2013-08-26 14:57
it was really fun, then i got a huge wall of the cannons that cost 10 moneys that the zombies couldnt do anything about i guess that equals winning :)
Foon → Ludum Dare Explorer → LD27 → Hoard Frenzy
By ryan0788
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 192 | 3.41 | ||
| Overall | 356 | 3.26 | ||
| Audio | 399 | 2.81 | ||
| Graphics | 401 | 3.15 | ||
| Mood | 470 | 2.83 | ||
| Humor | 660 | 2.06 | ||
| Innovation | 667 | 2.81 | ||
| Theme | 902 | 2.74 | ||
| Coolness | 1281 | 45 |
it was really fun, then i got a huge wall of the cannons that cost 10 moneys that the zombies couldnt do anything about i guess that equals winning :)
@easytospell Thanks! If you wait a few waves lots of tank zombies come and it gets challenging :)
The pixel art is beautifully intricate, well done! Rated highly. :)
Pretty fun! It's quite challenging early on, although if you survive long enough it gets pretty easy (even with the tanks). Might be due to a performance issue with too many guns firing...but that's just a quibble. Overall, this is a pretty solid entry.
This is a pretty clever take on the PvZ/Tower defence genre.
Very cool. A personal favorite. I would really like the worker mechanic, but if a zombie gets back that far it's game over anyway.
Just needs some balancing.
It has a backwards difficulty curve, and it can be hard to line up the guns.
Like the game, still way too many lines of action, also it took me a while to be sure which row of a zombie would be for a gun
Quite a fun take on TD!
I like it that the buildings are delayed due to the workers running about,
although after you figure out the rhythm of the start of the game (placing turrets when & where) it becomes a linear progression.
Ended up with wave 100 & 90% of the map is covered in cannons ^_^
Nice!
I wasn't sure what I was doing at first. A tutorial level would be helpful, but the game is great otherwise.
Couldn't get it to run :( I'm on Mac OS X 10.8.4, running Java 7. I get to a window that lets me choose the screen dimensions, but it immediately crashes when opening the game window.
@frogcheese I'll take a look at that today, I think it might be because of the font loader? Does anyone know if Mac supports .ttf files?
Very relaxing watching my wall of cannons mow down creeps. Good work!
Very nice game, quite fun! Love the idea of the human that has to open the crates - however, you could expand further on that mechanic: e.g. make him set up the guns too?
However, I had a minor problem: the zombies are not grid-aligned, meaning, sometimes they fall inbetween you lines of your shooters; thus making it hard to place your guns or impossible to shoot at them.
The graphics were nice, great work!
Btw, a small note about controls/where to put guns, etc. would be nice.
@frogcheese I'll take a look at that today, I think it might be because of the font loader? Does anyone know if Mac supports .ttf files?
Nice game, like the conecpt! Would have preferred a visible grid though...
Take me a while to figure it out (Click on turret -> Why the hell he put that turret ther?! -> WTF that turret dont attack! -> OHH!!! I CAN REPOSITION IT OMFG!!!) but finally http://imgur.com/OMhtaAK
Very fun. I love seeing strategy games with this theme.
Loved this game, it was great!! I featured it in my Ludum Dare 27 compilation video series, if youd like to check it out :) http://youtu.be/7EzKbFuvC2A
The game is very similar to plants vs zombies, with the caveat that there's a new wave every 10 seconds. Quite a fun game, but rather unforgiving to a beginner. Difficulty curve needs some fine tuning, but other than that I'm having trouble finding fault. I like the presentation, I like the game design, I generally just like it :)
Fun game! Crashes if you buy up all of the available worker unpacking slots with flowers, lol.
This is a nice take on PvZ, something I haven't seen before here. Very enoyable. Imo there is one frustrating flaw, which is that it's so hard to see in which spot you have to place a gun in order to hit a zombie. But that should be quite easy to fix :-)