FoonLudum Dare ExplorerLD35 → Trinity - Descent to Ascend

Trinity - Descent to Ascend

By khaldrin

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CategoryRankScoreCount
Audio5092.56
Mood5492.81
Graphics7382.50
Innovation8242.44
Theme8422.59
Fun8672.39
Overall8702.58
Coolness166636

Comments

marcellus 2016-04-18 15:21

Nice concept but trying to reach 10 000 units felt like a job at macdonalds to me.

dkoding 2016-04-18 15:40

Entered a portal and met a red guy. Tried to shoot him with all the different weapons but nothing happened. Also no more portals in that room. Am I stuck?
Light effects look cool.

charzendat 2016-04-18 16:06

Fair idea but just not really fun to play. I went into the fire level first and started taking down enemies and exploring, but there is nothing to explore. Plus the enemies are no threat at all. I just sat there and one walked at me and nothing happened. Plus the idea of getting to 10000 feels obnoxious. More interesting enemies, a genuine threat and an achievable goal would really help it.

madalaski 2016-04-18 16:19

Couple of glitches but well graphically designed and lit. Could have used a bit more a tutorial or background to what the aim was but I got there in the end.

brice 2016-04-18 16:22

Nice BG music. Like the other commenters, I wish there was some more progression.

ididgame 2016-04-18 16:23

The music was nice and kept me playing for a while

I might be missing something but i didn't notice any real difference between the elements other than color. I wish you had prioritized the base mechanic during development.

conk 2016-04-18 16:31

Good job! The combat was lacking a bit as you said, maybe make each element have it's own ability could spice things up a bit, it was also really easy, health bars on the enemies would also help know the player is doing damage.

w1n5t0n 2016-04-22 02:53

interesting concept

staircase27 2016-04-23 09:32

Nice idea but needs more to do other than just keep firing at things and wander around and maybe so reason to actually visit multiple elemental areas