yumaikas 2015-12-14 06:45
Protip: You can turn around, give that a shot.
Foon → Ludum Dare Explorer → LD34 → Mine Rail Shooter
By ybalrid
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Audio | 219 | 3.22 | ||
| Graphics | 410 | 3.22 | ||
| Overall | 474 | 3.24 | ||
| Humor | 513 | 2.32 | ||
| Mood | 524 | 2.90 | ||
| Fun | 567 | 3.04 | ||
| Theme | 735 | 3.37 | ||
| Innovation | 867 | 2.35 |
Protip: You can turn around, give that a shot.
Atleast make it so the cursor locks, thanks ^_^
I second the cursor locking, I kept clicking out of the window.
Nice game! But it's annoying when the mouse is outside the game window.
Arf. Sorry for the cursor locking. I only tested it if full screen so it wasn't an issue :/
First time using unity for me, so I wasn't aware ^^"
Had a lot of fun with this one, when I was able to keep the cursor within the window ;) Great graphics, and kudos for having a guitar soundtrack!
For a first unity project, great work! Really dug the audio! Mouse lock would of been great and a bit more complexity. Over all though great first unity effort!
Nice game, i must see your code. I like your models, i need to know how you generate the level!!! :)
@MAnimal look at this Blender file https://github.com/Ybalrid/LD34/blob/master/assets_source/minetunel.blend?raw=true
The "Cylinder" (yes, bad name, I know) has 3 modifiers :
- a "Mirror" in 2 planes, so I have to model ony 1/4th of one section
- an "Array" modifier that copy this mesh folowing some parameters (lengts of the array + an offset vector)
- a "Curve" that deform the result of the Array folowing a curve object.
The "curve" used is a NURBS path. You can create one easily by doin <Spacebar> -> "Add path" ;-)
HEY GUYS!
The main scene now lock the mouse! \o/
I liked this game very much. Nice and simple models and solid gameplay. Great job.
If it's really first time in Unity, you did great job. I hope you go further next time. I found the mine a little bit empty. It looks like an Oculus Rift demo kind of thing. After a while I started spamming both buttons :D Keep developing!
I liked the game play, but it lacked any punishment for reloading (cool down timer, not being able to shoot for a bit), so you could just click both buttons at the same time and never worry about ammo.
@SovietBear I know. I have to put more thought on game mechanics and design. I'm a programmer for start, I know a bit of 3D modeling but game design is still new for me...
Will do better next time!
Good job for a first go with Unity. As others have said, it's missing some game mechanics to give it more of a goal or strategy than "rack up points", but the core gameplay is there for sure.
Yup. I need some training to make more interesting game mechanics ^^"
Nice idea and the game is well done. Maybe the particle effects are a bit too strong, it's a bit annoying to shoot the targets behind...
Nice and simple, well executed.
Nice, does exactly what it says on the tin! Liked the music too. :)