mithreindeir 2015-12-14 03:16
Amazing!
Foon → Ludum Dare Explorer → LD34 → Lights
By gironc
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2 | 76 | ||
| Audio | 60 | 3.84 | ||
| Graphics | 91 | 4.07 | ||
| Mood | 124 | 3.60 | ||
| Theme | 184 | 4.07 | ||
| Overall | 263 | 3.52 | ||
| Fun | 458 | 3.18 | ||
| Innovation | 648 | 2.86 |
Amazing!
Pretty good overall and nice graphics.
It only lacks some polish and it is too hard for me.
By the way, I like the camera effect when you pass though the door.
this game, you play hours without see the time pass!
Very nice keep adding on after LD could be nice to publish.
This game looks great, and the music track is pretty awesome - Could probably use some more polish, but hey, it's Ludum Dare! Great work.
Good sound and graphics. The game spikes really highly in difficulty though, so it's hard to see much of it.
I was blown away with the art style, very nice indeed. Also, the music really added to the mood. I liked the idea of the two button controls, but the fast pace plays a bit against it. All in all, a solid entry that's very good to play. Congratulations!
Excellent graphics and music!
The music is amazing. The game itself is quite hard, since there is very few visibility, but as it has been said before, I also think with some work this could actually be a published game. Nice job.
Ughh I need checkpoints!
Nice graphics and really challenging!
Super challenging, but a lot of fun! Great job!
Sometimes I die, but for why?!!
Sometimes I live, and that makes me happy.
Good job on the graphics :D
I liked the idea of a runner where you change directions by tapping the button, but the difficulty for me is too high and not in a very good way. What I got is that the symbols were supposed to tell you if the path is safe or dangerous, but in practice it's hard to see the environmental hazards before it's too late, like when you have to take a fall.
I'm still not sure if that was supposed to happen, but even when I followed blue symbols ended falling into pits. I also couldn't figure out what to do after the second door, since I always die almost instantly.
Another issue I had is that when you have to walk to the left, the path is even less visible because the screen doesn't adjust to show more of the direction you are facing (it's always positioned to show more of the right side).
Now for some positive comments: I really enjoyed the music, made me want to keep trying the game even when dying multiple times (the quick respawn also helps with that). The transitions for when you enter a door are also very cool to look at. Graphics are quite simple but they do the job.
Anyway, congrats for being able to finish it, with more polish I think it could turn out to be very interesting.
Wow this looks pretty. Please make a web or mac port so I can play, haha.
Music is great! What did you use to make it?
Really nice pixel art, and the music is nice as well!
Lovely~ :)
This is a really interesting concept! The graphics and music are great, just too difficult for me :p
Very good looking game, and hard as hell!
Really well done, challenging game.
Amazing graphics, how can you even finish it in 48 hours!
Very nice game. Difficult though :)
i like very much the art style and the chiptune theme
the controls are quite ok but the game is too difficult for me
Real time killer !!
The music was the great mood to stay playing. I can not see clearly the obstacles.
Very funny
This game needs more polish.
Problem 1: Sometimes after a jump you just pass through the ground.
Problem 2: Falling off the world is a big problem.
Problem 3: Spikes are almost invisible, I was sure the game was just restarting randomly.
Now that that is out of my system.
I loved the door effect, graphics are great, except for the spikes.
Music goes great with this game, it makes you feel the sense of urgency. Thought about making these same controls for my game, but I thought it would make it too hard. After playing this game I know I would have been. :)
Ohhh, the game had so much potential..
The deaths are way too cheap (falling from the scenario)
You should focus the character on the center.
I still don't get the safe and danger signs..
Nice Game!
The best thing of this game is it's music.
The graphics are quite nice too.
And while I like the concept, I sometimes have a hard time understanding why I lost, maybe I jumped on a wall or hit a wall. Sometimes I enter in doors and there is no reaction time or I don't know I had to switch direction in the edge of a level. Also, maybe sometimes the character is very close to the near end of the screen instead of far away from what's coming to you.
Nice music! keeps me on the mood to keep playing. Also nice graphics.
Some Checkpoints would help, but really nice entry,even more considering it is your first one. Really good job!
Awesome art style and music. You can definitely get into a kind of flow state if you get a good run going, really neat game.
This game is amazing, bravo! the only problem is the difficulty, it's hard from the beginning, other than that, the concept is creative, the music and graphics are awesome, just needs a little gameplay adjustments. well done :)
Quite hard, I think some improvement could make the game more fun in the future:
- No fall of the map, seriously! You are punishing the player in the wrong way, he want to explore!
- Those spines and enemies can blend with the assets of the level, that's not good. Try to differentiate the danger using contrast (color, shape, etc), this is very important
- Maybe the character move too fast and jumps too little
- This kind of game need a checkpoint system, like Super Meat Boy. Those kind of system is what make the game addicting, people lose the fear of dying and start trying to figure out what to do to traverse that obstacle, they start to look at that as a puzzle
Anyway, very impressive work! 2D games in BGE is not easy to make!
Good job and sorry my bad english! ^^'
nice graphics and audio - it was a little hard to play but it was still a lot of fun
Nice work! Direction change gives some time to think over the situation. But I'm a bit confused. I thought pink plant were spikes at first, and red signs have not very obvious collision