement is pretty decent. Some gun sound effects and/or an ambient sound piece would have helped a lot for setting some kind of atmosphere.

Danger: Mondays by Gamepopper 2016-12-19T15:08:00

Quite funny!

TELEMATICS by rnlf 2016-12-23T18:18:00

Man, what an interesting game. It makes me think of a pared down version of FNAF, almost. The balance of aggression/not gameplay was also interesting.

Endless by Crazy046 2017-01-02T09:42:00

The game was sort of fun, I had to look up a solver for the last part, as it was much harder than the previous puzzles. The ending was also funny.

KonMatch3 by sugarbyte 2016-12-13T06:10:00

The game was really neat, although it was a little hard to tell what would match with what when they weren't the same thing, and winning vs losing was unclear.

Warehouse Wallop by Aumni 2017-01-02T09:57:00

Overall, this game needs a bit more feedback, so that players can see themselves on the background from the get-go. Sound would add a lot as well.

Room One by BlackQuiltro 2016-12-19T04:50:00

This game needs a *lot* of work on it's first impression, so I'd focus the polish there first, either by adding a tutorial, or by increasing the feedback that players have on how to control the squad.

This game meshes realtime gameplay with controls that feel like they belong in a turn based game. The enemy spawn rates are not tuned to allow for learning these controls without dying 3 times. My squad also feels rather dim witted when they won't turn around to shoot what is shooting them.

I'd make the vision cones of the squad always visible, and I'd widen them up a bit. I'd also add a little feedback when your mouse hovers over a squad member, to help indicate that they might be clickable.

I've also had the game crash multiple times, that will need to be cleaned up a bit.

The audio also needs to re-mixed a bit, either to make the lasers less loud.

The game could be interesting as a top-down shooter that focuses on juggling 3 teammates, but I'd like to have the idle AI be a little smarter about what it does when I'm not controlling it.

Spacedoor by Ant0nin 2017-01-02T09:19:00

This was quite enjoyable as a short experience. It only took me 3 trys to get it figured out, but the audio design was quite nice.

rotomanor by jelch 2016-12-13T06:23:00

Great presentation. What' I'm supposed to do is a little ambigous, and the mansion it rather difficult to manauver, but I could listen to that song for quite some time, wandering the halls of the rotomanor

Fateful Cavern by yumaikas 2016-12-13T03:05:00

Ok, this is finally pretty much done and (hopefully) bugfixed, if anyone wants to give it a go.

Fateful Cavern by yumaikas 2016-12-21T00:34:00

Karai17: We've been working on polishing the game, but didn't want to post a link to the updated version yet, so as to not bias judging if both were linked here.

Room Zero by g12345 2017-01-02T11:30:00

Something was a bit strange about the movement, both the player's and the enemies.

Pinch by synthetic-entropy 2017-01-02T14:45:00

Nifty mechanic and art. It seems that the player orientation gets a bit confused when holding/releasing arrow keys.

Mr. Barbel VS Hell Vise by onixowl 2016-12-13T05:41:00

If there is an end to the game, it's tuned a little on the difficult side. Other than that, nifty movement.

LD38 — A Small World

Transistor Soup by stuntddude 2017-05-16T02:17:01Z

Good job with getting the simulation working well. That part was pretty impressive. My only complaint is that I'd like to have OR gates at some point, instead of running wires together. I did get stuck at Add 3, and I did spend a decent amount of time on it, though I'm ready to move on at this point. (Logic gates can only stay interesting for so long).

Path of the Rabbit by managore 2017-04-30T18:24:22Z

Quite a well executed take on Tsuro-style gameplay. I did not hear any music when I played the version in itch.io. Is that how things ended up, or did I accidentally mute it? (Edit: Never mind, it was just very quiet)

The sweep animations looked slick, and the bunny animations enjoyable. I will say that I was initially confused about the tutorial until I looked closely at the itch.io page. Is that the usual?

Tiny Tony by Firewill 2017-04-28T20:27:34Z

The music was quite relaxing, however as pointed out by others, finding the player and the control scheme were both a bit off. Still, good job pulling something together, especially with such a large group.

Re:post by Terrabalt 2017-04-28T20:34:22Z

The game could use a mouse-lock. It's also rather hard to tell what's going on at first. Interesting 2D effects, however.

World on the Tip of a Ballpoint Pen by HacksawUnit 2017-05-16T03:23:35Z

Somehow you managed to inject emotion into a pen-click. Even with the lower level of gameplay, what's there is really good.

I do agree with @stuntdude that the camera needs to track a bit closer to the moving player thing.

LD38: A Space Odyssey by datMarv 2017-05-17T00:04:10Z

There's promise here, but a few things are a bit off: Most Tower Defense games have a pause button. For me, on a laptop screen, the hit detection for the GUI was really off. The planets moved *way* too fast, even when you were zoomed in.

The few times I was able to zoom back and watch as waves came in, it was a fun to watch, but the UI is really hard to use.

Crater Creator by navot 2017-04-28T20:15:12Z

Overall, pretty well executed. A little ambient space music might add a bit, but the writing and intro was quite enjoyable, and the core gameplay seems about as good as a 2D asteroid crashing sim could be.