pixzleone 2016-12-14 20:35
The jump was a bit too fast. There is a lot that could be added, but every ludum dare game could use more time haha
Well done! :D
Foon → Ludum Dare Explorer → LD37 → Room Zero
By g12345
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 637 | 2.83 | ||
| Graphics | 772 | 2.55 | ||
| Mood | 821 | 2.10 | ||
| Overall | 837 | 2.68 | ||
| Innovation | 842 | 1.77 | ||
| Theme | 844 | 2.41 | ||
| Coolness | 1037 | 42 |
The jump was a bit too fast. There is a lot that could be added, but every ludum dare game could use more time haha
Well done! :D
On the second level, when I realized I could get to the top row in two different ways: by jumping and reversing, or by jumping across a gap, I felt clever. When I intersected a monster, at first I wasn't sure if that was a bad thing, or if it was a conveyor. I didn't notice a visual effect during the overlap.
Cute little game, and it's fun! Good job in a short time!
Hey, it works. First thought collisions were off with enemies but they take time. Add an ending screen at the end and it's a modern game. With the single room and style I'm getting Atari 2600 vibes, which is fun.
Well done for 14 hours 8)
Nice work on finishing this game in 14 hours. At first I was not impressed much, but then I read how much time you've had to make this game. Well done! It was fun.
Good job with the collisions, they work good. You should add
if ([32, 37, 38, 39, 40].indexOf(e.keyCode) > -1) e.preventDefault()
to the onKeyDown callback to prevent it from scrolling in iframe.
Tight controls and impressive for the time you had. Nice work!
Really impressive for 14 hours. Well done!
The enemy sprites are awesome, and nice menu graphics. It's a little too easy to be considered a challenge, but it's fun to play. Most of the levels seem to rely on the jumping up from underneath technique, which can get repetitive.
Cool game! Movement was a bit weird, but otherwise I enjoyed it. Cute art.
It's a fine game for only 14 hours :) The jump was a bit fast and the transition from to the next level was too instant but apart from that it worked nicely :) Well done!
Something was a bit strange about the movement, both the player's and the enemies.
Not bad for 14 hours! Quite a decent length too! I was actually quite surprised it lasted as long. The game-play is fairly basic, but it works for a 14 hour entry.
My only real complaints are that it didn't really fit the theme. The jump height and player speed might have been a bit too much, but it played well otherwise. The graphics weren't too bad, if a bit basic, but it fit the game-play well. Other then that, the game was a bit on the easy side, and maybe a little too simple, but still fun.
Overall, it was a fun few minutes. Nice job!
Nice graphics! At first I thought the collision detection was off, but I see the time decreases when you touch an enemy - nice idea! It can be very frustrating to die just at the end, this fixes that problem.
Cool game for a very late entry :)