Big Bad Wolf by Dir3kt 2012-12-18T21:59:00
That was pretty fun! Though, I felt bad for the piggies and the little red riding hoods. All that blood. :(
Foon → Ludum Dare Explorer → Users → LaughingLeader
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Shadow Possession | jam | 55 | 3.57 | 3.54 | 3.34 | 3.12 | 3.69 | 1.88 | 2.76 | 3.38 | 58 |
That was pretty fun! Though, I felt bad for the piggies and the little red riding hoods. All that blood. :(
I really enjoyed the fantastic writing and the cool stylistic choices with the dialogue boxes and stuff. Great job!
Awesome job! The controls felt very slick, and the animations were great. I kept getting huge FPS drops whenever dust particles would be created a lot, or right in the beginning when I fell down through a few screens. Not sure why that was.
Man, why do people gotta stop me from getting wood? Haha, I'm not sure if that joke was intended, but I laughed nonetheless. Pretty cool game, though I didn't realize I was a villain until I read in the comment below that the people on the lookout for you are hippies. Missed that somehow!
I like the art style. Though, a few shuttles ran into me and then everything froze. I think it crashed? I was running the Web version.
This game was such a wonderful surprise. I loved everything about it. Every scene that cut to being stuck in traffic, and then having it end the way it did, had me in stitches. Well done!
I'm not sure what was going on, but I know it was pretty damn cool. Great stuff!
Pretty great. I loved all the little things the little guys said when they got hit. "Ah my meatballs eh!". Haha.
Awesome graphics! I think I may have been really unlucky, because twice I had a present blocking me from the residents (which wouldn't disappear by whipping it), and one time the house had 5-6 little kids that bum-rushed me and kept me locked door against the outside wall. Whipping didn't work.
I just realized how ridiculous that sounded.
Pretty cool! As one small constructive thing to think about, I think it would've been nice if you prevented players from being able to buy an upgrade if it means they won't be able to buy a ship next round. I had to wait for some cash to float down in space before I could spawn a drone, and wasted valuable time. Definitely was still pretty fun though.
Fun music/graphic style. I felt like the clicking was a little too difficult though. Especially the balloons, with their hitboxes as small as they are. Pretty cool though!
Awesome graphics/animation/sound! I didn't really like having to move my mouse around to swing the candy cane, but I felt like that would easily work on a mobile device with touch controls. Still great work for such a short amount of time to make it.
Great game! I really liked the little NPC agent that talked to you throughout the game. Definitely made it more fun, since I wanted to progress to see what else he'd say.
Haha, this game amuses me. Felt like I needed to play some heavy metal music in the background.
Thanks for the feedback guys!
@[Sgt Squirrelly] - I completely agree! I'm a huge sound effects kind of guy, and it was truly disappointing to not have enough time to put more sounds in. Every time I watched the "dark puff cloud" animate, I kept thinking how cool that'll feel with the right sound. Unfortunately the bugs took my priority, and I had the footsteps from my first (still unfinished) game, so putting them in was quick. Just wish that other game had some "darkness" sounds I could have used, haha.
I'll be doing a post-comp version though, so I'll get to put all the sounds and polish I want in there.
@RosyPenguin - Thanks for letting me know about that bug, and sorry about that. It's fixed now, so hopefully no one else will encounter it.
And thanks for the compliments! I don't want to give away any of the secrets, but there are definitely some interesting dialogue boxes you can get if certain things happen (some of them relating to how you died, or a certain special something you couldn't previously use before you obtained something necessary.../vague/vague).
@robcozzens Thanks for letting me know! I'll update the page with the AIR/SWF as a OSX option now.
Hahaha. "I love sewer." The game had me right there. So much awesome, funny dialogue throughout the whole game. Everything was great. Amazing job!
Great job! Fantastic artwork and music, and a neat game idea. I got stuck on the Tower with 12 floors, since I'd run out of speed boosts or objects to trip people up with. I didn't even attempt the even harder Tower, haha.
Awesome graphics/audio and mood. I wasn't sure what the floating orbs and bomb-planting had to do with everything, but I think you did a great job setting the atmosphere.
Great work with the feel of movement in the game. The controls/platforming mechanics felt pretty solid.
I would've liked to be able to move with the arrow keys though, and use my left hand for shooting. Also, some of the enemies seemed to take a little too long to kill before I found the bottles. I also managed to jump off the world and fall endlessly, so I didn't get to the ending. Small gripes.