AVOID RINGS by misson20000 2015-12-15T03:23:00
Music was amazing. Game is simple yet brilliant. Well done!
Foon → Ludum Dare Explorer → Users → Baecun
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Evil Developer's Lair | compo | 776 | 2.88 | 3.00 | 2.62 | 3.58 | 2.60 | 2.49 | 2.60 | 91 |
Music was amazing. Game is simple yet brilliant. Well done!
Overall a really cool concept, and with some work I could definitely see this as something which would be worth selling.
Things I would suggest improving:
- When using a 1366 x 768 resolution the shots weren't really going where I wanted them, there was a big offset, so I'd suggest fixing that.
- Custom Mouse pointer: Since the background is so bright, I found myself loosing track of my mouse pointer, add that with the previous point and the gameplay experience gets quite frustrating, even when the game is very good.
Don't take the above comments as too harsh, I actually loved this game. Well done!
The postmortem was really well written, and I'm really happy to know you're releasing it on Newgrounds. One of the things that pushed me so much towards game development was a flash game that I used to play a lot when I was younger, and I'm certain your game can have that impact on someone else too. Keep up the good work man! :)
This game is amazing, I really hope with all my heart that you keep working on this, I'd love to play a finished version. The only thing I really think is missing is a way to kill the little ungrateful shits... '0 belief' ...
P.S: The joke about how the bible begins was hilarious, good job man!
Really enjoyed the music, and the fact that it was so customizable, with the perks and even changing the color of the player. Well done!
The game is actually quite fun after the pink enemies start to appear. Only thing I would point out is the sounds: they're waaaay too aggressive, and kinda break the playful mood that the music itself gives
I made it to wave 11. Up until wave 9 it was really boring, if I'm being honest. The controls felt great, and I really liked the mood that the game was setting visually, but I think the music sort of ruined it (a bit too repetitive, if you ask me). I know it can get hard to have time for music in just 48 hours, so I ignored that and played until level 11, even though the music made me want to quit at around wave 3. The concept was great, I loved it, but because the first waves are so slow, and the player is able to set turrets forever, when you get to the exciting waves you already have enough money to cover the map with turrets or just press "Kill All" when it gets hard. I hope I'm not coming off as too harsh, because I did like the concept a lot. It was pretty good for such a small amount of time to make, and this is definitely something I would buy on Steam if it were a bit more developed.
Very good game, enjoyed it a lot! The concept is brilliant.
Enjoyed it a lot, but as it was said before the music was a bit too repetitive. As for having to wait for the monsters to step on the mines, I actually think that's a good thing, it makes you more in the mood of being in a scary place and having to rely on unconventional methods. Well done.
BTW the web version doesn't work on chrome
Yeah, turns out I copy-pasted the http:// twice, it's fixed now. Thanks for letting me know.
Yes, for some reason it automatically put the http:// for the web version, even though there isn't one.
@makiki99 Thanks for your input, I'll take it into consideration :)
@batmansb I'm still not the biggest expert in gamedev, specially when it comes to porting. Is there a way I can fix the issue? I still haven't upgraded to Unity 5.3, would that fix it?
@George Thanks! It's nice to see that someone gets it. I didn't want to put a tutorial because I felt like that was somewhat insulting to the player's intelligence, but maybe it was needed. Thanks again for your comments, it just made my day :)
Thank you for your comments, everyone! I see that people are having troubles with the double jump, so I'll explain it: it works on a collision base, that means that if you want to double jump you need to collide with the wall again. The reason I made it like that was because I felt like the regular double jump mechanic (where you get pushed away from the wall immediately) was a bit too common, so I wanted a different spin to it. Anyway, it's really nice to get all this feedback, thank you :)
Very interesting concept, although there are some contradictions. When I first saw the game I thought 'oh neat, this looks like a twisted game show' and it kinda gives off that vibe... and then the music plays, and instead of this (almost comical) game show we get a dark depressive music, which doesn't fit the mood at all. Don't take this the wrong way, I actually think the music was good, just not in this context. Other than that, the game looks very good and it feels really right. Good job.
The game doesn't work for me, I'm on a Windows 8.1 64bit machine. The game loads up and the ship appears but nothing else happens. The number on the upper left corner changes but that's it. I've tried pressing the 'restart' button but that just makes the game crash.
I finally got it to work, turns out the dual_files one works better. I tried colliding into stuff but nothing happened, the ship stayed the same (pretty sure that's a bug). I can see what you tried to achieve for this game but to be completely honest I don't think it's quite there yet. The art style was really lovely, and was what made me keep trying to get it to work, so well done there. I do see the potential in this in the future, but right now it's quite dull. Don't lose motivation, though, I think you can make something really good out of this.
By the way, people are complaining about the controls but I like it, it gives off that space floaty feeling.
The concept is quite brilliant, very well done. I'm not sure if this was a one time thing, but at around 2.5k score for me the game stopped, I kept moving but the background was fairly static and the triangles stopped coming at me, only to resume at 6k score. Also not sure if it's intentional, but I've bumped against stuff on purpose and you seem to be unable to die, you just lose score, doesn't that kind of defeat the purpose of an endless runner? Or is there an actual finish line?
Don't mean to sound rude with all of the above, the concept was absolutely brilliant, keep it up.