FoonLudum Dare ExplorerLD27 → Mirror's Face

Mirror's Face

By orangeez

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CategoryRankScoreCount
Graphics1933.63
Overall4232.80
Innovation5582.20
Coolness180617

Comments

kurisu 2013-08-27 00:56

The controls felt clumsy. The theme was used in a too generic way for my taste.

oxysoft 2013-08-27 01:01

Controls are very sluggish

anachron 2013-08-27 01:14

Good prototype for an extreme running game.

mamoniemm 2013-08-27 04:33

it is hard to get the idea !

2013-08-27 07:48

You know what's the difference between a weak game and a game that has strength? A weak game you can play and still fap, a game that has strength you play and gamecoder's idea just absorbs all the space in your brain, and all the possible thoughts are "Oh God, Oh God, 10/10, Oh God dammit".

Outstanding.

torvik88 2013-08-27 14:46

Yes the controls are sluggish but nice work mate.

lordjosephdeburg 2013-08-27 16:43

Your right it really does feel like mirrors edge! I like the blur effect, controls are ok for me.

kevinzuhn 2013-08-27 18:08

I saw a countdown at the beginning, but it disappeared and it never seemed to come up again. What was it for?

I was very confused when gravity shifted without warning. I fell off the building and had to start all over again! If you're going to introduce a mechanic like that, create a signal of some sort and put it near the beginning. It looks like the red edges indicated that I could walk around the edge and shift gravity, so it would have helped to put something like that at the base of a wall and let me walk up it near the start.

coffeeonimal 2013-08-28 08:45

Not exactly sure how the theme fit into this, but maybe I didn't get far enough along into it.
Found the controls extremely frustrating.
Map design was nice.

ravenousgames 2013-09-04 13:27

Motion blur + graphics were pretty sweet, controls could use some tightening though! Good job!

danhett 2013-09-07 15:26

Physics on this are bonkers!