Sun Station by RARoadkill 2015-12-15T01:53:00
Unity. Of course not start. Excuse me.
Foon → Ludum Dare Explorer → Users → kostak
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Last in Space | compo | 3.00 | 3.00 | 2.44 | 2.50 | 2.33 | 1.81 | 2.38 | ||||
| 2015 | 34 | Two Button Controls / Growing | PEST | jam | 960 | 2.74 | 2.83 | 3.13 | 3.59 | 3.00 | 2.42 | 48 |
Unity. Of course not start. Excuse me.
Where have I heard the melody of your game?
Do not listen to them and do not add healsbar!
Reveal health right on the character graphically.
Good luck!
Soundtrack is amazing! Good luck!
Boring runner about the cat.
The html version lag hopelessly management.
This is a fun little game. Nicely done.
Playing my favorite genre - "assimilation". Unfortunately, many elements are missing - normal zoom, management, development, opportunities to incur "losses." We just "eat" and nothing can stop us, "finally." Unfinished Osmos / Solar2.
Master graphics and good soundtrack. Gameplay not bad.
I can use controls - push enter and space, but no effect.
I passed the maze and got nothing. I demand satisfaction! :)
I like the idea, but so far it is quite muddy implementation. A maze gerneryatya randomly or are they static?
Horrible control, but the idea is good.
It is necessary to make a smoother movement...
Good game, but webGL didnt work. Good luck!
It is a strange thing, but atmospheric.
The theme is fully respected.
Good luck!
Good roglice!
This is the first game which I liked in this jam.
Good dude, and you have the right tools. Good luck in the contest!
Nice graphics, control uninteresting, top members on points and completely banal mechanics - no innovation, everything, "the old fashioned way."
Good idea! But terrble control
I played with wife, the TV image is stretched, but there are interesting moments. Good luck!
Crash :(
http://puu.sh/lVUno/8845d1e3cc.png
Good game, would have been nice to have an endless mode
Hmm, I have a problem with management.
Step to reproduce:
launch round
I have 150 money
Click on the dollar sign
I opt for the first plant of 150 money mouse click
Description appears on the right, but the button to confirm no.
Click the X in the corner (more in fact nowhere to press)
In the game press everything, including Enter, backspace and up.
Nothing happens.
I can not understand how your game to purchase a building and hire people.
I liked this idea. Mechanics too old, but the graphics and realization of pleasant. Music liked, but apparently it is not the author, because Rating is not involved.
Developer of this game spent all the time on the music (good enough) and graphics (acceptable). But this game does not fit the theme, runner's mechanics is not interesting. I can't even advice anything.
This pretty banal runner “Up” has no value in the scope of mechanic's originality. Soundtrack is good. I recommend to increase difficulty gradually, instead of “ka-boom!” and then there is only half of the screen left.
It was too fast! I just chose a planet and that's it - THE END. Questionable fun.
Crazy brain wrecking adventure-puzzle with awesome music. Simply mechanics, but there is no so much sense in using only a keyboard – if rely everything on the mouse – the idea\essense of the game will stay the same.
Spacecraft OS 8 looks pretty nice. “Systems powering” resembles the same mechanics in FTL , but the need to switch “on the fly” makes it crucially harder – so while playing it makes you think that you need a couple of additional fingers. I think the interface may be improved: 1) Prices in energy units (how much it costs to switch on some function in energy-lines) 2) Let player to press buttons with mouse, so you don't have to do everything with keyboard. Enemies are disappointing a bit : they are pretty primitive and the only thing about complexity of killing them – is to press correct buttons promptly. So if problems with the interface will be fixed – enemies will become whipping boys.
Visually it's pretty interesting, the atmosphere is created through graphics and music – and this is the better side. Everything about the game design is in a bad shape: I studied screen-help, but have no understanding from it that Jung dealer crafts items by just filling all space in the craft's slot. There are a bunch of difficulties with objects positioning: they can't be placed close to the edge, especially small ones.
Absolutely unclear how to play and where is the fun here. Controls are awful, so just in the very beginning all the satellites falling on the planet's surface and … what's for? It's sad. Music is very mournful, reminds me of Simple Human music from Rick and Morty
It turns out it is necessary to compile independently? Maybe that's why this game has no reviews? DJT4JtL.png
A heartwarming puzzle about resources distribution. I recommend to add a tutorial button in the Main Menu. Also the moment of killing dragon looks pretty bad: some kind of yellowish strings flickering back and forth – looks like a bug. It's way harder to get through the tutorial than to complete the last "most difficult" level. You should consider further balancing.
Thank you all for the feedback!
@ristoretto I tried 5 variants of movement, but for pc this one came up most. The map was made at the last hour, so it's very simple, sorry :) The difficulty is balanced automatically - if the player easily passed 3-4 levels, the 5th will be much more difficult, but if he often made mistakes during 4 levels, the 5th will not be much more difficult than the previous ones. This is done specifically, so that it would be extremely difficult for the player to go through it without any mistakes. With music, everything is difficult for me, so I can only otmazatsya - "in space, the sound does not spread, and therefore no music" or even "here the dead space and debris, what's the music?" :)
@rs11s21n
Прекрасная идея.