kurisu 2013-08-27 00:56
The controls felt clumsy. The theme was used in a too generic way for my taste.
Foon → Ludum Dare Explorer → LD27 → Mirror's Face
By orangeez
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 193 | 3.63 | ||
| Overall | 423 | 2.80 | ||
| Innovation | 558 | 2.20 | ||
| Coolness | 1806 | 17 |
The controls felt clumsy. The theme was used in a too generic way for my taste.
Controls are very sluggish
Good prototype for an extreme running game.
it is hard to get the idea !
You know what's the difference between a weak game and a game that has strength? A weak game you can play and still fap, a game that has strength you play and gamecoder's idea just absorbs all the space in your brain, and all the possible thoughts are "Oh God, Oh God, 10/10, Oh God dammit".
Outstanding.
Yes the controls are sluggish but nice work mate.
Your right it really does feel like mirrors edge! I like the blur effect, controls are ok for me.
I saw a countdown at the beginning, but it disappeared and it never seemed to come up again. What was it for?
I was very confused when gravity shifted without warning. I fell off the building and had to start all over again! If you're going to introduce a mechanic like that, create a signal of some sort and put it near the beginning. It looks like the red edges indicated that I could walk around the edge and shift gravity, so it would have helped to put something like that at the base of a wall and let me walk up it near the start.
Not exactly sure how the theme fit into this, but maybe I didn't get far enough along into it.
Found the controls extremely frustrating.
Map design was nice.
Motion blur + graphics were pretty sweet, controls could use some tightening though! Good job!
Physics on this are bonkers!