Foon → Ludum Dare Explorer → Users → TheRulerOfOats
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Liquid Magic | compo | 3.66 | 4.00 | 3.16 | 3.66 | 3.00 | 3.66 | 3.50 | 3.66 | |||
| 2016 | 37 | One room | In Another's Shoes | compo | |||||||||||
| 2016 | 35 | Shapeshift | Gerald the Gummi Guy | compo | 813 | 2.75 | 3.13 | 2.63 | 3.13 | 2.13 | 2.94 | 24 |
The windows download link is a 404, sorry buddy!
This game is the best I've played yet! It has addictive gameplay, impressive graphics, clever mechanics, and great audio! I wouldn't be surprised to see this win!
It's a neat little idea, but it requires development to be fun for more than one set of cutouts of a shape.
It's a very creative idea, and it seemed as though a continuation would even further improve its quality. My only complaint is that the audio was a bit lacking, try and add some more varied or additional sound effects, but the graphics looked great!
A great little game here. Loved the graphics and audio, but the slow framerate made it a bit boring to play. Try and work out some better optimization (even last minute if neccesary) next time.
Hey there, you played my entry on stream, so I've played yours. Here are the ratings I gave because I don't like how hard it is to find the ratings given to a project, or if they even let users access that info:
Innovation - 4/5
Fun - 3/5
Theme - 5/5
Graphics - 5/5
Audio - 4/5
Humour - 2/5
Mood - 5/5
Overall - 4/5
Pretty good game!
The jumping was stiff and the coin collecting sound hurt my ears, but the area you built in the time given was quite expandive and I was impressed that it was a 3D project. It's pretty good for a 2 day project! One more issue, though, in what way does it relate to shapeshifting? Try to add more focus next time you make a game for ludum dare.
The graphics are very creative, but attacking always resulted in me getting hurt too! I'd make the player's weapon hitbox far bigger in future. Also, the game doesn't exactly relate to the theme enough for me. Becoming a fighter isn't changing who you are, it's changing your skill. You did stick to the theme, but next time try to get a bit more creative with the theme as you did with the very unique artstyle. I can see potential, but it just isnt fully realised here.