ilo 2012-12-17 07:23
A very solid effort, Ditto. It was harder than I imagined too - I felt slow and very exposed!
Foon → Ludum Dare Explorer → LD25 → End Boss
By ditto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.17 | ||
| Innovation | 16 | 4.10 | ||
| Fun | 16 | 3.90 | ||
| Theme | 1 | 4.55 | ||
| Graphics | 12 | 4.41 | ||
| Mood | 18 | 3.92 | ||
| Coolness | 3 | 56 | ||
| Audio | 28 | 3.68 | ||
| Humor | 315 | 2.68 |
A very solid effort, Ditto. It was harder than I imagined too - I felt slow and very exposed!
Five's in all fields
Awesome Idea-- I had a lot of ideas about reversing game-mechanics to be from the villain's frame, but this one hadn't crossed my mind. Sweet! :)
Unfortunately this crashed on my work computer; right at the beginning ~ I'll put this on a list to try at home~!
Nice work, although I couldn't work out which 360 button for the aiming attack.
The aiming attack actually autoaims at the "player ship"! Thanks for the nice comments! :D
Really Really challenging ! btw I love the inertia of its mandibules and its evil look !
Woah, that was really difficult, but a great idea and really well done!
Fantastic presentation & really well polished, it would have been easy to miss the subtlety of the boss's movement or the players avoidance, but you nailed it!
Best game I have played so far this LD! Very very fun, thanks!
Great concept, I love how you feel sluggish and like you can't really hit what you want to hit. AI behind the "hero" ship is pretty good as well, it's a lot harder to hit that little guy than you might think. ((makes me wish I was that good at dodging bullets in bullet nightmares haha))
Great, the defense move is very cool. Great animation too.
Once you know how to play it is very doable. The problem is that the 'hero' gets stronger as time goes on. I didn't know how everything worked and the hero was already pumped before I could do anything about it.
Second try was much easier though. *Very* enjoyable!
Huh a bullet hell game that is difficult from the boss's point of view as well. The graphics look great by the way and the actual gameplay is super fun!
This is a really neat concept. The graphics were great too, and I especially like the feel of the weight of moving the big boss around. Great job!
Cool! Nice twist of the standard game :)
The graphics were fantastic, and the game is pretty fun. However, if you can position one of your two omnidirectional shooters over the player, you can instagib him >:3
It's a little OP. Just a little.
I remembered your last entry so I thought lets try this one too.
And I can say, it was worth it!
Graphics, Sound, Idea and Gameplay a really great. And - its hard to describe it - it feels so complete, not like it was developped in hurry of 48 hours.
So very great Job. You can be proud! Thanks for making this game :)
It's a really good game !
Great Game, could not stop trying till I won. I especially like how you need to protect the inner parts of your ship, because loosing them means loosing everything attached to them, too.
To my mind, the boss could use a little more color, though.
Excellent art and implementation of this idea. The sluggishness of a mega-boss really is clearly conveyed. The player AI is rather basic but it's hard enough already. Damn players!
Awesome game! The graphics were pretty, sound was nice, but the player was too good at dodging bullets :P Very good game