marcellus 2016-04-18 15:21
Nice concept but trying to reach 10 000 units felt like a job at macdonalds to me.
Foon → Ludum Dare Explorer → LD35 → Trinity - Descent to Ascend
By khaldrin
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 509 | 2.56 | ||
| Mood | 549 | 2.81 | ||
| Graphics | 738 | 2.50 | ||
| Innovation | 824 | 2.44 | ||
| Theme | 842 | 2.59 | ||
| Fun | 867 | 2.39 | ||
| Overall | 870 | 2.58 | ||
| Coolness | 1666 | 36 |
Nice concept but trying to reach 10 000 units felt like a job at macdonalds to me.
Entered a portal and met a red guy. Tried to shoot him with all the different weapons but nothing happened. Also no more portals in that room. Am I stuck?
Light effects look cool.
Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it.
Couple of glitches but well graphically designed and lit. Could have used a bit more a tutorial or background to what the aim was but I got there in the end.
Nice BG music. Like the other commenters, I wish there was some more progression.
The music was nice and kept me playing for a while
I might be missing something but i didn't notice any real difference between the elements other than color. I wish you had prioritized the base mechanic during development.
Good job! The combat was lacking a bit as you said, maybe make each element have it's own ability could spice things up a bit, it was also really easy, health bars on the enemies would also help know the player is doing damage.
interesting concept
Nice idea but needs more to do other than just keep firing at things and wander around and maybe so reason to actually visit multiple elemental areas