Clocked In by rylgh 2013-08-27T01:15:00
I suck at this game, but I love it. :) Really nice idea.
Foon → Ludum Dare Explorer → Users → themushroomsound
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Reward Circuit | compo | 350 | 3.41 | 3.09 | 3.18 | 3.14 | 3.41 | 3.10 | 2.81 | 3.59 | 32 | |
| 2013 | 27 | 10 Seconds | Wormholes | compo | 356 | 3.26 | 2.65 | 4.27 | 2.93 | 3.25 | 3.92 | 1.69 | 3.48 | 48 |
I suck at this game, but I love it. :) Really nice idea.
Hey, thanks! :) Yes, the recording is normalized prior to generating the level, which means the highest peak will be the highest edge, and anything that's low level will look flat in comparison...
That was probably a poor design decision, I realize only now it didn't have to be so (but then I would have had to allow for vertical scrolling).
@fdevant: yes, the 'crash at the start' issue happens way too frequently, I'll have to fix that. In the meantime you have to make sure the recording is nice and quiet at the start (ah, the hazards of folding time and space).
@lulzfish_4: yes, the levels are too long. I'm actually thinking of changing the way you clear them: it'd be nice if the ship entered hyperspeed after 10s at max velocity, which would bring you straight to the next (more difficult) wormhole.
Good to know the game runs fine on a mac!
Ok, then the next version will have to show a preview of the waveform, so that you can choose to play or record a new one. :)
Nice suggestion, thanks kazukishida !
This is great! :D
Love the graphics, the blood, the explosions, and the general mayhem resulting from catching my bus.
I'm really, really disappointed not to hear any sound though, and that font doesn't quite do justice to the rest of the game. I'm still gonna play it some more. :)
Very nice. Maybe I missed something, but I wish I knew more about the unresolved issues they have to discuss :)
I like the art style a lot, including the totally unreadable font. It really fits the hardcore, minimalist gameplay. :)
I had this weird glitch playing the web version (haven't tried the others), where most of the levels weren't centered in the frame - also, I got big black squares on top of everything during level changes.
I really enjoyed it apart from that! :) Loved climbing the doves.
The idea of a game in slo-mo is great, makes it that much dramatic! :)
@Wayward: thanks! :)
@Mopz: may I ask what browser/OS you tried the game on? That might help me figure out what's going on... Also, the cursor issue could be avoided by going fullscreen (the right-click menu in unity's webplayer should be available)
@ilikescifi: and a Merry Christmas to you too!
Hard but nice :)
I think I made it glitch by typing a long, nonsense word going further than the width of the screen.
I found the music a bit stressful and yes, the shadows are a bit confusing, but the idea is nice and well executed :)