nurbs 2015-08-25 02:14
Love the graphics. Very early 16-bit era.:P
Foon → Ludum Dare Explorer → LD33 → Cyber Butcher
By hercludes
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 50 | ||
| Graphics | 141 | 4.20 | ||
| Theme | 435 | 3.57 | ||
| Audio | 600 | 2.54 | ||
| Humor | 694 | 2.48 | ||
| Mood | 819 | 2.72 | ||
| Innovation | 886 | 2.50 | ||
| Overall | 893 | 2.78 | ||
| Fun | 1078 | 2.04 |
Love the graphics. Very early 16-bit era.:P
Awesome graphics, the game was sometimes freezing.
The graphics are awesome.
that was some freeky game X) aha
great job
Great graphics, but buggy controls
The graphics were great!
The game crashed a few times for me.
GREAT GRAPHIC!
I love it and the set of colours that you used!
It took a lot to get the controls.. Don't know why! D:
BTW nice entry! :D
Insane graphics, but the gameplay was missing a bit :/
Great graphics. The controls menu was not working for me.
There is no end to the game right?
Keep up the good work!
Yes controls menu is a bit confusing, I wouldn't even bother with it. Just use WASD and J. And there is an end to the game, die :)
Interesting... A good concept. Had a similar idea when I was brainstorming, I also thought it would be awesome to play as a boss sitting in a room waiting for the 'player' to arrive.
The gameplay is slow and ultra simplistic here, I didn't really know when I was hitting the player or not. With the only goal being to stay alive, I felt a bit bored after a bit.
I have a big complaint though, the audio got to my nerves really quickly. Relying on cursing for humor is somewhat abrasive and I think some people might be offended by some of the samples.
nice graphics. revolutionary soundeffects... ...penis!
I liked the graphics, but I had a really hard time with the controls and the audio. Sorry to say.
you have achieved quite a lot with a limited palette!
Due to the contrast, nothing gets too unclear and everything, as far as i saw, stayed nicely readable.
Audio slurs were bits of an unfinished dialogue that was supposed to play during hero appearances, game intro and various mid-game events, instead they got added in semi-randomly which might of not been a good idea as agreed by the critique. We have hopes to improving this game outside the contest, arranging the dialogue properly, improving the hero AI, improving controls and adding a leveling up system for the boss's special moves and skills. The game would then play a little bit like a tower defense game, with the hero attempting to fight the boss 30 sec or so everytime after dying. The hero would also level up and have his own inventory which's contents would improve over time as well, he could browse it ingame to change his arsenal or use potions similar how you would use them in GBA/DS Castlevania titles. I'm glad the graphics are appealing, I had fun time creating them and making them in a hurry was a good experiment. Gives us a good benchmark on how much work/quality our team can do in specific amount of time.
-Smilecythe
The graphics are very well done, but the controls are very confusing; jump almost never worked right. Additionally, I wasn't sure if there was an end condition. I was able to defeat the player a handful of times, but when when I purposely tried to die, I found the player wasn't really hitting me. I left the game run for a few hours and my health was only down a few points. Not sure if that was intended or not.