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Finestep

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingAsteroid Paniccompo4213.313.462.884.002.732.482.503.2950

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Finestep

LD34 — Two Button Controls / Growing

Shot Snap by DomNomNom 2015-12-14T05:26:00

I like it

Dunno why it's in this Jam, but I like it.

...I just realized you explained everything below the game.

I think it's nicer as a puzzle game to figure out.

Crabby Puzzles by Verrazano 2015-12-14T03:50:00

I like how the crab crabs about and the creativity in designing around two controls. Zoom left puzzles feeling rather trial-n-errory for me.

Asteroid Panic by Finestep 2015-12-15T22:02:00

Scorched: what you are referring to as white noise, is in fact, pink.

Stavros the DAVROS by DustyStylus 2015-12-14T04:45:00

nerf stairs

Harvest by rxi 2015-12-14T04:26:00

Very solid, but the small scale makes managing your stuff very messy.
A further ammo/food mechanic and enemy progression would likely add more depth.

Wargrow by Mixer 2015-12-14T05:55:00

10 seconds. Beanstalk op.

Graphical look is very nice though.
Hope you intend to flesh out the gameplay in the coming week.

Growy the Flowy by Optimus6128 2015-12-14T04:36:00

Very solid. The visuals are a reward in themselves.

Chaintanks by ProjectX593 2015-12-14T07:41:00

159 vehicles was enough to bring the game to sub-1-fps

Singularity Survival by FakeHair 2015-12-23T03:17:00

Very interesting; initially I found the controls to be inverted.
The difficulty ramps up way too fast, you essentially lose the moment the first ship hits the hole.

CHILL PILL by alvarop 2015-12-14T02:38:00

A simple game but very nicely executed. Firefox exhibited some strange behaviour during the zoom/newgame.

Space Elf by Farfin 2015-12-14T03:58:00

Very nice, shame it got cut short.

Yarnful Days by amras0000 2015-12-14T17:32:00

Pretty good as far as a walking simulator goes, but still, it's a walking simulator. I found myself playing only to see if something happens. If it does, it takes too much walking to get there (for me.)
Mouse was extremely sensitive for me, and I think you lose some effort in the button-dragging-yarn effect because the yarn overlaps so much.
The environment was fun, though.

From the Deep by scorched 2015-12-14T02:33:00

The visuals and idea are cute, but gameplay suffers due to the controls.

From the Deep by scorched 2015-12-14T02:34:00

And yes, island grow effect was rather... violent.

Seven Cannon Army by r8berto 2015-12-14T17:23:00

A cute idea but hard to effectively play because of so much going on and your limited interaction. Good visuals.

Seven Cannon Army by r8berto 2015-12-14T17:54:00

Oh, additionally, you should look into how you load your game; completely freezes firefox for me on newgame.

Tri-Fission by Reisen 2015-12-14T04:28:00

An interesting mechanic, but using it effectively seems very hard. Otherwise, the game is looking a bit plain.

Planet God by Doctor_N 2015-12-15T06:49:00

Sounds seemed rather loud

Evil Developer's Lair by Baecun 2015-12-14T04:47:00

looks like http// and nothing more, now

Stardust by Charzendat 2015-12-15T06:23:00

The asteroid was an... interesting design choice.

Not Enough Space by batmanasb 2015-12-14T18:01:00

A good start but too ambitious. Ship controls badly and there is not much a of a game here.

Fluffy Horde by publicidadeba 2015-12-18T16:03:00

Excellent game.

It takes a bit too long to start up and feels like you lose mid-way; bunny limit seems a bit low and it's easy to lose the game by trying to optimize your spending.

Growing light by Schurtz 2015-12-14T17:10:00

It's a very nice game. The design could be refined more; most levels were trivial to solve by hugging a side and spamming your attack at a slight angle. Experiment with removing the shooting mechanic altogether, even.
Tech-wise, the only thing that comes to mind is polishing the character-tile collisions: it's easy to get caught up on a corner.

I liked the game a lot.
http://i.imgur.com/UbNtqyl.png

Rogue Blast by Tjakka5 2015-12-14T17:52:00

Megalovania makes everything better.

I had trouble getting into the game; I couldn't figure out an effective strategy besides going back and forth and spamming into the masses. It feels that the game is too unresponsive to warrant an action approach, and yet too realtime to allow roguesque planning. Neither of the themes was recognizable ingame.

The confusing, shades-of-gray map visuals don't help. Quick improvements I can think of include a health bar and direction-indicating sprites for the projectiles.

Swarms in Space by HongerTrollie 2015-12-15T18:56:00

Fun, but the unresponsiveness of the miner and the tendency of the fighter to foray off the green zone makes gameplay more frustrating than it need to be. The fighter should prioritize bugs near the miner, and hiding the laser charge from the player is bad.
The swarm also encountered some logistics issues and got bottlenecked into a one-at-a-time intersection by an unfortunate arrangement of asteroids.
Still, a nice game and impressive enemy counts.

Dandelion by ProgramGamer 2015-12-14T06:38:00

The game seems technically sound, but the design is a real mess.
Ants eating strawberries to cocoon up to turn into grasshoppers?!
Videogame logic aside, the 'economy' of click larva, click fruit, click larva to fruit, click morph is exceedingly tedious to produce basic combat units.

Seems like you have a good base of a game going; you should carefully consider if this is the direction you want the game to go.