FoonLudum Dare ExplorerLD42 → Last in Space

Last in Space

By kostak

View on ldjam.com

CategoryRankScoreCount
Overall3.0011
Fun3.0011
Innovation2.4411
Theme2.5011
Graphics2.3311
Audio1.8110
Mood2.3811

Comments

rs11s21n 2018-08-14 10:11

this is really weird... it work (yes have some problems like: when you start lvl you 50% have +2 death because game think you start to move, when you die or start new lvl game wait your click but for me it was strange first time and i wait when game start lvl. but it work) but i really not understand whats goin on XD and one more detail: lvl style is interesting but hero seems tooo strange and brouke mood for me)

divotionthebest 2018-08-14 12:14

Good Game. I think you can win this LD.

bro404 2018-08-14 12:27

This game is a bit weird, and even if it is pretty interesting, the execution makes the whole experience less interesting. But i guess it is still enjoyable ^^

ristoretto 2018-08-14 12:29

I like it!

The movement felt a little weird at first, but I got hang of it pretty quickly. It feels a lot like mobile movement, but surprisingly works quite well with the mouse. Mostly because then your momentum and click again it resets the speed, so you can stop dead on.

I like the map system, where you decided path in between rooms instead of inside the rooms. Would be nice with more crossroads, and maybe dead ends with pick ups?

Sometimes the trash rotates a little too fast, so you can't react to it, was it auto balancing the rotation / difficulty?

It would also be nice with some music or maybe just ambience?

There's a kind of floating around in dead space feeling to it :)

kostak 2018-08-14 17:43

Thank you all for the feedback!

@ristoretto I tried 5 variants of movement, but for pc this one came up most. The map was made at the last hour, so it's very simple, sorry :) The difficulty is balanced automatically - if the player easily passed 3-4 levels, the 5th will be much more difficult, but if he often made mistakes during 4 levels, the 5th will not be much more difficult than the previous ones. This is done specifically, so that it would be extremely difficult for the player to go through it without any mistakes. With music, everything is difficult for me, so I can only otmazatsya - "in space, the sound does not spread, and therefore no music" or even "here the dead space and debris, what's the music?" :)

@rs11s21n

blearn 2018-08-14 18:14

Decent game!

The "fling" movement mechanic is interesting but I think it's a little unbalanced right now. It's similar to old-school space game trajectory controls but being able to stop instantly gets rid of the challenge from counter-acting your momentum to stop/slow down. It would be interesting to see how it plays out if you preserve momentum through movement actions. I could also super-launch the character by dragging the line from the left side of the screen all the way to right. Having the ability to instant-stop paired with the ability to super-launch across the screen kind of trivialized the game.

In short, I think I was able to beat the game without the intended experience. Balancing the movement mechanic and/or the level design might help!

I like the map concept and the fact that there is an objective. I can imagine this being turned into a exploration game with branching paths and multiple possible objectives.

capital-asterisk 2018-08-27 20:21

Bizarrely unrealistic, but fun. I had to figure out the controls by myself, I couldn't find any instructions, a bit confusing because I'm more use to sling shot style controls; I never used the hammer thing, guessing it's to hit obstacles. I like the silhouette art style, but things like the rocket plume and blood don't really fit. I got use to the game fairly quickly, and started speedrunning the levels, which was enjoyable. Overall, nice entry.