FoonLudum Dare ExplorerLD25 → End Boss

End Boss

By ditto

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CategoryRankScoreCount
Overall34.17
Innovation164.10
Fun163.90
Theme14.55
Graphics124.41
Mood183.92
Coolness356
Audio283.68
Humor3152.68

Comments

ilo 2012-12-17 07:23

A very solid effort, Ditto. It was harder than I imagined too - I felt slow and very exposed!

tumoxep 2012-12-17 08:47

Five's in all fields

drizzlybear 2012-12-17 08:52

Awesome Idea-- I had a lot of ideas about reversing game-mechanics to be from the villain's frame, but this one hadn't crossed my mind. Sweet! :)

gemberkoekje 2012-12-17 08:54

Unfortunately this crashed on my work computer; right at the beginning ~ I'll put this on a list to try at home~!

cmaster 2012-12-17 08:54

Nice work, although I couldn't work out which 360 button for the aiming attack.

ditto 2012-12-17 08:59

The aiming attack actually autoaims at the "player ship"! Thanks for the nice comments! :D

agamgad 2012-12-17 17:24

Really Really challenging ! btw I love the inertia of its mandibules and its evil look !

msquirrel 2012-12-17 21:25

Woah, that was really difficult, but a great idea and really well done!

gamexcore 2012-12-17 21:39

Fantastic presentation & really well polished, it would have been easy to miss the subtlety of the boss's movement or the players avoidance, but you nailed it!

eatenalive3 2012-12-17 21:46

Best game I have played so far this LD! Very very fun, thanks!

theh 2012-12-17 21:47

Great concept, I love how you feel sluggish and like you can't really hit what you want to hit. AI behind the "hero" ship is pretty good as well, it's a lot harder to hit that little guy than you might think. ((makes me wish I was that good at dodging bullets in bullet nightmares haha))

tomvert 2012-12-17 21:53

Great, the defense move is very cool. Great animation too.

frozencow 2012-12-17 22:02

Once you know how to play it is very doable. The problem is that the 'hero' gets stronger as time goes on. I didn't know how everything worked and the hero was already pumped before I could do anything about it.
Second try was much easier though. *Very* enjoyable!

twilightflandre 2012-12-19 01:15

Huh a bullet hell game that is difficult from the boss's point of view as well. The graphics look great by the way and the actual gameplay is super fun!

laughingleader 2012-12-19 01:15

This is a really neat concept. The graphics were great too, and I especially like the feel of the weight of moving the big boss around. Great job!

killmonday 2012-12-19 20:59

Cool! Nice twist of the standard game :)

aslai 2012-12-21 05:58

The graphics were fantastic, and the game is pretty fun. However, if you can position one of your two omnidirectional shooters over the player, you can instagib him >:3
It's a little OP. Just a little.

cyboot 2012-12-22 11:53

I remembered your last entry so I thought lets try this one too.
And I can say, it was worth it!
Graphics, Sound, Idea and Gameplay a really great. And - its hard to describe it - it feels so complete, not like it was developped in hurry of 48 hours.

So very great Job. You can be proud! Thanks for making this game :)

edocentrique 2012-12-24 15:47

It's a really good game !

rialgar 2012-12-27 00:30

Great Game, could not stop trying till I won. I especially like how you need to protect the inner parts of your ship, because loosing them means loosing everything attached to them, too.
To my mind, the boss could use a little more color, though.

zenmumbler 2012-12-28 12:57

Excellent art and implementation of this idea. The sluggishness of a mega-boss really is clearly conveyed. The player AI is rather basic but it's hard enough already. Damn players!

stmatn 2013-01-07 02:01

Awesome game! The graphics were pretty, sound was nice, but the player was too good at dodging bullets :P Very good game