jakecarewickgmail-com 2015-12-15 02:03
Awesome submission! I love the controls, and it's impressive what you've accomplished with the AI. The graphics are also great!
Foon → Ludum Dare Explorer → LD34 → fungus fungus fungus
By mattwoelk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 308 | 3.42 | ||
| Theme | 356 | 3.84 | ||
| Graphics | 537 | 3.42 | ||
| Overall | 572 | 3.26 | ||
| Fun | 602 | 3.05 | ||
| Mood | 779 | 2.83 | ||
| Coolness | 1922 | 33 |
Awesome submission! I love the controls, and it's impressive what you've accomplished with the AI. The graphics are also great!
Neat idea, the AI were quite easy but I could see this being fun with some friends.
Kudos for nailing the growing theme, not really sure about the two buttons since there were no buttons (other then the reset button) used in the game :D.
I played with wife, the TV image is stretched, but there are interesting moments. Good luck!
pro tip: wiggle! (what does that mean? smash randomly in every direction? well lets try that) *1 minute later*
Player 1 wins! yay
Nice game mechanics in this game, and im glad I could play against AI too :)
I really like the idea, even if the controls was one furious wiggle-session (not typically to my liking). Really enjoyed the art style and the setting. Would have been so nice to have some growth-related music. Maybe a tune build from four tracks, one per player and have the current score be reflected on the volumes. It would also be interesting if there was a way to increase the level of dynamics in the playing field as there's a very short early phase when one grabs land (very important) and then one defends that land. More or less. Cool entry though.
Nice use of theme, I never thought watching mould grow would be so fun.
Interesting concept & mechanics. I didn't really want to hammer on my gamepad analog stick too much, but still managed to win. Think it could be more interesting to not rely on wiggle so much, but don't have any idea how that would work.
very good idea
It's definitely an interesting submission. It was definitely a bit tricky to figure out what was going on exactly, since it seemed random whether pushing in a certain direction would expand my fungal empire or just waste the lives of by back row soldiers to no real effect. I'm not sure if the AI was just really good at countering or if the overall size of the population changes the calculations there.
The game's very difficult, at least against the AI. Seems like the best strategy is to do a landgrab and avoid fighting for as long as possible. Not sure if that's the intention.
Overall, this is definitely a very cool area control games, but I'd like to have a bit more feedback on what I'm doing or how the game's resolving the border conflicts.