josriley 2012-12-18 06:17
Cool idea! I really like the idea. You should definitely polish this one up.
Foon → Ludum Dare Explorer → LD25 → Evile, inc
By nickworks
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 60 | ||
| Overall | 101 | 3.53 | ||
| Innovation | 109 | 3.53 | ||
| Fun | 128 | 3.38 | ||
| Theme | 210 | 3.55 | ||
| Humor | 499 | 2.14 | ||
| Mood | 539 | 2.45 | ||
| Audio | 607 | 1.19 | ||
| Graphics | 673 | 2.08 |
Cool idea! I really like the idea. You should definitely polish this one up.
That was a lot of fun and not at all what I expected.
Interesting idea! Balancing is needed, to make it more fun. Upgrading was too expensive.. and in most cases lead to certain death.
I like this game !
I did not expect this at all.
Its a bit like a tower defense but the other way round :)
Thx for the game.
I think the game could have done with a few sounds like pew pew, or kapow for explosions and bullets. But other than that the game was really solid and worked well. I liked the short back story it was pretty funny, and I enjoyed the game, I was trying to minmax part way through, but couldn't figure out a good solution.
Pretty cool. For some reason the upgrade menu kept being skipped after the first few waves. I could see it for a split second then it was gone, even if I had not touched anything.
@Deril It absolutely best not to go overboard with the custom loadouts, they get way too expensive early on. :) But you're right that the game definitely needs more time being balanced. Thanks for playing!
@dalbinblue The upgrade menu will skip if you lose a level (or if you have all of the upgrades). Thanks for playing!
Sound and better upgrade system (didn't really get it and couldn't continue after stage 3)
Oi! Stop that friendly fire mate! At least for some ships, just to make it more strategic. But otherwise a nice game.
I like the idea of playing against the hero, it's quite clever and matches the contest's theme well. It's a highly enjoyable game and equally as good as some of those anti-hero type games. Great job!
Gameplay-wise this one is better than most of the games utilizing this mechanic. Sound and better graphics would have improved this entry.
Your have strategy though. And I love how I can upgrade my ships. Who cares about sound =) Main thing is getting gameplay working first. I realise there wasn't strategy late into the compo, and I didn't have time to change it.
It's good to add a pause strategy mechanism!
Very nice. I am impressed that you can did this with all those upgrades! Some of them seemed unbalanced, but overall it's great and kept me playing.
Good game design!
Nice idea!
Really nice take on the reversed shmup. Add some fancy sprites
and badass music and you got a really well polished game !
Awesome idea! Always dreamt to play in a space shooter as a mobs army.
The core gameplay loop works very well. I like the customised loadouts idea too, though I beat every level by simply spamming un-upgraded psychos.
Also, there might be a small bug where the yellow ship is on the right edge of the screen and psychos hit it from behind but don't do any damage.
Pretty cool! As one small constructive thing to think about, I think it would've been nice if you prevented players from being able to buy an upgrade if it means they won't be able to buy a ship next round. I had to wait for some cash to float down in space before I could spawn a drone, and wasted valuable time. Definitely was still pretty fun though.
Well executed idea, with proper graphics and sound/music, you'll have a really great game !
Nice, seeing quite a few of these reverse SHMUPs and this one is quite well done. Good work.
A fun reverse-shmup! Bullet-hell games are always so difficult for me, despite my loving them, so it was good to turn the tables and be the one dishing out the pain for a change! :)
Also, thank you for including the number key bindings! Absolutely indispensable.
Really nice, with bit polishing this could be truly awesome, currently it's perhaps bit too difficult because the upgrades cost so much.
Found myself playing this for quite a while. I've seen developers approach this concept before and come up short, whereas this had just the right amount of progression to keep me playing.
Damn, I really found myself loathing that nasty hero ship.