Foon → Ludum Dare Explorer → Users → amYk777
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 36 | Ancient Technology | Amalie | compo | ||||||||||
| 2015 | 34 | Two Button Controls / Growing | Noise Runner | compo | 823 | 2.79 | 2.44 | 3.29 | 3.38 | 3.06 | 2.24 | 2.77 | 66 |
I liked it, but the game got boring pretty quick.
Couldn't beat mushroom level
Owls sorta creeped me out. Cool puzzles.
Awesome idea! audio could be improved
Audio was trippy and not in a good way. Great idea for a game though.
Too hard to focus on two totally different, fast moving things on opposite sides of the screen at the same time
i had no idea what was happening or why
Perhaps consider implementing some sort of concrete goal.
Controls were frustrating. I kept wanting to go back to pick up what I missed and explore, but the game didn't allow for that even though I was supposed to get that green dot thing. "Artifact" had no explanation. It was a ball.
Wish it was longer!
I didn't really understand the goal or the mechanics
We may have found a bug. If you crouch, you can't die. I think. The jump is really hard to control and too short. If you crouch and jump at the same time the animation stops. With some fixes and more story maybe this game could be really neat.
This is neat, but I became bored rather quickly.
Requires GamePad? >.<
This was very fun. I didn't want to stop playing!
Baecun, thank you for your comments.
With regard to collision with triangles, I did not want the game to end there so that the player can experience the visual presentation of the entire file if they so choose.
As for the gap of nothingness you are referring to, that is simply a large sequence of bytes in the NoiseRunner.exe file which are all set to the value of 0. I'm not quite sure why this is the case, as I am not very familiar with the way executable files are compiled. Regardless, if I were to implement a "fix" for this, I believe it would compromise the visual fidelity of the file being used. If I wanted to do that, I would just jump over large strings of 0's like the one you encountered. However, I prefer to preserve as much visual fidelity as I can.
I'm going to release a very small bug fix in a moment here. I noticed that I forgot to populate a nearly inconsequential array that was supposed to contain all powers of 2 within the range of [1,128]. This had no effect on the gameplay, but it did have a somewhat significant effect on what the background looked like. Stand by.
Alright, it looks like the update has been applied. Enjoy the marginally improved background art!