The Journey East by gallerdude 2015-12-14T22:57:00
Some of the enemy design was pretty creative. I like how you introduced some of the enemies in a way that made them easy to deal with once, then they got harder to deal with.
Foon → Ludum Dare Explorer → Users → powerkraut_
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Shape Shooter | compo | 363 | 3.38 | 3.46 | 3.38 | 3.78 | 2.52 | 2.86 | 52 |
Some of the enemy design was pretty creative. I like how you introduced some of the enemies in a way that made them easy to deal with once, then they got harder to deal with.
I could see this being pretty fun, because I generally like arcade style shooters. Just a few tips I think you might want to consider when making a fast paced shooter:
-The enemy health is pretty high, and I don't know if this is by design, but it makes the player feel pretty powerless. If the enemy health was lower, you could make more enemies since the rate of fire is so high and it would feel more "action-y"
-The player movement speed is pretty slow, so you might consider making it a bit faster or giving some kind of boost to get around.
-Maybe some kind of explosion on an enemy's destruction, which you could further by giving a hitbox to cause a sort of chain reaction.
Nonetheless this is a pretty cool start for a game.
Pretty fun and original idea.
Really like your background and music, they seem to create a really relaxed mood together.
I like the concept, but it feels really strange until you get used to the distances. Pretty difficult.
I really, really like the music. Really chill game and cool idea.
I like your character art style. Neat idea for the theme.
Really like the art
I really like the idea. It's an interesting risk/reward.
Feels pretty satisfying to play, and I like the sounds. The boss battle is pretty neat too. Nice job!
You should just make it to where you're always firing, there's no reason not to fire. I like the dodging mechanics though.
This idea is really cool.
It was cool, but I think you should work on trying to make the jump based on how long the key is held down. That would make it feel much better and give the player a higher level of control.
This is really, really good. I thought it was going to be just a simple arcade-y style game but the cloning mechanic is really great.