yumaikas 2015-12-14 04:35
I am getting a "Number of vertex components must be a multiple of two" error.
Foon → Ludum Dare Explorer → LD34 → Subcell
By chris-delta
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 589 | 2.81 | ||
| Innovation | 625 | 2.91 | ||
| Audio | 632 | 2.20 | ||
| Graphics | 739 | 2.59 | ||
| Fun | 833 | 2.57 | ||
| Overall | 835 | 2.77 | ||
| Theme | 907 | 2.77 | ||
| Coolness | 1611 | 44 |
I am getting a "Number of vertex components must be a multiple of two" error.
Extracted the Windows download, and nothing happens when I open the .exe
Not opening on windows :/ Nothing happens at all. It looks good, pity I can't play.
I'm working on getting this figured out, Love2D has very suddenly crapped out on me. Thanks to everybody for telling me how it's screwing up, it helps a bunch!
Double click the .exe in Windows and no responce
Alright, it ought to be solved now.
I lied. More work.
It should work now, but I've had to backdate Love2D to get it to work, so it might just maybe be unstable. Comment anything you find and if there are enough problems I'll just maintain a separate 'fixed' version. Thanks everyone!
The game looks too small on 1920 1080 screen.
There is a part equip system. But the ring panel is too difficult to understand...
The ship building system is quite impressive for a competition of this scale.
Sadly the combat element of the game suffered as a result as it. I was getting this error for multiple tries after playing for a few minutes main.lua:357: attempted to index variable 'b' (but it is nil)
Reminds me quite a bit of Captain Forever.
While the idea is good, the combat mechanics suffer from the lack of time to make a more challenging, and controls are not as responsive. Can be improved further with some more work.
I agree @pvwradtke. Nice concepts and with decent polish it will shine.
VERY cool! And a decent amount of parts and pieces to pick up for the time allowed. This is by no means a super novel idea but it fits the theme, its actually got tangible progression (unlike alot of LD games which feel like demos), and the enemies are also pretty variable.
I only wish enemies would have a little less health at the start it took a while to get going. I was fine with the floaty controls as long as my shots count more.
Hard-to-grasp mechanic, hard-to-parse background, and frustratingly slow movement when I get hurt too much. I like the idea, but it could use a tutorial and some power-tweaks.