Foon → Ludum Dare Explorer → Users → powerkraut_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Shape Shooter | compo | 363 | 3.38 | 3.46 | 3.38 | 3.78 | 2.52 | 2.86 | 52 |
powerkraut_ leaves an average of 18.0 feedback comments each event.
LD34 — Two Button Controls / Growing (18)
Laser Pew Pew by adamk33n3r 2015-12-15T18:28:00
I could see this being pretty fun, because I generally like arcade style shooters. Just a few tips I think you might want to consider when making a fast paced shooter:
-The enemy health is pretty high, and I don't know if this is by design, but it makes the player feel pretty powerless. If the enemy health was lower, you could make more enemies since the rate of fire is so high and it would feel more "action-y"
-The player movement speed is pretty slow, so you might consider making it a bit faster or giving some kind of boost to get around.
-Maybe some kind of explosion on an enemy's destruction, which you could further by giving a hitbox to cause a sort of chain reaction.
Nonetheless this is a pretty cool start for a game.
PEST by kostak 2015-12-15T17:49:00
Interesting concept, I thought it was hilarious how when your bugs are dead you could still yell at them to attack or retreat. I was pretty confused on the whole goal though, cool nonetheless.
Son by Henriq 2015-12-15T17:46:00
This is pretty nice to play in terms of tone. I liked the mood that it created. There's not a lot of motivation to keep walking besides just another line of text, though, so the gameplay got monotonous. It was an interesting experience though, so good job!
Run Forest by WilpelMakeGames 2015-12-15T17:30:00
It was cool, but I think you should work on trying to make the jump based on how long the key is held down. That would make it feel much better and give the player a higher level of control.
Flobe by Skinny Jean Death 2015-12-15T17:24:00
Really like your background and music, they seem to create a really relaxed mood together.
Lights by gironC 2015-12-15T17:16:00
Awesome art style and music. You can definitely get into a kind of flow state if you get a good run going, really neat game.
Vine Runners by ss64games 2015-12-15T17:07:00
I really, really like the music. Really chill game and cool idea.
Falling Aliens by Tutti Ankka 2015-12-15T04:08:00
Feels pretty satisfying to play, and I like the sounds. The boss battle is pretty neat too. Nice job!
Feed The Hole by krashja 2015-12-15T04:03:00
I really like the idea. It's an interesting risk/reward.
Wöbble by joe 2015-12-14T23:12:00
I really like the music and it kinda creates like a cohesive mood for the game. Really interesting game, good work!
The Journey East by gallerdude 2015-12-14T22:57:00
Some of the enemy design was pretty creative. I like how you introduced some of the enemies in a way that made them easy to deal with once, then they got harder to deal with.
BLUE CARROT by seththefirst 2015-12-14T14:31:00
I like your character art style. Neat idea for the theme.
Ortogonalis by pjimmy 2015-12-14T14:22:00
Pretty fun and original idea.
Two Finger Platformer by pedrocb 2015-12-14T05:09:00
I like the concept, but it feels really strange until you get used to the distances. Pretty difficult.
Super Spacesquids by timsjostrand 2015-12-14T04:36:00
Really like the art
Just Me and Only Me Against The World by adamgryu 2015-12-14T04:25:00
This is really, really good. I thought it was going to be just a simple arcade-y style game but the cloning mechanic is really great.
Vacuum Fish by ORECROS 2015-12-14T04:15:00
You should just make it to where you're always firing, there's no reason not to fire. I like the dodging mechanics though.
Two Button Zoo by loveapplegames 2015-12-13T03:43:00
This idea is really cool.