yumaikas 2017-04-28 20:34
The game could use a mouse-lock. It's also rather hard to tell what's going on at first. Interesting 2D effects, however.
Foon → Ludum Dare Explorer → LD38 → Re:post
By terrabalt
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 494 | 2.66 | 23 | |
| Fun | 532 | 1.90 | 23 | |
| Innovation | 283 | 3.09 | 24 | |
| Theme | 450 | 2.77 | 24 | |
| Graphics | 522 | 2.09 | 23 | |
| Audio | 1 | |||
| Humor | 408 | 1.95 | 23 | |
| Mood | 495 | 2.35 | 22 |
The game could use a mouse-lock. It's also rather hard to tell what's going on at first. Interesting 2D effects, however.
Very interesting game! I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/GZJJwwdwpaQ), if you’d like to take a look :)
Woah, what a fun take on the theme! Pretty unusual. Seems you were inspired by Papers, Please.
A quite original entry, I enjoyed it. As another commenter already stated, reminded me of Papers, Please. Good job!
Very interesting and fun game! I just enjoyed playing it!!
It took me a while to understand what was going on... I think the concept is new and it could be interesting, but at the moment it lacks motivation (the game seems to be nothing but busywork).
It would be nice if we could correct the selected blog posts, since sometimes we can missclick and use the wrong news. It would be also nice if we could "delete" news, as managing the bad news so that the TV is clean and good ones could appear is tedious and frustrating.
Anyway, good work! :)
An interesting game concept!
The mechanic of sorting through the news articles, and applying them in an optimal order to earn money, without your ratings suffering too much, was intriguing. It was sometimes a bit hard to move the headlines, since they could only be picked up from the sidebar, when clicking on the part that was actually inside the sidebar. In games like this, where you have a lot of activity near the edge of the screen, it would be nice to have the mouse cursor locked to the window as wel.
There was a nice interplay between the various game elements. Balancing money with ratings was tough, especially when there were no usable news on the TV, so the news<->storage<->PC loop worked well.
>Only post the best news. >Impending rent. Must earn money! >Untrustworthy... FIRED!
Not entirely sure what I was doing and the (deliberately?) plain graphics got in the way of that, I think. I think I came across a bug after the game over screen where some values weren't reset.
It took me a while to figure out how to move things from the TV to storage. I also kept getting the same news over and over again. It would be better with more stories.
I think a better explanation, possibly through graphics, would make it much more clear.
I liked the game but the effect with mouse movement was not fun for me. I would like to see some info regarding the clicks of the news I post.
Very interesting idea but in practice I really had no idea what was going on, even after I realised the first screen was my room and not just some abstract art :/
I think the concept is interesting, but the presentation gets in the way a little. I couldn't tell how the order of posts would affect the rating, but I think there might've been a bit of a language barrier. It took me quite long to figure out I could pin things to the sidebar as well.
The art is very simple, and not really in a good way. The top down view of bed, TV and computer doesn't seem optimal for the purpose of the game.
An interesting entry, I'd definitely consider it a prototype for a bigger project because the idea behind it - spinning news items into profit (or, for example, election-affecting civil discourse) - is a pretty current event.
Easily one of the best concepts so far I've seen from the theme! Graphics are unfortunately a weak point though, I definitely suggest working on your presentation.