FoonLudum Dare ExplorerLD33 → Crepuscule

Crepuscule

By oxysoft

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CategoryRankScoreCount
Coolness355
Theme1713.86
Innovation3153.24
Graphics3263.35
Audio3952.89
Humor4042.86
Fun4063.11
Overall4103.19
Mood4193.06

Comments

andybrown 2015-08-24 02:56

Interesting gameplay. I didn't manage to hit a 100 combo, but it was still fun. Something about the style reminds me of The Secret Island of Dr. Quandary... I think the children and the music... even the monster itself. Good job!

celisoft 2015-08-24 07:38

Good intro but the gameplay is too hard on a laptop to click / move / drag in the same time.

Music is quite good and matches well with the game.

xeke_death 2015-08-24 08:26

I don't understand the point of releasing charged souls, it seemed to just reduce my points to 0. Also an indication of when souls are going to be released would be nice - like a sound or glow when you pass the threshold...
I got to x100 twice, and both times the final screen said the same time (53 seconds) and no points, when I know I had points the second time at least...

That being said, the graphics are very nice and the gameplay was quick and responsive for me... Audio was not annoying in any way and fit in well...

oxysoft 2015-08-24 17:03

You can release souls at any time. Eating kids gives you souls and if you look carefully, you'll notice the eyes will light up the more you have! Just a small detail :p

oxysoft 2015-08-24 17:03

Also, there is a bug that causes scores to drop to 0 if you go over 30 seconds ...

raducumiczzz 2015-08-24 18:49

Releasing souls was never so beautiful:D Intro was cool, music was very cool. Enjoying game in the end

lcarpentier 2015-08-24 18:59

Your gameplay is actually quite clever. I like it

maesk 2015-08-24 19:03

Hahaha nice mechanic, I felt evil there. I like the violet smoke particles, but it's true that feels slower at certain moments. Are you creating and destroying them all in runtime? Maybe object pooling might help you (look who speaks: I didn't use it on my game because of lack of time :( )

kidando 2015-08-24 19:08

hahaha. Not bad. I have never seen anything like it. The crunch mechanic. Interesting to think what it would look like on mobile. Great submission.

oxysoft 2015-08-24 19:21

Initially, they weren't pooled so I spent about an hour adding phaser groups to recycle all of my game objects but it doesn't seem to have helped :/ I feel like it might be some of my code that is bottlenecking somewhere but I'm not entirely sure

cake_catastrophe 2015-08-24 23:43

Nice entry. Everything is pretty solid in this one, and the chomping mechanic is very satisfying! Feedback in general is good, I particularly like the bit where it starts raining numbers during your combo, even if I wasn't really sure what they meant.

bytegrove 2015-08-25 15:24

Cool game! I like the simple controls, pretty clever! Sometimes the position of the jaw bugged and the bottom half was positioned on top of the lower. A highscore would have been cool!
Nice work, creepy monster! Oh wait it was me all along, never mind.. :P

jakob37 2015-08-25 18:23

I in particular like the looks of the main monster! I didn't feel I fully got the hang of the game play, some crunching attacks killed, some didn't... Nevertheless, nice look and feel of it. Well done!

voider 2015-08-25 23:30

Unusual gamplay but fun. Nice graphics also.

vaida 2015-08-26 22:38

Loved the game mechanic, haven't seen anything like this before! The monster's art is wonderful, and the sounds are...satisfying? Feels weird saying that, since I'm talking about eating children. It was a bit hard to handle the movement, but I understand that with only 48h, it is not possible to polish it. It would have been nice to have more complexity, but it's still a very nice entry :)

jnyknn 2015-08-27 17:05

I love those graphics! And the music is almost too hilarious, considering that I'm killing(?) those children.

larzan 2015-08-31 16:32

I don't really get the counting, but the movement and animations of the 'monster' were really nice and polished.

nassi 2015-08-31 18:28

Didn't really get a good feeling of the mechanic even after a few minutes of playing it. The monster and child graphics and the particles also conflict with the repeating background quite a bit. The song doesn't feel like a very good fit either like @Jani Nykänen mentioned.

hexagore 2015-09-04 12:38

Lovely presentation, really liked the graphics. I found teh gameplay a little limited though, but once I got the hang of the controls it was pretty satisfying for a little while :)

gamepopper 2015-09-07 20:48

Neat gameplay mechanic! Not easy to get the large combo though. Nice effects as well.