eruiz00 2015-12-13 10:22
Hey interesting concept
Foon → Ludum Dare Explorer → LD34 → Tri-Fission
By reisen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 22 | 4.17 | ||
| Coolness | 2 | 82 | ||
| Fun | 200 | 3.57 | ||
| Overall | 202 | 3.62 | ||
| Theme | 372 | 3.86 | ||
| Humor | 425 | 2.48 | ||
| Mood | 444 | 3.00 | ||
| Audio | 481 | 2.63 | ||
| Graphics | 654 | 2.79 |
Hey interesting concept
Quite difficult, I had trouble figuring out what was going on. But it is an interesting concept. I like the sound, and the ending :)
Woah, my favorite game I've played so far. Really cool. But super super hard. I lost all my lives before I even knocked one arm off! Great Game.
Interesting concept....
Looks really cool. Will there be a mac or web build so I can play?
An interesting mechanic, but using it effectively seems very hard. Otherwise, the game is looking a bit plain.
@Fanttum: Good news! I've just added a Mac build. :)
Interesting mechanic, a bullet hell is still a bullet hell hard. Some music would have wrapped it up very nicely.
This seems interesting, but I can't play since my x key only works about 20% of the time! lol. Nice concept though ^_^
This thing is so addictive and fun! Great concept, well executed fun little game. It takes a lot of careful timing to get good at. I love it so much I'm going to keep it on my hard drive.
Nice concept, a little bit too frustrating, but nice work
Awesome idea and very well executed, I like how unforgiving it is without being unfair. All it needs is a high-octane soundtrack ;D
Erf, I have a crash at the launch :/
(but also I'm on windows xp ...)
That subdividing mechanic it's really cool. Nice idea.
@Reisen good news I got it,
Bad news.... it crashes on the title when I try and move :/
Great concept! Too hard though
Really good game ! Cool idea!
Wow, really love the concept
would love to see it evolve in a full fledged game
Very innovative, but hard to get used to.
great take on the genre. I'm not much of a bullet hell player but the pause and move mechanic gives me chance to think I usually miss, haha
Wow, that's a nicely refreshing take on the bullet hell genre. I really enjoyed it! Ridiculously hard, as it well should be. I hope you take this concept further after the jam!
Very weird idea! I like it!
Really interesting concept and pretty fun to play, if a bit punishing. However, I felt like the two-button control theme was just stuffed in there, and it ended up hampering the design. It would have been much more fun on a controller with an analog stick and a button. Also, the audio was really grating. Consider finding samples on the internet instead of synthesizing sounds. Just to nitpick (everything else was good besides what I mention), it could have benefited from a player healthbar.
Second pattern is the easiest. Third pattern is very easy too. First pattern is passable even for noobs even though it is harder than the following two. But the fourth pattern... It is the definition of insanity for this control scheme.
Graphics are clear, ship's hitbox is easily visible, audio may be a bit annoying, but it is something you get used to. The lose message is a bit too depressing.
Very fun and creative! I actually wasn't expecting such depth from such a simple control scheme. The design space that could potentially come out of this is very intriguing!
Best game over screen! This is a really interesting mechanic, if a little confusing at first. It's fun cutting paths across the sky in short bursts. If I had to say something negative: the splitting sound got pretty grating after a while. But that's an easy fix. Good job on this.
It seemed like bullets sometimes went through me without hitting, especially right after moving. This led me to believe maybe the color I picked made me immune to bullets of the same color that I picked, which would have been pretty awesome. But further testing disproved that. Even so, that could be one direction to take this if you ever care to.
Nice game mechanics, At first I was confused what to do but learned pretty fast :)
I wonder if some certain bullet hell game had something to do with the game idea ;)
Thanks god for the 0'th life - it was the only reason why I was able to beat the game :D
I love the way that you teach the player how to move without using too much text - it was preatty brilliant.
The movement are really cool, and play suprisingly nice with the shmup mechanics. I would add though a time limit for choosing the next jump direction. It felt as I could stay in the slo-mo forever.
Also I was kinda expecting some interactions with the rgb colors of the triangles and bullets, but didn't notice anything. It might be just me though ;)
Interesting and original concept, although quite hard to get used to, great entry!
Really cool combination of mechanics. If you keep working on this after LD34, I think it could benefit from using more than 2 button controls (specifically for selecting) -- still, having the game slow down while selecting makes it totally work. Nice job!!
Whoa. Have I seen anything like this before? This is with no doubt one of the most innovative game in this LD, and it's immensely fun too!
Super unique game! I included it in my Ludum Dare 34 compilation video series, if you’d like to check it out :) https://youtu.be/kf34--PMGMs