mike 2016-12-12 23:03
I must admit, playing this game was actually pretty fun. It was actually pretty fun to play and was a time killer for sure!
Foon → Ludum Dare Explorer → LD37 → Fateful Cavern
By yumaikas
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 233 | 3.90 | ||
| Fun | 279 | 3.43 | ||
| Audio | 371 | 3.10 | ||
| Overall | 476 | 3.29 | ||
| Humor | 482 | 2.47 | ||
| Mood | 654 | 2.90 | ||
| Graphics | 654 | 2.95 | ||
| Innovation | 711 | 2.57 | ||
| Coolness | 826 | 48 |
I must admit, playing this game was actually pretty fun. It was actually pretty fun to play and was a time killer for sure!
Well that's a cool start to begin with.
Some variety would've been nice, but then again you've told us, that it's not completed yet. I'll stay tuned!
Ok, this is finally pretty much done and (hopefully) bugfixed, if anyone wants to give it a go.
Fun! On my 5th try, the top right corner says "82". Assuming that's some sort of score or damage indicator. Working fine on Linux via Wine.
(Hi from the LD Discord ;)
I'm seriously impressed!
Just reached the endboss and well.. He made short work with me.
I have had lots of fun playing this :)
That was really fun to play. Simple art style is making it even more cool:D
Simple and fun.
And also difficult, still haven't managed to beat it! o:
It was fun, but I found it kinda confusing... I didn't understand how you heal. Overtime? Did I pick up something and didn't realize it? And why does that moment where a different music plays and I can't attack happen? Did I do something wrong? Is it random? Can I prevent it somehow? Also, I really think you should try to adjust it so enemies do not spawn too close to the player. For me it felt a little unfair.
However, it's pretty nice. I liked the screenshake. Points would've added a lot, but you probably thought of that and just didn't have enough time to add it. Keep it up!
Nice game, I just wanted to keep playing and reach the end boss(which I never did).
Challenging! The numerous enemy patterns kept things quite interesting. Well done!
Very nice job. I feel like I should have been able to shoot diagonally and I wish there was a visual queue as to why I could only shoot during the "you have no more mana" song (which is what I'm calling it...)
Very nice game!
~josefnpat
Karai17: We've been working on polishing the game, but didn't want to post a link to the updated version yet, so as to not bias judging if both were linked here.
Played the game. Not finished.
Still fun for a while.
Don't understand why sometimes I can't shoot. Also, those homing monsters are a bit op.
Overall a fairly solid entry, with tried and true game-play. Not too much to say other then it plays well. Not being able to shoot diagonally didn't bother me, I felt the controls worked well.
I liked the no shooting song, but the main song kind of gets repetitive after a few loops. I almost feel like they should have been swapped, since it seems like the more urgent song should be played when you can't shoot.
It was a bit confusing how you heal, and why you can't shoot. After a bit, I assumed it was time/score based, but it could have been more clear on why. The difficulty also ramps up quite a bit once you reach the dragon. Seemingly out of nowhere.
A fun entry, if a bit simple. Nice work!
Liked the simple gameplay and think it worked well. Things got pretty hectic for me with so many bad guys on the screen at once but liked the intensity of it.
It's a cool entry! I had a lot of fun trying this game out. Music fits well. Simple gameplay but effective. I tried a couple times and i reached the boss. I will play a post-compo version of this game. Good job guys. See ya in the next LD.