FoonLudum Dare ExplorerLD34 → stutter step

stutter step

By evgenii-petrov

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CategoryRankScoreCount
Coolness368
Mood3513.15
Innovation4073.26
Humor5192.31
Overall5283.18
Fun5753.03

Comments

mithreindeir 2015-12-14 11:54

I always love to see rogue likes!

gene-z 2015-12-14 11:56

Crazy... Very Nice

niphram 2015-12-14 12:06

Interesting concept, once you figure it out it's quite fun!

bunn1e5 2015-12-14 12:36

Really cool, confusing at first though.

kmakai 2015-12-14 12:54

Interesting way to handle weapons/items in a simplified environment. Nice balance to the difficulty curve so far, as well. Great job!

reggianito 2015-12-14 17:30

Interesting concept. Not really a lot of fun, but a proper translation of the classic roguelikes we all love into two dimensions. The extra symbols as "bvackground" are a cute idea.

This is just personal opinion, but I think that you could add a lot of strategy and fun with some changes like
-after attacking them, enemies will follow you and pick up weapons in their way, so you can't just run until healed and try again
-holding both keys to pick up medipacks/weapons, makes picking up weapons not a chore (fuck you club stop fallin to my right side I don't want to pick you up) and some extra strategy involving saving health for later.

x92rwzb 2015-12-14 21:56

Pretty impressive!

pvtroswold 2015-12-14 23:05

Nice job!

kyace 2015-12-14 23:24

Nice use of the queue concept as an inventory manager.

Would have liked a way to tell how much damage/cooldown a weapon had without having to pick it up again (perhaps something like a tooltip/mouse hover?). Might suggest making the background characters darker than the weapon over head tiles (there were an embarrassingly high number of times that I though that '^' was a weapon/trap that the enemy was going to use against me). I would have liked some indication of how far behind me the fire was.

Over all, very nice game!

chaoscult 2015-12-15 09:23

In terms of gameplay per control key used, this game is probably better than nethack! Very good.

simoroshka 2015-12-15 12:51

Basically you can't make any decisions. And you only use one button. I really don't get the point.

oski 2015-12-15 22:01

This was a really interesting one! Good job!

rzuf 2015-12-16 13:52

Nice one! I love roguelikes, and this take on them reminds me of The Linear RPG by Sophie Houlden. :D

kostak 2015-12-16 19:00

Good roglice!

marod 2015-12-17 09:51

Interesting mechanics, but I think they need more work. Great Game!

losttraindude 2015-12-17 11:08

I can only imagine what would happen if mobs also used the same strategy to survive :P

Nice concept on a difficult genre! Congratulations!

crucknuk 2015-12-17 23:08

Nice entry. I wish I could have information about the weapon I currently have at any time, not just when dropping. Still interesting idea. Good job!

francoisvn 2015-12-17 23:33

Really cool. The "auto-pickup rotating through your weapons" thing felt a bit uncomfortable, but it wasn't terrible. If you make this a little bit deeper I think it would work really well as a pickup-n-play mobile game :)

blake_lead 2015-12-19 16:06

There is no much things to do but I liked this game. Well done !